sergioprft said, February 16, 2021, 12:00:58 AMDauntlessMonk7 said, February 15, 2021, 05:30:41 AMIt's time to say goodbye for Websta Hyde~By the way, i know this is off topic from Hyde & Thief Arthur,but would anybody be interested in a SND patch for OHSMBY's Kirby that adds extra victory/KO jingles & such from across the series' history?sergioprft said, February 16, 2021, 12:00:58 AMl would love to!Ah, sweet! ^w^Is there anything specific you would like me to add?
I already adapted the Japanese voices of Akatsuki,can now be downloaded.https://1drv.ms/u/s!Ai3CGGx1QpOn8QnczCbX8D1rwer-?e=hqIclM
OK, back to the Touhou character idea. It appears that if we're going with official, Tenshi (ironically) is the only one with sprites that show them standing.
Kamui_Kanjai said, February 16, 2021, 05:16:57 AMI already adapted the Japanese voices of Akatsuki,can now be downloaded.https://1drv.ms/u/s!Ai3CGGx1QpOn8QnczCbX8D1rwer-?e=hqIclMI'm sorry to say that, I'm the one who made and updated Akatsuki's JP voice first.
Paulo S said, February 15, 2021, 01:57:48 PMAt index "181,2", his sound is English instead of Japanese.Fixed.
DauntlessMonk7 said, February 16, 2021, 01:48:23 AMsergioprft said, February 16, 2021, 12:00:58 AMDauntlessMonk7 said, February 15, 2021, 05:30:41 AMIt's time to say goodbye for Websta Hyde~By the way, i know this is off topic from Hyde & Thief Arthur,but would anybody be interested in a SND patch for OHSMBY's Kirby that adds extra victory/KO jingles & such from across the series' history?sergioprft said, February 16, 2021, 12:00:58 AMl would love to!Ah, sweet! ^w^Is there anything specific you would like me to add?Nope, the extra victory/KO jingles stuff is good enough for me.
He's so damn great to play. Such amazing work on this one OHMSBY.Also, little feedback. And yes, tested with the updated version.- If Hyde finishes the opponent with Pale Bringer Arose, he can moves during his winpose.Kinda the same problem he had before with his Astral Heat.
sergioprft said, February 16, 2021, 02:11:48 PMNope, the extra victory/KO jingles stuff is good enough for me.Alright, sounds good.Now i just need to separate the sound clips & amplify them in Audacity,hopefully without FF3 crashing 100 times. =/
【MFG】gui0007 said, February 17, 2021, 12:29:06 AMAlso, little feedback. And yes, tested with the updated version.- If Hyde finishes the opponent with Pale Bringer Arose, he can moves during his winpose.Kinda the same problem he had before with his Astral Heat.Fixed. Go ahead and redownload him.QuoteHyde-Fixed an error where Hyde could move during his win pose after KO'ing the opponent with Pale Bringer.
OHMSBY said, February 17, 2021, 04:38:29 AMFixed. Go ahead and redownload him.Will do. Thank you for the update. ^w^By the way, OHMSBY-and i don't really consider this to be an issue with the character in the slightest-But i was kind of wondering why Mai's 5C overhead is different from what it is in Cross Tag.
I just did a small experiment on Adachi.Since we already got guard cancel, I think It would be cool if we could have the reject system applied too. This cancel is pretty self-explainatory: simply pushing the enemy away without hurting them. I think somehow this could be useful in some cases in combat.[ https://streamable.com/xiwll7 ]
Ichida said, February 23, 2021, 04:39:27 PMI just did a small experiment on Adachi.Since we already got guard cancel, I think It would be cool if we could have the reject system applied too. This cancel is pretty self-explainatory: simply pushing the enemy away without hurting them. I think somehow this could be useful in some cases in combat.[ https://streamable.com/xiwll7 ]Oh, that's really cool, Ichida!And yeah, i think that would be cool to have,especially since Cross Tag itself has push block (reject guard).
