YesNoOk
avatar

Dan Hibiki (v2.0.4) - Rowen's PotS Releases (Read 279763 times)

Started by RagingRowen, September 22, 2020, 12:27:39 pm
Share this topic:
Re: Reiji Oyama (v1.1.1) - Rowen's Releases
#101  March 11, 2022, 03:31:10 pm
  • ***
  • "Forgeddaboudit"
  • Squawkabilly
    • Romania
    • wf4123.neocities.org
Now that's more like it.
Re: Reiji Oyama (v1.1.1) - Rowen's Releases
#102  March 11, 2022, 04:26:44 pm
  • ***
How do i change the command of Ryu Kishou Enzan? I couldn't find it in the command file.
Re: Reiji Oyama (v1.1.1) - Rowen's Releases
#103  March 11, 2022, 04:31:36 pm
  • *****
  • Formerly known as HyperClawManiac
  • Competitive MUGEN when?
    • UK
    • sites.google.com/view/ragingrowen/home
How do i change the command of Ryu Kishou Enzan? I couldn't find it in the command file.

Scroll down to this:
Code:
[State -1, MAX Ryu Kishou Enzan]
type = ChangeState
value = 3050
triggerAll = !AILevel
;command = "HCB, F"
triggerAll = (ifElse(P2dist x < 0, Facing = -1, Facing = 1) && NumExplod(90012016)) || (ifElse(P2dist x < 0, Facing = 1, Facing = -1) && NumExplod(90012114))
;x + y / x + z / y + z
triggerAll = (ifElse(NumExplod(90000200), 1, 0) + ifElse(NumExplod(90000210), 1, 0) + ifElse(NumExplod(90000220), 1, 0) >= 2) || (ifElse(NumExplod(90000205), 1, 0) + ifElse(NumExplod(90000215), 1, 0) + ifElse(NumExplod(90000225), 1, 0) >= 2)
triggerAll = RoundState = 2 && StateType != A && !NumProjID(131035)
triggerAll = power >= 2000 && var(20) <= 60
triggerAll = !var(39)
trigger1 = ctrl || StateNo = 40 || StateNo = 52 || (StateNo = [100,101])
trigger2 = var(7) || var(8)

[State -1, Ryu Kishou Enzan]
type = ChangeState
value = 3000
triggerAll = !AILevel
;command = "HCB, F"
triggerAll = (ifElse(P2dist x < 0, Facing = -1, Facing = 1) && NumExplod(90012016)) || (ifElse(P2dist x < 0, Facing = 1, Facing = -1) && NumExplod(90012114))
;x / y / z
triggerAll = NumExplod(90000200) || NumExplod(90000205) || NumExplod(90000210) || NumExplod(90000215) || NumExplod(90000220) || NumExplod(90000225)
triggerAll = RoundState = 2 && StateType != A && !NumProjID(131035)
triggerAll = power >= 1000 && var(20) <= 60
trigger1 = ctrl || StateNo = 40 || StateNo = 52 || (StateNo = [100,101])
trigger2 = var(7)
WIP Schedule:
The next Street Fighter All-Stars update
Re: Reiji Oyama (v1.1.1) - Rowen's Releases
#104  March 12, 2022, 06:30:20 pm
  • ****
  • busy, busy....
    • Poland
Reiji sometimes disappear while being in the air and opponent performs an attack. Also there are some warnings in debug mode (states 10 and 12).
Re: Reiji Oyama (v1.1.1) - Rowen's Releases
#105  March 12, 2022, 10:34:54 pm
  • ***
    • USA
    • YouTube.com/MugenX000
Very much loving Reiji, dude feels pretty good. Still trying to learn all of the things he can do with combos, but he feels pretty smooth for the most part. Couple of feedback notes for ya:

- Like I mentioned in the Discord server, if you cancel EX Gekishouhadouha from a normal Gekishouhadouha in Custom Combo, it depletes all of his remaining meter.
- Only the first hit of EX Gekishouhadouha is super cancelable.
- The hitsparks are misaligned on all hits of Ryu Kishou Enzan.
- Neither of his winposes have swing sounds for when he poses.

Can't wait to see how you tackle Orochi from here on. Excited and terrified, all things considered lmao.
Reiji Oyama (v1.2) - Rowen's Releases
#106  March 14, 2022, 06:57:50 pm
  • *****
  • Formerly known as HyperClawManiac
  • Competitive MUGEN when?
    • UK
    • sites.google.com/view/ragingrowen/home
Reiji updated to v1.2!

