Ok, here's the evidence of my mess-ups (FYI, the sprites are originally in BMP format before the process of converting them to pcx's, incase you're wondering)
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WARNING: these pics are 1024X768! if you're on dial-up, prepare to wait!
- i hightlight all the sprites i wanna convert to pcx and drag/drop them into photoshop
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- in the file menu i go to image->mode->indexed color
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- this is the screen that pops up. i have the palette set for "Exact", the transparency box unchecked, select "Master (Adaptive)" this way it will recognize all colors and set the color amount to 256, and click the palette roll-down menu (where it says "Exact") and select "Custom"
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- from here is pretty much where I'm baffled. I know that pink color in the palette is the background.
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That has to be set to be the transparency......so, that color has to be switched out and placed at the bottom right (for the color index of 0). The docs shows the colors being swapped from one place to another. I dunno how to do that (can't drag/drop) so I do this stupid thing instead:
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- from here on out its pretty self-explainitory. i save the palette, convert all the sprites as pcx, then load it all up in Fighter Factory. these are the end results:
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as you can see, the active transparency option in FF is turned on but does nothing because I made a ridiculous mistake im not aware of.
So, yeah....back at the beginning, the second color to the left in the top row of the color palette, THAT color needs to be set for transparency, but I can't understand how to do it:
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Dunno how the transparency color was switched to the bottom right whilst keeping all the other colors intact, because when I do it, well.....it becomes )(FJK)#@JF.
I showed you my ridiculous mistake. Now, please help me!