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Clone hitdef (Read 1336 times)

Started by Diepod, March 25, 2021, 10:04:00 PM
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Clone hitdef
#1  March 25, 2021, 10:04:00 PM
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I'm working on a helper that has acts as an after image that hits after the player character.

Is it possible to have a HitDef that refers to another Hit def in whichever state or animation the helper is in?

Without copy and pasting all of the other hitdefs I mean.
Spriting is hard.
Re: Clone hitdef
#2  March 26, 2021, 01:25:45 AM
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Lol, I hate to say it but that's the only way I know.  Copying and Pasting those defs into the helper state.  It may take a little while, but its worth it. 
Re: Clone hitdef
#3  March 26, 2021, 02:44:59 AM
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You could allow the Helper to enter the regular states, but it'd need a lot of IsHelper triggers.
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Re: Clone hitdef
#4  March 29, 2021, 05:19:04 AM
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I think I found a work around. Tanks guys .

Another question I have is how can I make sure the helper only changeanims  a certain amount of time after the player character does.
Spriting is hard.