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Nazi code (Read 12442 times)

Started by Bastard Mami, February 02, 2006, 05:44:42 am
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Nazi code
#1  February 02, 2006, 05:44:42 am
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Are you tired of having your character fighitng against characters that you don't like ! you can protect your chara's purity with the following code. after hours (minutes) of brainstorming (joking around) at #mugen, we came up wit this code.

[Statedef 69]
[State -2, 69]
type = ChangeState
trigger1 = 1
value = 69

you can exchange the 69 with any statedef you like.

and this goes in statedef -2

[State -2, 69]
type = ChangeState
trigger1 = enemy, AuthorName = "RyouWin"
trigger2 = enemy, AuthorName = "Mr. Fong"
trigger3 = enemy, AuthorName = "Ex-Infernis"
trigger4 = enemy, AuthorName = "Tetchi"
trigger5 = enemy, AuthorName = "BBH"
value = 69

feel free to add to the trigger list, mugen is open to suggestions.

I think for this community adding know code thieves makes this code very useful.
Last Edit: February 02, 2006, 05:55:34 am by R[E]ika
Re: Nazi code
#2  February 02, 2006, 06:52:48 am
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add
trigger6 = enemy, Authorname = "Messatsu"
Anyway, I don't think this is going to work entirely, reliably.
Quote
*) enemy
  Redirects the trigger to the first opponent found. Normal helpers
  and neutral players are not considered opponents. See the related
  trigger "numenemy" in the trigger documentation.
If you could make a comment that all of these people are thieves to appear when Mugen crashes, that'd be great. :D


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Re: Nazi code
#3  February 02, 2006, 07:13:38 am
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add
trigger6 = enemy, Authorname = "Messatsu"
Anyway, I don't think this is going to work entirely, reliably.
Quote
*) enemy
  Redirects the trigger to the first opponent found. Normal helpers
  and neutral players are not considered opponents. See the related
  trigger "numenemy" in the trigger documentation.
If you could make a comment that all of these people are thieves to appear when Mugen crashes, that'd be great. :D

a way would be

trigger6 = enemy, Authorname = "Messatsu"


sadly, i know no way on having a message appear unless you use leetspeek for the loop stateno; like using state 57341

Re: Nazi code
#4  February 02, 2006, 07:38:15 am
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[State -2, You're playing against a code thefted character]
type = ChangeState
trigger1 = 1
value = 69

That'll stick the error in the winmugen error box i think. If not, do statedef's allow comments after the number?


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Re: Nazi code
#5  February 02, 2006, 07:48:37 am
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[State -2, You're playing against a code thefted character]
type = ChangeState
trigger1 = 1
value = 69

That'll stick the error in the winmugen error box i think. If not, do statedef's allow comments after the number?

only way i have found out is using leet speek instead of state69
sp, teh state should be state 57341 instead of 69.
Re: Nazi code
#6  February 02, 2006, 11:45:08 am
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Don't forget to include "triggerall = NumEnemy", to avoid debug screen clutter.  :P
Still quite busy.

(Yes, I intend to deal with that stuff eventually, but kinda can't just yet, sorry. :/ )
Re: Nazi code
#7  February 02, 2006, 11:55:37 am
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Quote
trigger3 = enemy, AuthorName = "Ex-Infernis"
fixed. :)
Otherwise, you'd still have a chance of fighting his SF3 Ken (providing you've included it in your screenpack --;)
Re: Nazi code
#8  February 02, 2006, 03:31:49 pm
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the code is not to be added to by normal mugen users to their dl-ed characters, but by creators to their characters, to hijack code thieving and crappy quality + other personal reasons.
Re: Nazi code
#9  February 02, 2006, 05:17:31 pm
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If that's the case, it would be wise to put that code in a separate .st file and add that to the def file.
Last Edit: February 02, 2006, 11:59:33 pm by VinnyJ
Re: Nazi code
#10  February 02, 2006, 05:41:05 pm
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That would make it too easy to find and remove then. The average mugen user could probably figure that out before they would want to search for the coding to remove it :P
Re: Nazi code
#11  February 02, 2006, 05:51:42 pm
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You'd be surprised to know how many hours it takes for the average mugen user to edit a file with its attribute set to read-only. :P

But yes, burying the Nazi code deep is a good idea.
Re: Nazi code
#12  February 02, 2006, 06:37:13 pm
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1)
Code:
[statedef -2]

[State -2, 69]
type = changestate
triggerall = numenemy && roundstate && stateno != 69
trigger1 = enemynear, authorname = "Elecbyte"
value = 69

2)
Code:
[Begin Action 69]
69,0, 0,0, 1; ELECRYOBYTE SUX text sprite
-1,-1, 0,0, -1
-1,-1, 0,0, 0

3)
Code:
[statedef 69]
anim = 69
ctrl = 0
sprpriority = 7

[state 69, Terminus Est]
type = changeanim
trigger1 = time = 1
value = anim
elem = 2


You can of course do whatever you want to before finally freezing the screen for the punchline, foreva~.
"Several times now, Achamian thought he had glimpsed golden haloes about Kellhus's hands. He found himself envying those, such as Proyas, who claimed to see them all the time."
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The Thousandfold Thought (2006)
Re: Nazi code
#13  February 02, 2006, 07:02:35 pm
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:idea: I suggest using 2 pics : one in black and white (with the text you want), and the same one, but negative. And make them switch at each tick).

