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ClayFighter: Infinite Clayfare (B-kun's CF fullgame) (Read 32228 times)

Started by Basara Starkiller, September 21, 2021, 04:40:00 AM
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Re: B-kun's ClayFighter fullgame (just ideas by now)
#21  January 04, 2022, 03:37:14 AM
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Since most of CF names for the games (cancelled betas included) are parodies of famous names, maybe I could get pun ideas from there, and MK names would be a good inspiration for this fullgame... I'll be thinking about it ;)

How about calling the project ClayFighter: Infinite Clayfare?
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Re: B-kun's ClayFighter fullgame (just ideas by now)
#22  January 04, 2022, 02:14:33 PM
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ClayFighter: Fighting Clay?
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Re: B-kun's ClayFighter fullgame (just ideas by now)
#23  January 07, 2022, 03:49:05 AM
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Those names sound well, especially the "Infinite Clayfare". I'll think about it...

I made a poll in the WIP thread so you can vote there for what should I do next. I'm gonna experiment with storyboards (mostly intros), maybe for the screenpack I'd do for this fullgame (if I learn how to make a proper screenpack, of course)

Oh, these ideas give me more ideas to revive the Anti-Gouki Project... oh, the memories...
Last Edit: January 07, 2022, 11:08:15 PM by Basara Huffman
Re: B-kun's ClayFighter fullgame (just ideas by now)
#24  April 17, 2022, 01:22:25 AM
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A little update on my possible project:
-Working on Lockjaw Pooch and High Five (for the Arrange ver.), if I can get them, I can release both at the same time, I hope so in the next months (not enough advance to post it in my CF WIP thread)
-Updating Sumo Santa (making him more complete) as well most of my chars to add them the Knock Off Top Half and Squeeze claytalities on them, working on that right now
-I'm back with my lifebars, getting back to fonts and other stuff and making it mostly for 1.0 instead of the original version for WinM, also seeing how to modify the default screenpack to make mine
-Since the idea I got is with 3 columns in the select screen, I changed from 22 to 21 the selectable characters, with one of them becoming a secret char, you can see the update in the first post

As you see, nothing of this is important right now, but as alays, I want to get this recorded so I can make them in a future :P
Re: B-kun's ClayFighter fullgame (just ideas by now)
#25  April 17, 2022, 06:39:49 PM
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A little update on my possible project:
-Working on Lockjaw Pooch and High Five (for the Arrange ver.), if I can get them, I can release both at the same time, I hope so in the next months (not enough advance to post it in my CF WIP thread)
-Updating Sumo Santa (making him more complete) as well most of my chars to add them the Knock Off Top Half and Squeeze claytalities on them, working on that right now
-I'm back with my lifebars, getting back to fonts and other stuff and making it mostly for 1.0 instead of the original version for WinM, also seeing how to modify the default screenpack to make mine
-Since the idea I got is with 3 columns in the select screen, I changed from 22 to 21 the selectable characters, with one of them becoming a secret char, you can see the update in the first post

As you see, nothing of this is important right now, but as alays, I want to get this recorded so I can make them in a future :P

Some nice progress.
Re: B-kun's ClayFighter fullgame (just ideas by now)
#26  April 26, 2022, 04:43:27 PM
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Updated the first post with the planned list of stages used for my fullgame, which will belong from all games. Of course all SNES games have their stages done (all by Cenobite53), as well the stages by Xandegraf (Houngan's and T-Hoppy), so all the others I'll try to make them by myself by using modified screenshots to make them MUGEN stages.

And, starting to work on the screenpack and remaking the lifebars for 1.0, I realized that the 1.0 system is totally different to WinM, so I'd have to make them from scratch again, wish me luck to make that, probably will be tougher than make the full CF roster IMO u_u
Re: B-kun's ClayFighter fullgame (just ideas by now)
#27  April 27, 2022, 06:22:35 PM
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Re: B-kun's ClayFighter fullgame (just ideas by now)
#28  May 08, 2022, 01:27:38 AM
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Re: ClayFighter: Infinite Clayfare (B-kun's CF fullgame)
#29  May 11, 2022, 06:10:23 AM
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Today I decided to focus all my energy and time to work on the screenpack and finally I can show you part of my work on it, this is my very first SP I made for MUGEN and I think I finally got it. It's still on works, but I made good part of what I wanted to do.

And with the screenpack on works, now I can say this project is no more part of Idea Engineering and now I can consider it as a real project of mine. Saying this, I move this to Projects with the Fullgame brand, because now this deserves it :buttrox:

How about calling the project ClayFighter: Infinite Clayfare?
And yes, I adopted the "Infinite Clayfare" name for the fullgame. Thanks for your great idea ;)
Re: ClayFighter: Infinite Clayfare (B-kun's CF fullgame)
#30  May 11, 2022, 09:55:37 AM
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Today I decided to focus all my energy and time to work on the screenpack and finally I can show you part of my work on it, this is my very first SP I made for MUGEN and I think I finally got it. It's still on works, but I made good part of what I wanted to do.

And with the screenpack on works, now I can say this project is no more part of Idea Engineering and now I can consider it as a real project of mine. Saying this, I move this to Projects with the Fullgame brand, because now this deserves it :buttrox:

How about calling the project ClayFighter: Infinite Clayfare?
And yes, I adopted the "Infinite Clayfare" name for the fullgame. Thanks for your great idea ;)

Oh this is nice, also the name is intresting since i  its a refrence to call of duty infinite warfare which clayfighter tried to parody once in their cancelled DS game called "Call of putty"
Re: ClayFighter: Infinite Clayfare (B-kun's CF fullgame)
#31  May 11, 2022, 08:47:22 PM
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Oh this is nice, also the name is intresting since i  its a refrence to call of duty infinite warfare which clayfighter tried to parody once in their cancelled DS game called "Call of putty"
Indeed, that's why one of the reasons I prefer to use that name, and it looks great on the shots :8):

And well, since now it's part of Projects, I'll make my advances of chars from my CF thread only there instead of here, just leaving this for the general projects and related stuff: screenpack, lifebars and stages. And about the latter...

I finished Kiln's Laboratory and also got shots to make Tribal Tower and Boogerhenge stages, when O got them ready, I'll release the 3 of them and I'll update the release thread to make it the oficial one instead to make a lot of them everytime I made a new stage for the game. Also, seeing if I remake the Xandegraf stages into my way (Happy Harry's Hut and Camp Claynaveral), since I don't get enough satisfied with them, that will be seen