1)[statedef -2]
[State -2, 69]
type = changestate
triggerall = numenemy && roundstate && stateno != 69
trigger1 = enemynear, authorname = "Elecbyte"
value = 69
2)[Begin Action 69]
69,0, 0,0, 1; ELECRYOBYTE SUX text sprite
-1,-1, 0,0, -1
-1,-1, 0,0, 0
3)[statedef 69]
anim = 69
ctrl = 0
sprpriority = 7
[state 69, Terminus Est]
type = changeanim
trigger1 = time = 1
value = anim
elem = 2
You can of course do whatever you want to before finally freezing the screen for the punchline, foreva~.