Spoiler, click to toggle visibilty
Re: Nazi code
#14  February 02, 2006, 07:07:14 pm
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Ship topic to Creators section.  I'm too lazy to do testing, but does Mugen allow for two or more state transitions?  Maybe you could cycle through the states to avoid the 512 sctrl limit and freeze or slow the game.


Many people risk their lives everyday by having Mugen.
Re: Nazi code
#15  February 02, 2006, 10:05:42 pm
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So this code freezes the game when you go up against the mentioned author?

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Re: Nazi code
#16  February 02, 2006, 10:07:56 pm
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What [E] is showing will crash Mugen, but I'm talking about slowing the process to the point where it's unplayable.  I think that would send a better message.


Many people risk their lives everyday by having Mugen.
Re: Nazi code
#17  February 02, 2006, 10:09:12 pm
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What [E] is showing will crash Mugen, but I'm talking about slowing the process to the point where it's unplayable.  I think that would send a better message.

Is it better to freeze the game or beat the hell out of them?

Sig by TempesT
\"O admonishing melody, arise in the name of the
Necromancer! Mystic Cage! Now know what true power is!\"
- Jade the Necromancer
Re: Nazi code
#18  February 02, 2006, 10:09:34 pm
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this is just ridiculous. the most you're going to achieve with this is that said creators add a tutorial on what to "fix" in the chars so they work again. :sleepy:
Re: Nazi code
#19  February 02, 2006, 10:48:21 pm
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this is just ridiculous. the most you're going to achieve with this is that said creators add a tutorial on what to "fix" in the chars so they work again. :sleepy:
Well if that was the case then they would accomplish something. That would mean people would have to "read" that fix to play. Who knows what else they may start reading?

Most users will either just get rid of the character that had that coding or get rid of the character that the coding refers too.
Re: Nazi code
#20  February 03, 2006, 05:33:50 am
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It should be mandatory for the guild creators to release their chars with a variant of this code, otherwise they should lose their creator status.
Re: Nazi code
#21  February 03, 2006, 02:01:30 pm
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But that would increase the size of my character.  :'(
Still quite busy.

(Yes, I intend to deal with that stuff eventually, but kinda can't just yet, sorry. :/ )
Re: Nazi code
#22  February 03, 2006, 04:14:13 pm
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this is just ridiculous. the most you're going to achieve with this is that said creators add a tutorial on what to "fix" in the chars so they work again. :sleepy:
Thxs for using your brain.

I mean, though this code is funny and interesting, it will only flame a bit more the war between the "I can borrow anything anywhere as everything in mugen is opensource" creators, and... well let's call them the others.

Ex: when Chloe released her Athena 2k1 in a protected archive with a riddle to find the password, the same day the solution was posted @ MGBR. Chloe went... pretty angry, and you guess/know what happened.

Now imagine that the goal is to prevent leechers to play against Ex-Inferis chars... :laugh: be sure that the fix is going to be posted on spot @ MGBR where AFAIR he is considered as a supah star.

It should be mandatory for the guild creators to release their chars with a variant of this code, otherwise they should lose their creator status.
:laugh:
sup. Dictatorshitship ?

Re: Nazi code
#23  February 03, 2006, 04:22:13 pm
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I mean, though this code is funny and interesting, it will only flame a bit more the war between the "I can borrow anything anywhere as everything in mugen is opensource" creators, and... well let's call them the others.
If they started borrowing this code even better =P

Imagine if this code started going into open source works...

*TDS looks at his WIP >:)
Re: Nazi code
#24  February 03, 2006, 04:23:37 pm
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What's mgbr ?

It would be funny having people trying to "fix" the characters, though; at least some of them will be looking at mugen character code for once, while the other will just download the unnoficial cns patches.
Re: Nazi code
#25  February 03, 2006, 05:00:32 pm
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"Several times now, Achamian thought he had glimpsed golden haloes about Kellhus's hands. He found himself envying those, such as Proyas, who claimed to see them all the time."
--R. Scott Bakker
The Thousandfold Thought (2006)
Re: Nazi code
#26  February 03, 2006, 05:31:39 pm
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say what you want, this will not be "mandatory" and taken into the rules. geez. >_>
Re: Nazi code
#27  February 03, 2006, 05:44:43 pm
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Well [E] said so.

