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Capcom Fighting Jam 2 (Read 139831 times)

Started by Lost_Avenger, February 28, 2012, 04:37:54 PM
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Poll

Pick a couple darkstalkers characters?

Lilith
16 (13%)
Bulleta(B.B.Hood)
11 (8.9%)
Bishamon
30 (24.4%)
(Lei-Lei)Hsien-ko
14 (11.4%)
Zabel
10 (8.1%)
Gallon(Talbain)
33 (26.8%)
none of the above
9 (7.3%)

Total Members Voted: 67

Voting closed: April 28, 2013, 09:56:45 PM

Re: Capcom Fighting Jam 2
#61  March 24, 2012, 07:11:18 PM
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So you jumped into this project after KOFE then?
I rock

Re: Capcom Fighting Jam 2
#62  March 24, 2012, 07:15:36 PM
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yep. I cant contribute to kofe atm due to my lack of internet. I put so much effort into it and I cant even download some of my own work atm lol. It sucks. This isnt even my oly project that Im involved with.

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#63  March 24, 2012, 07:19:58 PM
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Well I'm trying to sprite Amy Guile but I got so much noise behind me I can't concentrate.

I'll download that KOFE and stick it on an external hard-drive alongside Shades of Manhattan and take it my mates house.

We were big fans up until 98. We used to play it on his old Neo Geo. My main was Ikari team.

Sorry to get off topic, good luck with CFJ.
I rock

Re: Capcom Fighting Jam 2
#64  March 26, 2012, 02:53:23 AM
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first post updated with a link to the screenshots(thanks to Jz). Moved to projects.

And that bug was fixed. He also had some slight AI tweaks. I havent coded ai for chain combo users before so he keeps screwing up his jump cance combos. Argh.

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#65  March 26, 2012, 03:49:06 AM
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Hooray for Q.



Here's hoping to that he has a few more cancelable-normals.
Re: Capcom Fighting Jam 2
#66  March 27, 2012, 08:14:08 PM
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Looks like Q is going to win it. And Necro will probably stick around as well. Q's additon boosts the roster to 30+(Rockman, Forte, and the Jojo guests). Rockman and Forte iirc will need sprites so their addition is pending.

If we get these done(and I should be able to fairly easily), then additional characters will be considered(the guys in the poll were pretty much the SF guys that were being considered). On the non SF side, we will see what we have for sprites. Tronne, Jin, Demitris, Ruby Heart, and some others might be added to a poll or something.

Im going to finish Kyosuke later and then it will be time for his first run of my testing. I usually release my characters in pairs for testing. (Ken and Karin. Charlie and Ryu. Sagat and Yun. Ryu and Karin. Etc) so this wont be an exception.

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#67  April 07, 2012, 06:01:44 AM
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Update:
-3 characters done pretty much. Minus cc AI and better AI.
-roster may change a bit depending on who says what. Sean said he's open source so there is Wesker for boss. The roster isnt final and will likely change. Q will be in no matter what now. If I make a midboss group, he and Claw will go in it.
-Jill and Lilith have more progress. Lilith loses her puppet show. Im trying to decide on another super.

Edit: Chun Li will have her alpha heel drop and tenshoukyaku as a regular move. So she loses the alpha hk. She also has a super version of tenshou.


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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Last Edit: April 09, 2012, 05:44:46 PM by Lost_Avenger
Re: Capcom Fighting Jam 2
#68  April 23, 2012, 07:36:23 AM
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Chun-Li is close to done(down to 1 super).
 level 3 is hosenka.

Cody's sounds are done and his sff has been converted. He only has basic movement done so far.

Kyosuke and company got some updates to fix some stuff(adding super jump, fixing a sound problem, etc). Some have had some rebalancing(which I probably need to stop doing tbh).

Tag:
Tag mode is going to change to something more like the vs series.

(down+Mp+mk) will be an assist(Id like to add options in a config file for this, but some characters would suffer a bit). Guys like Guile who have limited specials for instance(not that he is in, just as an example).

mp+mk(since hp+hk is used for cc) would be a quick tag in. You do a quick taunt and jump out(and you are invincible from the taunt on) and p2 jumps in and lands(also doing a taunt). The attack used in the jump in will be different for each character and wont be invincible(probably).

