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CVS Mugen Fighting Jam - 1 July 2020 Kaede Join The Fight! (Read 245224 times)

Started by yudhiyou, April 13, 2017, 03:29:39 PM
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Poll

Should we need to all of the POTS chars in the game and remain left only for true CVS chars for better consistency and maintenance?

Yes, only left for cvs warusaki chars only.
0 (0%)
Yes, all cvs version chars including warusaki, H', jesuszilla, and gal123/rei
4 (80%)
No, I am satisfied with current pots chars in the game.
1 (20%)

Total Members Voted: 5

Re: CVS Mugen Fighting Jam - New Character Spiderman and Update 10 May 2019!!!
#101  May 10, 2019, 02:35:25 PM
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    • Indonesia
New Character Spiderman!!!
This character was originally created by Seth Zankuten and Koldskool then edited by me using cvs Warusaki template.

Other updates are:
- Enhance Kenji's chain attack hitbox. So now it is possible to do attack from close range
- Enhance Hydron's tentacle attack hitbox for more range attack
- Fix bug on Urien's forward mp attack hitbox which not connect to close range
- Fix cpu bug invalid stateno on Mature
- Fix air infinite drill claw bug on Wolverine
- Fix drill claw guarded state on Wolverine
- Fix Silver's being hit throw down animation
- Add invicibility DP move on C.Commando, Feilong, Haohmaru, Hayato, Chunli, and Sakura
- Fix Nightmare Geese's jaeiken command
- Fix Wolverine taunt animation
- Movelist update on cvs_mugen_fighting_jam.txt

Re: CVS Mugen Fighting Jam - New Character Spiderman and Update 10 May 2019!!!
#102  May 10, 2019, 07:09:46 PM
  • ****
  • The 'Wouldn't Hurt To' Boy
    • UK
Spiderman is a bit too short in terms of hitboxes so some moves like New Robert's Kyokugen-ryuu Ren Bu Kyaku don't fully hit. Also his AI can spam Air Throw, taking off at least 2/3 of a lifebar.
Also why do you still have Demongorne's Takuma as Arrange Takuma while keeping GigaHertz old version? Is it your taste in chars?
Re: CVS Mugen Fighting Jam - New Character Spiderman and Update 10 May 2019!!!
#103  May 10, 2019, 07:21:49 PM
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    • Indonesia
Spiderman is a bit too short in terms of hitboxes so some moves like New Robert's Kyokugen-ryuu Ren Bu Kyaku don't fully hit. Also his AI can spam Air Throw, taking off at least 2/3 of a lifebar.
Also why do you still have Demongorne's Takuma as Arrange Takuma while keeping GigaHertz old version? Is it your taste in chars?
Oh sorry for that. I forgot about Spiderman's hasn't been implemented cpu ai yet. I recall the Spiderman release. I will update his cpu ai on next update . So please just ignore him as cpu for now.
I will fix his hitbox too.
About Arrange Takuma, I added him because he has different special moves from Gigahertz's Takuma. I know his quality is lower than Gigahertz's one but I have updated and fixed him as I can as possible so please try him. :)
Last Edit: May 10, 2019, 07:31:09 PM by yudhiyou
Re: CVS Mugen Fighting Jam - New Character Spiderman and Update 10 May 2019!!!
#104  May 10, 2019, 07:29:12 PM
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    • Indonesia
Oh sorry... I forgot to implement cpu ai on Spiderman yet. So please just ignore him as cpu. I will update his cpu ai on next update.
Re: CVS Mugen Fighting Jam - New Character Spiderman and Update 10 May 2019!!!
#105  May 10, 2019, 07:30:50 PM
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  • The 'Wouldn't Hurt To' Boy
    • UK
I've already tried A. Takuma.
1. Why does he have 2 Haou Shikou Ken supers? I prefer there to be the Triple because the Single version does too little damage.
2. He still has lots of KOF sounds. It shouldn't be much of a hassle to remove them.
Re: CVS Mugen Fighting Jam - New Character Spiderman and Update 10 May 2019!!!
#106  May 10, 2019, 07:36:47 PM
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    • Indonesia
I've already tried A. Takuma.
1. Why does he have 2 Haou Shikou Ken supers? I prefer there to be the Triple because the Single version does too little damage.
2. He still has lots of KOF sounds. It shouldn't be much of a hassle to remove them.
Hahahaha... It is intended he has those 2 super haou shikouken. The single hit one has less damage is intended that is why its command is easier as 2xqcf+p.
I see him as joke version of Takuma. :)
Re: CVS Mugen Fighting Jam - New Character Spiderman and Update 10 May 2019!!!
#107  May 10, 2019, 08:08:54 PM
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  • The 'Wouldn't Hurt To' Boy
    • UK
On a Keyboard I have no trouble doing the F,HCF+P.
Also the Single can be charged while the Triple can't.
Re: CVS Mugen Fighting Jam - New Character Spiderman and Update 10 May 2019!!!
#108  May 10, 2019, 10:16:11 PM
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    • Indonesia
Re: CVS Mugen Fighting Jam - Update Spiderman Cpu AI and Hitbox 15 May 2019
#109  May 14, 2019, 06:19:01 PM
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    • Indonesia
Reuploaded...
Spiderman cpu AI and hitbox has been updated.