It should be mandatory for the guild creators to release their chars with a variant of this code, otherwise they should lose their creator status.

But he also made a "Nazi Code" topic, so forget about what [E] says. :pleased:
"Several times now, Achamian thought he had glimpsed golden haloes about Kellhus's hands. He found himself envying those, such as Proyas, who claimed to see them all the time."
--R. Scott Bakker
The Thousandfold Thought (2006)
Re: Nazi code
#28  February 03, 2006, 07:37:47 pm
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Quote
Well [E] said so.
As a joke.
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.
Re: Nazi code
#29  February 03, 2006, 08:52:49 pm
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:faye eyes:
"Several times now, Achamian thought he had glimpsed golden haloes about Kellhus's hands. He found himself envying those, such as Proyas, who claimed to see them all the time."
--R. Scott Bakker
The Thousandfold Thought (2006)
Re: Nazi code
#30  February 04, 2006, 02:23:43 am
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It should be mandatory for the guild creators to release their chars with a variant of this code, otherwise they should lose their creator status.
--;

--- o ---


About slowing down the engine: Creating a lot of Helpers, and put them in a State with afterimages. Most people don't mess with the helper limit in mugen.cfg

Edit: Nah. It doesn't work. It's weird: I remember Splode's Pocket Chunli Slowing the hell down with her Cyclists Super, both in Linux & Windows.
Last Edit: February 04, 2006, 02:34:29 am by Renzo
Re: Nazi code
#31  February 04, 2006, 02:33:29 am
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Many people risk their lives everyday by having Mugen.
Re: Nazi code
#32  February 04, 2006, 05:09:49 am
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i think the whole nazi thing gave it like a joke.

About slowing down engine, what about having complex math equations in the stae controller, i am going to try some stuff, so brb with an [edit]
Re: Nazi code
#33  February 04, 2006, 09:57:09 am
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Oh I didn't think it was a serious topic, and was fooling around myself. :faye eyes: at Byakko were for not getting my joke and pointing out the known. :D
"Several times now, Achamian thought he had glimpsed golden haloes about Kellhus's hands. He found himself envying those, such as Proyas, who claimed to see them all the time."
--R. Scott Bakker
The Thousandfold Thought (2006)

B²92

Re: Nazi code
#34  February 04, 2006, 03:05:00 pm
The creation of a MUGEN Commando hunting down & deleting said stuff from the Earth sounds better though. Let's name it the S[size=1pt]ilent[/size] S[size=1pt]torm ?[/size] Commando.
Re: Nazi code
#35  February 04, 2006, 04:01:42 pm
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The creation of a MUGEN Commando hunting down & deleting said stuff from the Earth sounds better though. Let's name it the S[size=1pt]ilent[/size] S[size=1pt]torm ?[/size] Commando.

Better yet, use the upgraded, actually useful M[size=1pt]att[/size] H[size=1pt]hannon [/size]  Comando.
Re: Nazi code
#36  February 04, 2006, 04:15:19 pm
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Quote
About slowing down engine, what about having complex math equations in the stae controller, i am going to try some stuff, so brb with an [edit]
Well, try having a state with 511 hitdefs since they carry the largest amount of parameters and have each with the most computationally expensive operations per character up to the largest length of an acceptable Mugen mathematical expression. :sugoi:  And spawn a bunch of helpers beyond the normal max.


Many people risk their lives everyday by having Mugen.
Re: Nazi code
#37  February 04, 2006, 10:21:44 pm
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[state -2]
type = pause
trigger1 = gametime%1 = 0
time = 1
movetime = 0

Or something like that would slow both players down till it was painful. If you hid it within a helper or something most people wouldn't know that it was causing it.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Nazi code
#38  February 05, 2006, 08:36:25 am
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"gametime%1 = 0" is equivalent to just "1", ya know.  :P
Still quite busy.

(Yes, I intend to deal with that stuff eventually, but kinda can't just yet, sorry. :/ )
Re: Nazi code
#39  February 05, 2006, 11:09:56 am
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maybe i wanted gametime%2 then  ;P


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Nazi code
#40  February 05, 2006, 01:39:01 pm
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gametime%5 = 0
time = 4
only slowing down by a half is a bit not much.
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.
Re: Nazi code
#41  February 05, 2006, 04:20:04 pm
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Gradual slow down and crash. :)

type = pause
trigger1 = gametime < 1800? gametime % (1800 - gametime) = 0: 1
time = 1

type = changestate
trigger1 = gametime = 1800
value = stateno


Many people risk their lives everyday by having Mugen.
Re: Nazi code
#42  February 05, 2006, 09:09:40 pm
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evil :lugoi: