For the record, the clsn boxes are big enough to hit, and this character have free juggling but the followup is still missing, help is appreciated here are the hitdefs:[State 6000, 3]type = StateTypeSettrigger1 = AnimElem = 4statetype = A[State 240, 2]type = HitDeftrigger1 = animelem = 4attr = A, SAanimtype = harddamage = 138,8priority = 7, Hitgetpower = 46,46guardflag = MApausetime = 11,12sparkno = S30002sparkxy = -15,-69hitsound = s400,4hitflag = MAFguard.sparkno = S30040guardsound = s120,1ground.type = highground.slidetime = 17ground.hittime = 17ground.velocity = -1,-8.5air.velocity = -1,-8.5air.type = Highguard.velocity = -11yaccel = 0.48fall = 1fall.recover = 0ID = 9999nochainID = 9999[State 240, 3]type = HitDeftrigger1 = animelem = 13trigger2 = animelem = 19attr = A, SAanimtype = harddamage = 75,8priority = 2, Hitguardflag = Mpausetime = 6,8sparkno = S30002sparkxy = -15,-69hitsound = s400,4hitflag = MAFguard.sparkno = S30040guardsound = s120,1ground.type = highground.slidetime = 17ground.hittime = 17ground.velocity = -2,-3.9air.velocity = -2,-3.9guard.velocity = -11yaccel = 0.48fall.recover = 0ID = 9999nochainID = 9999[State 240, 4]type = HitDeftrigger1 = animelem = 29trigger2 = animelem = 30trigger3 = animelem = 31attr = A, SAdamage = 75, 7animtype = upp2stateno = 1307guardflag = Hhitflag = MAFpriority = 3, Hitpausetime = 9, 10sparkno = S30002guard.sparkno = s30040sparkxy = -20, -50hitsound = s1,4guardsound = s2,1ground.type = Highground.slidetime = 20ground.hittime = 21ground.velocity = -3,17air.type = Highair.velocity = -3,17air.hittime = 12fall = 1fall.recover = 0envshake.time = 10envshake.ampl = 4envshake.freq = 85fall.envshake.ampl = 5fall.envshake.freq = 85fall.envshake.time = 10ground.cornerpush.veloff = 0air.cornerpush.veloff = 0
First and second hit have the same ID and nochainID. So the second hit cannot connect after the first.