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General HDBZ Discussion topic (Read 832430 times)

Started by Iced, May 15, 2015, 11:27:53 am
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Re: General HDBZ Discussion topic
#241  August 21, 2015, 06:05:37 am
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Would this be an improvement?
Spoiler, click to toggle visibilty
Last Edit: August 22, 2015, 07:31:09 am by WekRiptor
Re: General HDBZ Discussion topic
#242  August 23, 2015, 11:50:26 pm
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That's an improvement but I think you can do more to Goku. Frieza is ok.
I changed the palette a bit:

(ok, now it got more purple)
Re: General HDBZ Discussion topic
#243  August 24, 2015, 12:30:34 am
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This was our take on it :
Re: General HDBZ Discussion topic
#244  August 24, 2015, 12:47:19 am
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cool :D
Re: General HDBZ Discussion topic
#245  August 24, 2015, 05:16:20 am
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Re: General HDBZ Discussion topic
#246  August 24, 2015, 05:17:56 am
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Re: General HDBZ Discussion topic
#247  August 24, 2015, 01:14:17 pm
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omg it looks just like Golden Shiny Rare Freeza!
Seriously.. this revamped look for Freeza looks AMAZING! along with Vegeta they look the most realistic of all characters!
Last Edit: August 24, 2015, 09:06:39 pm by X-Sky-X
Re: General HDBZ Discussion topic
#248  August 24, 2015, 01:20:01 pm
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I'm going to let god handle you people ✞
Re: General HDBZ Discussion topic
#249  September 04, 2015, 07:38:05 am
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Re: General HDBZ Discussion topic
#250  September 26, 2015, 06:52:01 pm
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bump.
vegeta's Galick Ho is unpunishable, it's a very safe move on block (atleast with the AI). after i block it he will immediately start attacking with no recovery frames whatsoever.
I'm going to let god handle you people ✞
Re: General HDBZ Discussion topic
#251  September 26, 2015, 08:42:45 pm
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Now that this has been bumped I must ask, its been 5 weeks since any word has been said on Freeza's progress, whats going on?
Re: General HDBZ Discussion topic
#252  September 27, 2015, 10:54:38 pm
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Real life and time was my problem. Got a lot of job to do, and I had 2 weeks to do a one month job.
I'll hopefully try to squeeze a few hours in the next few days for Freeza.
Re: General HDBZ Discussion topic
#253  September 28, 2015, 01:14:44 am
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Found a few attribute-related issues with Vegeta. They're issues because they can cause problems with counters and other attacks that use HitOverride and similar state controllers, but I'm sure you already know that ;)

-Galactic Gunfire (all variants) are classed as Normals.
-High Counter is classed as a Special, but the other Zero Counters are Normals. The ReadMe states that they're all supposed to be Normals, so... :P
-Wolverine Sweep is classed as a Normal, whereas the other followups (as well as Woverine Kick) are classed as Specials. The ReadMe states they're all supposed to be Specials.

Keep up the good work.

Oh, I want a diagram. I fucking love diagrams.
Re: General HDBZ Discussion topic
#254  October 11, 2015, 07:44:23 pm
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Will all of the characters shown in the trailer really be in the Full Game?
Re: General HDBZ Discussion topic
#255  October 11, 2015, 07:48:39 pm
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The trailer was like an idealized version of what we would do if we had the funds and people to do it.


What's the full cast/final character roster?
There isn't one! We are actually developing as we go, we have no full cast target nor do we have any characters that might never show up or anything like that. We don't plan to ever release all characters from the anime, we just plan to keep releasing updates as long as it's fun for us.


Right now the characters in work are:

Super Buu
Freeza
Gotenks
Piccolo

Re: General HDBZ Discussion topic
#256  October 27, 2015, 06:08:06 pm
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Are you guys still working on the screenpack?
Re: General HDBZ Discussion topic
#257  November 03, 2015, 01:01:22 am
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This may be a dumb question but I was a little curious. Super Buu started out as an Inspired project and became an official team Z2 project. What exactly has to happen for it to become official Z2? I'm just asking because I see a bunch of Z2 inspired chars around the forums and this question kinda popped into my mind.
Re: General HDBZ Discussion topic
#258  November 03, 2015, 01:08:38 am
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Well it varies from person to person but mostly heavy work and a lot of output. Also a lot of quality. Barker is compatible with our work method and so, was a perfect fit when it was already shown he had done a lot of work at a very high quality towards the project.

Unfortunately we cant "sponsor" everything, because most people start with a single animation and then get tired and dont really do much more and its not like we can replace their sprites without eliminating our own characters.

Chamat also did a lot of work on freeza.


Its not like its set in stone but most of the times its when someone is able to finish without us intervening a lot and they are open to cooperating, since we cant really take on too many projects personally.

( we had people making like, a frame and trying to have us finish the rest of the sprites )
Re: General HDBZ Discussion topic
#259  November 05, 2015, 02:04:49 am
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Don't know if it's the right place to post or if the issue has already been posted/fixed, but I encountered a glitch while messing with Majin Vegetas when after the dash collision thing, one of the majins tried to grab but the other back dashed out of it, and the grabbing vegeta was stuck till I interacted with him.
Re: General HDBZ Discussion topic
#260  November 05, 2015, 08:43:15 am
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thanks, I'll look into that once I have my computer fixed
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