I dont know about tag supers yet, but it wouldnt be hard to add(sfxtekken style command?).

Update: roster has been shuffled a bit. There is a mid-boss group now and it features Q, Claw, Megaman, and Jedah. Boss group is now Bison, Pyron, and Wesker(once Sean finishes him). Shin Akuma and Ingrid are the final boss group.

Dio, Kujo, and Bass/Forte move to the maybe/expansion list. Dio and Kujo will be boss and mid-boss respectively if they make it. I need a boss to replace Dio.

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Last Edit: April 26, 2012, 01:23:27 AM by Lost_Avenger
Re: Capcom Fighting Jam 2
#69  April 27, 2012, 11:24:48 AM
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Updates:
Spoiler, click to toggle visibilty

Some other things. I'd like to move away from the sp to a more full game like one. Same with the bars and announcer. Im up to 4 and a half official characters now.

The bars will need space for a guard crush and stun gauges. Not sure who to use for an announcer tbh

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#70  April 28, 2012, 11:04:59 AM
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Ive gained 2 new beta testers(well sort of).

I split Jill's emergency dodge special into multiple specials. Qcf+k is cerberus, dp+k is the crow. The speed, angle, and damage change based on input.

Ex return fire uses a full clip of ammo. I may readd the intro I orignally had with Karin(the one with a signal flare and Karin's helicopter)

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#71  April 28, 2012, 03:13:14 PM
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I've been following this for a while, and I like the progress so far. Keep it up! :sugoi:

Hopefully, we'll get to see some screenshots or videos soon.
Re: Capcom Fighting Jam 2
#72  April 28, 2012, 08:14:12 PM
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If photobucket mobile would work for me, I would upload more than just the FB ones. If twitter would work, Id post them there(it wont let me).

There are some in the first post if it helps

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#73  May 05, 2012, 07:47:55 AM
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Sorry guys. I know some of you really dont like Morrigan, but I just dont think she should be left out. Im readding her over Lilith. Lilith moves to dlc.

Sakura and Rose/Dudley replace Necro. I was confused about the Rockman thing and feel so stupid lol. This makes the roster 32.

Jill is close to done(one move left+testing and AI). I think she is fairly strong(in the right hands, she will be deadly). Cody and Zangief are probably next on the list.

Im hoping to upload them on Tuesday and I may allow public testing. I dont use any full game sprites or anything yet.

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#74  May 05, 2012, 08:03:21 AM
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Maybe when I'm done with my projects. I can be of service to you, I like what you have here.keep up the hardworking good luck on completing it.



Re: Capcom Fighting Jam 2
#75  May 05, 2012, 09:22:42 AM
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Thanks! We have lifebars now(we're just going to mod the CFJ bars). We still dont have an actual screenpack yet. Im also going to possibly need palettes. I only made 4 for Jill cause Im lazy.

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#76  May 05, 2012, 09:47:27 AM
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Well make sure you use Li-Kun's Morrigan sprites.
Re: Capcom Fighting Jam 2
#77  May 05, 2012, 01:11:07 PM
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That's iffy. Ive been requesting a bunch of sprites already(mostly from CFAS(thanks again!)). She kinda stands out a bit imo. I could add an alt sff like Rolento did?

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#78  May 05, 2012, 07:19:49 PM
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Rolento's alt sff is still made up with Li-Kun's sprites, only color separated, but I see what you mean. I support this idea if you end up not using Li-Kun's sprites.

Now when you say they stand out, do you mean in comparison to other Darkstalkers, or the roster in general?
Re: Capcom Fighting Jam 2
#79  May 05, 2012, 09:51:33 PM
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DS mostly. She looks a little better when scaled(she seems a bit wide imo).

And for a while, he had his old sff too since some people didnt like the new sprites. I havent had internet for along time so I dont know how he has it now. I like both sets.

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#80  May 05, 2012, 10:36:48 PM
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Are you going to post a picture on how the lifebars look? Would like to see the idea for them now.