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Tutorial: Making an Unplayable Boss (Read 3153 times)

Started by BloodHourglass, February 02, 2009, 06:05:03 PM
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Tutorial: Making an Unplayable Boss
#1  February 02, 2009, 06:05:03 PM
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This is a very simple tutorial on how to create an unplayable boss, written so that someone who just downloaded MUGEN can use it. (This assumes you're using the default motif)

First, take a look at this (In 'select.def')

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kfm, stages/kfm.def
kfm, stages/kfm.def
kfm, stages/kfm.def

And this (In 'system.def')

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[Select Info]
fadein.time = 10
fadeout.time = 10
rows = 2
columns = 5
wrapping = 0              ;1 to let cursor wrap around
pos = 90,170              ;Position to draw to
showemptyboxes = 0        ;1 to show empty boxes
moveoveremptyboxes = 0    ;1 to allow cursor to move over empty boxes

Now, let's start by making the following changes (which will be bolded)

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[Select Info]
fadein.time = 10
fadeout.time = 10
rows = 4
columns = 5
wrapping = 0              ;1 to let cursor wrap around
pos = 90,170              ;Position to draw to
showemptyboxes = 1        ;1 to show empty boxes
moveoveremptyboxes = 1    ;1 to allow cursor to move over empty boxes

Now, if you open MUGEN, you'll see that you can see and move over unoccupied boxes. Note that there is a row of boxes offscreen. If you opened MUGEN, close it.

Now, make the following changes to 'select.def'

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kfm, stages/kfm.def
kfm, stages/kfm.def
kfm, stages/kfm.def
blank
blank
blank
blank
blank
blank
blank
blank
blank
blank
blank
blank
blank
blank
blank
blank
xxxx, chars/xxxx.def, order=xxxx


(Replace 'xxxx' with the correct information, what to do can be found in 'select.def')

The spaces marked 'blank' are to make the boss appear out of the player's selection. Now, make these final changes to 'system.def' so that the player cannot select the boss.

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showemptyboxes = 0        ;1 to show empty boxes
moveoveremptyboxes = 0    ;1 to allow cursor to move over empty boxes

If done correctly, you now have an unplayable boss! (unless the DEF files are meddled with, of course, but you can't really keep people from doing that)

Also, if it sucks, I apologize, it's my first tutorial. (Aside from a walkthrough I once did)
Re: Tutorial: Making an Unplayable Boss
#2  February 02, 2009, 06:06:19 PM
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    • www.angelfire.com/moon2/ned
nice try
Re: Tutorial: Making an Unplayable Boss
#3  February 02, 2009, 06:09:47 PM
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  • Death or Glory.
I personally think it'd be easier explaining to a newcomer with pictures of the actual select, pointing out that the boss's space on the select screen is actually off the screen.

I say this because I find it much easier to explain it to others showing them my actual select screen and saying "Shao Kahn is actually down there somewhere, where he can't be seen or selected, unless you're really lucky with the random select"
Re: Tutorial: Making an Unplayable Boss
#4  February 02, 2009, 06:26:17 PM
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Yeah... seems like too much trouble to put pictures up.
Re: Tutorial: Making an Unplayable Boss
#5  February 04, 2009, 12:21:51 AM
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  • +1 to whoever added Godzilla to the main index.
ASCII Art or a table also works.
i think we should call it an "engine" so we don't look like total idiots because otherwise we'd be arguing about a "game" and that would be somehow "dumber" than arguing about an "engine" on the "internet" for countless hours

Iced said:
I for one, do not enjoy round corners!  :bigcry:
But they hurt much less when we accidentally hit them!  :S