 - Crouching Debug Flood fixed.
 - Added Swing Sounds to Win Poses.
 - You can now Super-Cancel from the 2nd EX Gekishouhadouha projectile.
 - Ryu Kishou Enzan hitsparks aligned for each hit.
 - Ryu Kishou Enzan Follow-Up actually overheads as promised.


- Like I mentioned in the Discord server, if you cancel EX Gekishouhadouha from a normal Gekishouhadouha in Custom Combo, it depletes all of his remaining meter.

Sadly that seems to be an issue with other PotS (Jmorphman's to be exact) projectiles coz I checked. This is pointed out on the DC as well, where I think Karma's chars had a fix for it at least.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Reiji Oyama (v1.2) - Rowen's Releases
#107  March 16, 2022, 12:05:39 am
  • ****
nice char!
Re: Reiji Oyama (v1.2.1) - Rowen's Releases
#108  April 13, 2022, 09:13:23 pm
  • *****
  • Formerly known as HyperClawManiac
  • Competitive MUGEN when?
    • UK
    • sites.google.com/view/ragingrowen/home
Reiji updated to v1.2.1!

 - Fixed Air Guard End Animation.


Mini-Emergency Update of sorts. I only noticed the issue today where it had missing frames when I was playin' with him.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Reiji Oyama (v1.2.1) - Rowen's Releases
#109  April 13, 2022, 09:32:51 pm
  • avatar
  • ***
    • USA
Just wanted to drop in and say that the hitboxes for Reiji look very good. The formatting of the CLSNs look very much how Jesuszilla, Jmorphman, and KarmaChameleon would format it. Good stuff. I dont know when you started this updated format but kudos.
UMT Season #2 - 2nd Place
UMT Season #3 - 1st Place
CvS2 vs POTS Season #1 - 1st Place
NorCal Crab Battle CvS2 - 2nd Place
Re: Reiji Oyama (v1.2.1) - Rowen's Releases
#110  April 13, 2022, 09:39:47 pm
  • *****
  • Formerly known as HyperClawManiac
  • Competitive MUGEN when?
    • UK
    • sites.google.com/view/ragingrowen/home
Just wanted to drop in and say that the hitboxes for Reiji look very good. The formatting of the CLSNs look very much how Jesuszilla, Jmorphman, and KarmaChameleon would format it. Good stuff. I dont know when you started this updated format but kudos.

That's mostly because they're based on the Ken I used as a template. :P
WIP Schedule:
The next Street Fighter All-Stars update
Re: Reiji Oyama (v1.2.1) - Rowen's Releases
#111  April 15, 2022, 07:57:18 pm
  • ****
  • The other Indian
    • India
Faced this with the AI but when he breaks and counters with a crouching heavy kick the sprite disappears.
Re: Reiji Oyama (v1.2.1) - Rowen's Releases
#112  April 15, 2022, 08:05:50 pm
  • *****
  • Formerly known as HyperClawManiac
  • Competitive MUGEN when?
    • UK
    • sites.google.com/view/ragingrowen/home
Faced this with the AI but when he breaks and counters with a crouching heavy kick the sprite disappears.

Didn't know because I only use the Punch variant. I'll change it in a later patch.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Reiji Oyama (v1.3) - Rowen's Releases
#113  April 19, 2022, 01:05:55 am
  • *****
  • Formerly known as HyperClawManiac
  • Competitive MUGEN when?
    • UK
    • sites.google.com/view/ragingrowen/home
Reiji updated to v1.3!

 - Fixed the lack of a Zero Counter kick animation.
 - EX Gekishouhadouha damage increased.
 - HK Shouenbu pushes the target back on guard like the other strength variations.
 - Ryu Kishou Enzan
   - Has added invincibility for the MAX version's run.
   - Can juggle multiple times.
   - Air targets aren't launched as high as before.
   - Fixed him gaining ctrl in mid-air after the Ryuenshou.
   - Follow-Up has a taller hitbox.


I did this based off of my recent plays in UMT (CVS2 vs PotS), mainly involving buffs to his Ryu Kishou Enzan to make it, being his only LVL1/2 super, a more viable attack alongside other lil' things.
WIP Schedule:
The next Street Fighter All-Stars update
Orochi (Beta) - Rowen's PotS Releases
#114  July 29, 2022, 01:39:57 am
  • *****
  • Formerly known as HyperClawManiac
  • Competitive MUGEN when?
    • UK
    • sites.google.com/view/ragingrowen/home
Orochi released in Beta form!

