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Avatar Korra (Read 6324 times)

Started by teddylam, August 26, 2014, 06:38:40 pm
Avatar Korra
#1  August 26, 2014, 06:38:40 pm
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Hello people, I wan't to try to do a project for a futur fullgame on Avatar. I'll start by doing Korra. I'll do it in a cartoon style and in HD, the style won't have too many colors and be more like episodes on avatar Wang:
http://mugenguild.com/forum/iron-muscle-bomber.400
Rahhhhhhh, AI is so hard to deal with !!!!
Last Edit: August 26, 2014, 06:44:22 pm by teddylam
Re: Avatar Korra
#2  August 27, 2014, 12:33:39 am
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Looks really interesting! If you want any help making moves I'd be happy to soundboard ideas with you!

Also, had to move to graphics for now. You'll need a few completed animations before the project can be in Sprite Projects :)
Re: Avatar Korra
#3  August 27, 2014, 07:40:08 am
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I already completed her standing animation, But I didn't found how to put an animated gift on the forum   :bigcry:
At the moment I'll in fact use all moves in Avatar Aang and Korra to give her moves, I practice Wushu in Real life, so it won't be hard to find ideas, but suggestions are welcome...  :D

The real challenge will be for me to work on the bending concept and the gameplay, and connect animations between them to be like in the anime. After Korra I'll do Aang, the idea about Korra is she is tough and pretty aggressive in battle as Aang his more dodging and waving with his ennemy's moves.
http://mugenguild.com/forum/iron-muscle-bomber.400
Rahhhhhhh, AI is so hard to deal with !!!!
Last Edit: August 27, 2014, 07:50:52 am by teddylam
Re: Avatar Korra
#4  August 27, 2014, 09:36:23 am
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Here her stance for fire bending, need to rework on the sprites and correct them to do a smother animation.

For the animation I'll go on a standar like Hokuto no Ken for the number of frames.
http://mugenguild.com/forum/iron-muscle-bomber.400
Rahhhhhhh, AI is so hard to deal with !!!!
Re: Avatar Korra
#5  August 27, 2014, 10:02:42 am
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woah
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