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Siegfried Released Updated (Read 8597 times)

Started by Super Dragon Blade, August 13, 2013, 04:17:32 am
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Siegfried Released Updated
#1  August 13, 2013, 04:17:32 am
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well after getting Siegfried ready he is fully playable he is missing grab and other moves I wait for chuchoryu to rip them from the game some animations will look fast and not fluid like sophitia I wait until chuchoryu to rip more frames if he can i hope you guys understand well here he is Siegfried finally made it to mugen so have fun and if you see special moves has no ex version then that means it does auto combo special moves 2 special moves has ex versions and more will come soon he has more palettes
somehow he will get cvs type palette and sprite edit if that is possible
now you can have Siegfried vs. nightmare in mugen!!! enjoy
he will have AI patch

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[move set]

Legacy Testament:
D, DF, F, D, DF, x or y or z

Chariot Splitter:
D, DF, F, x or y or z
with ex version

Drop Kick:
D, DF, F, a or b or c
with ex version

Break Kick:
D, DB, B, a or b or c

Shadow Buster:
D, D, x or y or z

Rook Splitter:
B, F, x or y or z

Chariot Splitter 2:
F, B, x or y or z

Spinning Cross Combo:
D, DB, B, x or y or z
----------------------------------------------





siegfried not have new special moves yet he will i wait for
more sprites from chuchoryu from scouce game

-new sprite cvs type with face
-fixed super move
-fixed sound added to character
-fixed animations

download

http://www.mediafire.com/?83cags7bc3k41e5
Last Edit: August 18, 2013, 07:10:24 am by CVS artist
Re: Siegfried Released
#2  August 13, 2013, 05:12:59 am
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CVS ya know what, I like what you have done here.

He feels alot more complete than what I have seen from you

I like the moves you put in and how they are executed so far

I wish you have sprited more over on his face though because even those that's how they had it from the game u got the sprites from, his face had nothing on it and looks like a mannequin/ Just sayin....

But overall i liked what you did, i hope you put more and more into him, that is if your going to. Thanks again
Re: Siegfried Released
#3  August 13, 2013, 05:16:42 am
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Siegfried will have more moves when chuchoryu rips more sprites and Siegfried will have a face and some sprite cvs type conversion like sophitia
Re: Siegfried Released
#4  August 13, 2013, 05:22:05 am
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Re: Siegfried Released
#5  August 13, 2013, 06:32:40 am
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soul edge 2 demo will be released soon
when I get to make mitsurugi and Cervantes I can release the demo
I have to update  soul ex screenpack
Re: Siegfried Released
#6  August 13, 2013, 11:47:01 am
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great movesets, seems complete. now for the sprites, next update or something. but yeah, looks great
Re: Siegfried Released
#7  August 16, 2013, 08:30:38 am
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yes next update he will have more moves and maybe if I can I will update his look but if not able to do this I will do it in later demos in soul edge 2 full game
Re: Siegfried Released Updated
#8  August 18, 2013, 07:10:46 am
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siegfried updated
Re: Siegfried Released Updated
#9  August 18, 2013, 10:38:14 pm
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Nice improvement between Siegfried and jin, it seen that you take attention to feedbacks.

- During stand to crouch and walking forward appears a helper named muteki.
Spoiler, click to toggle visibilty

- Why EX Chariot Splitter don't chain?
- Legacy Testament should use helper(s) with clsn1 instead of put it in chars anim, otherwise the attack will cause a corner push.
 - I know that this super is like jin's super: fast and short duration, but why not do it like hulk's gamma wave spamming ice strike each some ticks?
- Jump is too low imo.
Last Edit: August 18, 2013, 11:56:58 pm by kainlucho
Re: Siegfried Released Updated
#10  August 18, 2013, 10:42:38 pm
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While I haven't tried this character. I believe that helper is the parry collision... I think. I'm assuming this is a CvS styled character.
Re: Siegfried Released Updated
#11  August 18, 2013, 10:44:54 pm
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Indeed is the parry detector. In mugen you need a red box in a thick of certain animation in order for the character to parry.
Chilling
Re: Siegfried Released Updated
#12  August 18, 2013, 11:39:34 pm
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the red box is the box for parrying attacks
i try to make sure that i balanced the jump with his armor but i can make the jump higher
i could use helper for legacy testament but i ment to do this
Re: Siegfried Released Updated
#13  August 19, 2013, 12:55:53 am
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I didn't know that the parry needed a helper, anyway it look a little weird comparing it with others chars

Spoiler, click to toggle visibilty
Re: Siegfried Released Updated
#14  August 19, 2013, 02:04:01 am
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well siegfried sword is big so when seigfried does parry then the red hit box will be over soul calibur
Re: Siegfried Released Updated
#15  August 20, 2013, 07:25:44 am
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If you don't have enough sprites to make varying normal attacks, why not reverse the frames of the ones you already have? That way one button can be a swing left and the next button a swing right. Perhaps you could get rid of frames to turn swings into stabs. It's a bit lame to have a lot of his moves look exactly the same, is all.

Secondly, you should replace the sound effects for when he swings his sword. His sword is quite large so it should make a meatier sound. There should also be a heavier sound for when he hits his opponent - Think Ike in Super Smash Bros. These small changes would go a long way to making him more satisfying to use and closer to his source material.
Formerly LunchPolice aka Quack
Re: Siegfried Released Updated
#16  August 20, 2013, 08:03:29 am
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If you don't have enough sprites to make varying normal attacks, why not reverse the frames of the ones you already have? That way one button can be a swing left and the next button a swing right. Perhaps you could get rid of frames to turn swings into stabs. It's a bit lame to have a lot of his moves look exactly the same, is all.

THIS.
GREAT IDEA

Re: Siegfried Released Updated
#17  August 20, 2013, 08:41:16 am
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What does Z+C power-up mode do exactly ?
And I agree about this idea to make alternate attacks.
Re: Siegfried Released Updated
#18  August 20, 2013, 09:02:27 am
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I think its something like DivineWolf did.
There was a sig here. Its gone now (thanks photobucket ya fecks)
Re: Siegfried Released Updated
#19  August 20, 2013, 09:05:52 am
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Yes, instead of the custom combo thing, DivineWolf made a mode when you use that bar to use EX moves (notice that if you use an EX move some of this bar is drained), and the attack increases a little.

I suppose Super Dragon Blade here kept the same thing.
Re: Siegfried Released Updated
#20  August 20, 2013, 09:40:51 am
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i updated the sprite palette and the part of his hair thats sticking out i took that off
i noticed that the mobil game animation is based from joint movement if i can find the parts of he sprites from the game some how
i would be able to add more moves from the original game
im sure if i had someone else to rip the sprites then  would have more but chuchoryu is really busy
if brightview was giving me the sprites siegfried would already be 99% complete and the only thing i would have to add it the thowing
but that not happeni do miss brightview