7 Characters have been updated with some adjustments to their reversals.QuoteIori and Nanase-Effects for reversal moves are now bound to the character's horizontal position-Cornerpush and Trajectory adjustments for reversal movesYang, Mika, Kokonoe, Yu, and Susano'o-Cornerpush and Trajectory adjustments for reversal movesDauntlessMonk7 said, February 17, 2021, 05:41:14 AMi was kind of wondering why Mai's 5C overhead is different from what it is in Cross Tag.It's mostly due to an issue with MUGEN's playerpush. If there is a blue hitbox present, but not covering the character's width, then the opponent will start to jitter when they push them, which can also lead to them phasing through the character sometimes. In Mai's original 5C, the blue hitbox is above the width, which causes the aforementioned issue.Ichida said, February 23, 2021, 04:39:27 PMSince we already got guard cancel, I think It would be cool if we could have the reject system applied too. This cancel is pretty self-explainatory: simply pushing the enemy away without hurting them. I think somehow this could be useful in some cases in combat.I think having access to both Dead Angle Attack and Reject Guard at once would be a bit much, but having a config option that lets you choose between the two could work.
Hello~ By any chance you can update Misaka Mikoto's sprites? For the longest time I've noticed there's a missing patch of colors around her loose socks. Is it possible to spriteswap the current sprites with S.Y.'s Misaka Mikoto? I would love to see that happen so I can make custom palettes for this character in the near future.
Thief Arthur has been released.This makes the second MA:AB character that I worked on, that is on unless you count Iori as an MA:AB character.Spoiler: More Screenshots (click to see content)Get Thief Arthur here:https://drive.google.com/file/d/1QbtJXWhBHwRS80v-vJhzc_cwAwFk_-tY/view?usp=sharing7 other Characters have also been updated:QuoteShantae-Hitsparks emitted from storm puff are now positioned according to the opponent's Y position-Changed layering of shockwave on Opponent after being hit by jCIsaac-Changed the layering of the wall bounce effect for Brimstone and Devil's AdventBisclavret-Changed the effects that play during the first and second wall bounces after hitting the opponent with Strong Hammer-Fixed an error where Bisclavret was still controllable during the first frame of the astral heat winposeKuroko-Fixed an error where the envshake plays more than once after hitting the opponent with 5C or jC-Fixed an error where Kuroko was still controllable during the first frame of the astral heat winposeWagner, Heart and Nanase-Fixed an error where the character was still controllable during the first frame of the astral heat winposeSpoiler: And my next character is... (click to see content)Have fun.ParadoxPunk said, March 01, 2021, 03:53:19 AMHello~ By any chance you can update Misaka Mikoto's sprites?This will need to be done in a later update, going through each and every sprite to fix up some coloring is going to take quite some time.
Good stuff, though I notice that her "Catch and Barrage" super seems to vary in effectiveness depending on the character.Most times it works normally, but sometimes a few characters seem to fall out halfway through (Dunno if it's cause of Arthur or the characters i'm using), I also tested it out with Jesuszilla's POTS style Felicia and all the daggers just grazed passed her without hitting.
waspennator said, March 08, 2021, 05:51:57 AMGood stuff, though I notice that her "Catch and Barrage" super seems to vary in effectiveness depending on the character.Most times it works normally, but sometimes a few characters seem to fall out halfway through (Dunno if it's cause of Arthur or the characters i'm using), I also tested it out with Jesuszilla's POTS style Felicia and all the daggers just grazed passed her without hitting.Fixed.QuoteThief Arthur-Fixed an error where Catch and Barrage Daggers whiff on certain charactersIchida said, March 08, 2021, 05:46:51 AMI have a little feedback is that Thief Arthur can perform dashes on her 2nd jump.That's how it works in the source. Thief Arthur has access to a second air dash that can be used after either double jumping or air dashing from the first jump.Gladiacloud said, March 07, 2021, 10:32:48 PMYour Lambda-11 will have a different moveset than Nu-13?Yes.