You can also update it from my google drive.
Re: CVS Mugen Fighting Jam - Update Spiderman Cpu AI and Hitbox 15 May 2019
#110  May 15, 2019, 04:27:49 AM
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Please somebody help!
How to implement multiple palette on sprite? Currently some moves of my Spiderman like web ball animation have wrong selected palette.
Re: CVS Mugen Fighting Jam - Update Spiderman Cpu AI and Hitbox 15 May 2019
#111  May 15, 2019, 04:37:13 AM
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  • The 'Wouldn't Hurt To' Boy
    • UK
In Fighter Factory, in the Organizer, deleting palletes labelled, for example 195, 0 (or whatever your desired sprite is labelled as) does the job, easily swapping it to the char palette.
Re: CVS Mugen Fighting Jam - Update Spiderman Cpu AI and Hitbox 15 May 2019
#112  May 15, 2019, 04:57:42 AM
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    • Indonesia
In Fighter Factory, in the Organizer, deleting palletes labelled, for example 195, 0 (or whatever your desired sprite is labelled as) does the job, easily swapping it to the char palette.
Do you mean that I only need to delete palette 195,0 will do?
Re: CVS Mugen Fighting Jam - Update Spiderman Cpu AI and Hitbox 15 May 2019
#113  May 15, 2019, 05:17:21 AM
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    • Indonesia
I just tried deleted palette 195,0 but it is still not working.
Re: CVS Mugen Fighting Jam - Update Special Effect For EX Moves 18 May 2019
#114  May 17, 2019, 06:30:18 PM
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    • Indonesia
Reuploaded...

- Add special effect for EX moves on Ryu, Evil Ryu, King, Kuroko, and Serious Mr.Karate
- Fix crash bug on Hayato

EX moves for other rest of characters will follow later.
Last Edit: May 17, 2019, 07:51:30 PM by yudhiyou
Re: CVS Mugen Fighting Jam - Update Special Effect For EX Moves 18 May 2019
#115  May 17, 2019, 06:50:47 PM
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  • The 'Wouldn't Hurt To' Boy
    • UK
Will you do any updates to the super bar?
It's just the P-Groove bar atm.
You could take out the groove system for the CFJ Street Fighter 2 bar.
Re: CVS Mugen Fighting Jam - Update Special Effect For EX Moves 18 May 2019
#116  May 17, 2019, 07:42:00 PM
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    • Indonesia
Will you do any updates to the super bar?
It's just the P-Groove bar atm.
You could take out the groove system for the CFJ Street Fighter 2 bar.
Hmm... That will take a lot of work for it. :)
I think it is fine for now using P groove bar. But maybe if all characters have ex moves already, should it use C groove bar instead?
Re: CVS Mugen Fighting Jam - Update Special Effect For EX Moves 18 May 2019
#117  May 17, 2019, 08:08:19 PM
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  • The 'Wouldn't Hurt To' Boy
    • UK
Maybe you could remove the "P-GROOVE" from the bar.
I wouldn't mind moving to C-Groove either.
Re: CVS Mugen Fighting Jam - Update Special Effect For EX Moves 18 May 2019
#118  May 19, 2019, 05:21:14 PM
  • **
  • I like Ai's
Agreed, the P groove isn't terrible but the C groove definitely allows for more options and keeps a match interesting.
Re: CVS Mugen Fighting Jam - Update Special Effect For EX Moves 18 May 2019
#119  May 19, 2019, 10:11:07 PM
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    • Indonesia
Agreed, the P groove isn't terrible but the C groove definitely allows for more options and keeps a match interesting.
Yeah... Now I am in development applying all characters with EX special move. So power gauge will be changed to C Groove on the next update.
If you are not patient to taste it, some characters like ryu, ken, chunli, kyo, athena, thawk, geese, akuma, kuroko, terry, mrkarate and cvs_mugen_fighting_jam.txt have been updated on my Google drive. :)
Re: CVS Mugen Fighting Jam - Update Special Effect For EX Moves 18 May 2019
#120  May 21, 2019, 11:41:58 AM
  • ****
  • The 'Wouldn't Hurt To' Boy
    • UK
I am concerned about the EX moves.
King's Double Strike should do twice the damage it should seeing it's 2 Venom Strikes.
Same with Ryu's EX Hadoukens and stuff like Kuroko's Triple Geyser and S. Mr. Karate's Haoh Shikouken.
For Kuroko's other moves, I guess it's alright but these moves I mentioned really aren't worth the power stock.