What? You thought he was postponed? WELL YOU'RE (mostly) WRONG! I added small bits and pieces every so often over the past months and got most of him done recently during my break from Super Akouma.

In his current state, he's playable with his main KOF moves and animations, but there's a lot to be added and polish to be done such as Hi-Res FX, Throws, one or two extra moves, leftovers from King which was my template, and so forth.
Expect issues or things I missed before this release.

EDIT: Timing is (sorta) on point too since Team Awakened Orochi was announced yesterday.
WIP Schedule:
The next Street Fighter All-Stars update
Last Edit: July 29, 2022, 01:46:33 am by RagingRowen
Re: Orochi (Beta) - Rowen's PotS Releases
#115  July 31, 2022, 04:40:33 pm
  • *****
  • Formerly known as HyperClawManiac
  • Competitive MUGEN when?
    • UK
    • sites.google.com/view/ragingrowen/home
Small update to Orochi with some tweaks and fixes. Redownload.

 - Added a placeholder Crouch Turn animation. I completely forgot about this. :jackie:
 - Tweaked one or two hitboxes.
 - Upped Ukei's command's priority.
 - Better usage of Ho no Susori by the AI.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Orochi (Beta) - Rowen's PotS Releases
#116  August 01, 2022, 03:28:41 pm
  • ****
  • Gaming Content Creator
  • Nobody Exists
    • Bangladesh
    • aumiokhan@yahoo.com
Can you make a moves compilation video of orochi?
Sig 1: I am nobody... Neither you... We won't be any matter just after a few years later when we die. Enjoy the happiness and sadness for now.

Sig 2: When someone or, a bunch of people makes fun of you. The total time they invested in making fun of you, is the time they couldn't manage to stay focused on their work or, development. If you care about them, let them know. If you don't, then don't bother. Stay focused on your own business.

Sig 3: You did a mistake and then you simply admit it after realizing your fault. This is one of the coolest things ever you can do in your lifetime.
Re: Orochi (Beta) - Rowen's PotS Releases
#117  August 01, 2022, 03:34:13 pm
  • *****
  • Formerly known as HyperClawManiac
  • Competitive MUGEN when?
    • UK
    • sites.google.com/view/ragingrowen/home
WIP Schedule:
The next Street Fighter All-Stars update
Re: Orochi (Beta) - Rowen's PotS Releases
#118  August 07, 2022, 11:26:40 pm
  • **
  • Ryoga
    • Brazil
    • www.vgbr.com/forum
You did Orochi's sprites to CvS style. i liked it.
Spoiler: Not Safe For Work (click to see content)
Re: Dan Hibiki (v2.0) - Rowen's PotS Releases
#119  January 17, 2024, 11:48:11 pm
  • *****
  • Formerly known as HyperClawManiac
  • Competitive MUGEN when?
    • UK
    • sites.google.com/view/ragingrowen/home
Dan updated to v2.0!

- CS by KOFHERO77 applied.
- A couple of Win Quote changes.
- Minor Frame Data changes.
- Movement velocity adjustments, mainly for the Long Jumps.
- Various sprites changed those from PotS' version (resized).
- Tweaked Intro 2 so he no longer rolls too far forward before snapping to starting position.
- Standing MK can now special cancel off the 1st hit.
- Slight rework of Gadouken. Secret juggle version omitted, normal version less safe, EX version doesn't knockdown but you can link afterwards like in SFV.
- Pose at the end of EX Dankuukyaku changed.
- Danretsuken added.
- LVL1 Shinkuu Gadouken startup increased.
- Some Chouhatsu Densetsu flexes changed.
- New Miss Animation for Shissou Buraiken.
- Otoko Michi damage decreased slightly, also includes an adjusted win pose.
- Some misc. tweaks.

This is an update I've been wanting to tackle since the CS was released, and finally got around to really doing it this month, with a bit of a start made in the latter 2023. There aren't too many gargantuan changes but what's there should be satisfactory.

Hope y'all appreciate the update, and don't hesitate to report an issue or two.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Dan Hibiki (v2.0.1) - Rowen's PotS Releases
#120  January 19, 2024, 04:55:42 pm
  • *****
  • Formerly known as HyperClawManiac
  • Competitive MUGEN when?
    • UK
    • sites.google.com/view/ragingrowen/home
Updated to Version 2.0.1
- Added the fake liedown state, disabling the mash-to-wakeup mechanic.
- Fixed usage of normal Gadouken FX when Shinkuu Gadouken is destroyed.
- Fixed being able to Fall Recover from Shissou Buraiken.
WIP Schedule:
The next Street Fighter All-Stars update