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[Theme Thread] KOF XII Sprite thread (Read 1209812 times)

Started by Hoshi, April 21, 2010, 10:07:34 PM
Re: [Theme Thread] KOF XII Sprite thread
#1941  January 17, 2018, 06:46:12 PM
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stanbd almost done
Re: [Theme Thread] KOF XII Sprite thread
#1942  January 18, 2018, 05:53:33 AM
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Big improvement here.
Re: [Theme Thread] KOF XII Sprite thread
#1943  September 02, 2018, 07:12:27 PM
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Re: [Theme Thread] KOF XII Sprite thread
#1944  March 22, 2019, 08:07:46 PM
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Rendered Frames (only software)

Finished Frames (software + pixel art edit)



Last Edit: April 20, 2019, 06:35:43 PM by Anderson Masters
Re: [Theme Thread] KOF XII Sprite thread
#1945  April 24, 2019, 10:08:35 PM
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You've nailed the shaders. The animation still looks a bit choppy/twitchy and awkward, tho.

I recommend studying up on the concepts of windup, follow through, inertia, pivoting, etc... This one's a good one:

Re: [Theme Thread] KOF XII Sprite thread
#1946  April 25, 2019, 12:08:51 AM
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Wow, this is getting really close! I'm looking forward to seeing this evolve further.

Great work.
Re: [Theme Thread] KOF XII Sprite thread
#1947  April 27, 2019, 06:51:50 PM
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Wow, this is getting really close! I'm looking forward to seeing this evolve further.

Great work.

wow, really thanks man, i really love your sprites, you really understand about the styles of spriting kof xii and sf3
you stoped your 3rd strike wips?

i'm finishing it a bit per month, keep slowly, but going hehe
the shader is this, i no think the "auto" part of the process can do more
last is pixel art, stand is almost done





You've nailed the shaders. The animation still looks a bit choppy/twitchy and awkward, tho.

I recommend studying up on the concepts of windup, follow through, inertia, pivoting, etc... This one's a good one:

thanks



Last Edit: April 27, 2019, 07:11:29 PM by Anderson Masters
Re: [Theme Thread] KOF XII Sprite thread
#1948  April 27, 2019, 08:48:34 PM
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I know you want to work on your own original characters first, most likely, but... have you considered adapting a KOF that didn't make it to KOFXII/XIII first?

For starters, you have the advantage of having full-sheets of their classic sprites (KOF94-2003), which you can then use as references to pose the model appropriately (although you might need a few more in-betweens since the HD games tend have more frames of animation). I feel like it'd be a huge learning experience for when you want to work on your own character later. It's also easier to draw people in to the project with characters that already have a fanbase and then take advantage of the attention to push your own OC's later.
Re: [Theme Thread] KOF XII Sprite thread
#1949  February 17, 2020, 01:52:22 PM
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Good day!

Is it possible to make a mod for "The King of Fighters XIII: Steam Edition" (version 1.1c and above) so that all characters have a so-called "classic" stand?
Spoiler, click to toggle visibilty
Last Edit: February 17, 2020, 01:56:10 PM by TerryBogard
Re: [Theme Thread] KOF XII Sprite thread
#1950  February 17, 2020, 08:13:00 PM
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You're posting in the wrong topic, as this topic focuses on sprites only.

The modding part of your question should be asked in Off-topic help or other, more fitting boards.
If you have sprites you made in this style, you're free to share them here.
Re: [Theme Thread] KOF XII Sprite thread
#1951  March 04, 2020, 07:34:03 AM
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some little edits, going on, so slow as possible.

Re: [Theme Thread] KOF XII Sprite thread
#1952  March 07, 2020, 12:18:44 PM
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I think the animation will greatly improve once the hair is animated
            Zorf Giudecca
Re: [Theme Thread] KOF XII Sprite thread
New #1953  April 06, 2020, 09:59:35 AM
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sure you're right. thanks :)
i lost this model, and starting again

more hair bones now... and will need less post work on 2d steps   this is only the shader without any adjusts



beta sprite (render) / alpha sprite (render with pixel art edit)
Last Edit: April 08, 2020, 08:57:32 AM by Anderson Masters