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Boot Camp Training (Adding Sprites to an sff) (Read 89510 times)

Started by JustNoPoint, April 10, 2014, 06:15:09 pm
Boot Camp Training (Adding Sprites to an sff)
#1  April 10, 2014, 06:15:09 pm
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Trial #1 is right below Adding a sprite to an SFF
Trial #2 is here                  Indexing your sprites
Trial #3 is here             Adding Cropped sprites


Trial #1 Adding a sprite to an sff!
Please specify the trial number you are submitting.
This is the 1st MUGEN training camp mission.
In this thread you will be given a range of tests at various levels of difficulty. This will be a level 1 test. Very simple.
Your objective is to add THE DEMON Ryu sprites I made to the sff. Reupload it, and someone will take a look at it to make sure you did it right. Probably me unless this catches on =p

Here are your sprites.

The .def and .sff can be found here Get both files

You are to add them into Group 270 to unleash THE DEMON
This sprites are not cropped and they already have the palette created.
X axis: 391
Y axis: 323

You will need Fighter Factory

This is only for users that have NEVER messed with making an sff before.
Post if you have any questions.

Future challenges for this topic will be
Adding sprites that are cropped and that do NOT have a palette already made.
Adding Sprites from an animated GIF
More suggestions?

Now unleash THE DEMON inside Ryu!!! :o


Spoiler: Tutorial (click to see content)
Last Edit: April 24, 2014, 06:47:40 pm by Just No Point
Re: Boot Camp Training (Adding Sprites to an sff)
#2  April 10, 2014, 08:53:46 pm
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This is pretty cool.  I want to see more of these test soon.
Is this for Felo's full game?
If I pass do I make the team coach?
Re: Boot Camp Training (Adding Sprites to an sff)
#3  April 10, 2014, 08:57:40 pm
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Haha. I want to think of some little prizes. I might make some various stars since that's our current thing for this stuff.

Right now it's just for this game but it can become universal. Think of the ones I make in this board as test runs. There will be more as more of the project is created. It's also to train people so they can help out more! Don't be a useless leecher all your life. Join the MFG Boot Camp!!!!

If it garners a decent amount of interest it could be expanded outside of this sub forum.
Re: Boot Camp Training (Adding Sprites to an sff)
#4  April 11, 2014, 03:42:41 am
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I had forgotten to tell the Axis. Updated 1st post.
Re: Boot Camp Training (Adding Sprites to an sff)
#5  April 11, 2014, 03:43:45 am
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this seems interesting, ill do it when i have some spare time
Re: Boot Camp Training (Adding Sprites to an sff)
#6  April 11, 2014, 03:57:35 am
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Are those the correct sprites?
Theres nothing demon about them
Its just a knee attack.
Re: Boot Camp Training (Adding Sprites to an sff)
#7  April 11, 2014, 03:58:21 am
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Look at Ryu's head really closely :P
Re: Boot Camp Training (Adding Sprites to an sff)
#8  April 11, 2014, 05:56:46 am
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Re: Boot Camp Training (Adding Sprites to an sff)
#9  April 11, 2014, 06:12:33 am
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You called me for the wrong exercise. I can't work with .sff at all. All I do is play stuff. :ninja:
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?

ROS

Re: Boot Camp Training (Adding Sprites to an sff)
#10  April 11, 2014, 06:26:45 am
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Here's the updated .sff file.
Decided to give it a shot. Although I specified being a beta testing/metagame guy. Lemme know if I did something wrong.
Re: Boot Camp Training (Adding Sprites to an sff)
#11  April 11, 2014, 10:30:14 am
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Last Edit: April 11, 2014, 10:39:40 am by Alex Sinigaglia
Re: Boot Camp Training (Adding Sprites to an sff)
#12  April 11, 2014, 12:11:56 pm
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Re: Boot Camp Training (Adding Sprites to an sff)
#13  April 11, 2014, 12:42:12 pm
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Re: Boot Camp Training (Adding Sprites to an sff)
#14  April 11, 2014, 12:56:46 pm
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This isn't something any of you guys HAVE to do to be apart of the project. I just thought it could be fun to try to bring some of you into creation just a tiny bit more. The sprites in the test are not actually going to be used in game. It's just for learning purposes. :)

I'll even add some screenshots in a bit. Xan, you don't have a choice!!!! >:-)

Look at rosh! He's the man! I should come up with a score system for this :p like Rosh earned 10 points or something!
Re: Boot Camp Training (Adding Sprites to an sff)
#15  April 11, 2014, 05:05:47 pm
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Added a tutorial to the first post.

ROS

Re: Boot Camp Training (Adding Sprites to an sff)
#16  April 11, 2014, 05:19:00 pm
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 :P Hope you do more these.
Re: Boot Camp Training (Adding Sprites to an sff)
#17  April 11, 2014, 05:23:09 pm
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Im waiting for a tougher challenge.   Ive been doing this all week,  cutting up a
sprite sheet,  indexing and numbering sprites, making an sff for a project.


Re: Boot Camp Training (Adding Sprites to an sff)
#18  April 11, 2014, 09:21:31 pm
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Re: Boot Camp Training (Adding Sprites to an sff)
#19  April 12, 2014, 12:21:42 am
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Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Boot Camp Training (Adding Sprites to an sff)
#20  April 12, 2014, 12:23:23 am
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The next 2 I remember being interested in a MUGEN training camp!
@Saikoro:
@Djoulz:

All of you get in here and give me 20! Or better yet 270!!!

I would be all over this, but my schedule is kinda crazy as of late, hence my lack of presence for the past two weeks. :doom:
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: Boot Camp Training (Adding Sprites to an sff)
#21  April 12, 2014, 12:23:47 am
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Last Edit: April 12, 2014, 12:31:48 am by Alex Sinigaglia
Re: Boot Camp Training (Adding Sprites to an sff)
#22  April 12, 2014, 01:51:57 am
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Xans too cool to do actual work!!
Re: Boot Camp Training (Adding Sprites to an sff)
#23  April 12, 2014, 07:35:37 pm
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As Xan said, I'm not that good with .SFF's, and I'm pretty sure I just signed up for beta testing. But I'll try and get onto this either tonight or tomorrow, because why the hell not?

Keep an eye on this post, I'll update it with my contribution at some point.
Re: Boot Camp Training (Adding Sprites to an sff)
#24  April 12, 2014, 07:41:09 pm
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I want to try this as well. I've made a few .sffs before, but I want to get better. Sign me up plz.

EDIT: Oops. Didn't read the OP through, so I'll just wait until the next one. : P
Last Edit: April 12, 2014, 07:52:51 pm by SageHarpuiaJDJ
Re: Boot Camp Training (Adding Sprites to an sff)
#25  April 12, 2014, 07:44:05 pm
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If you think I overstepped my boundaries by calling you here you don't HAVE to do this at all. I appreciate what you wish to contribute. For some reason I guess I think everyone wants to learn more by default.

I just saw some users volunteering that hadn't made anything and for some reason I seem to think everybody wants to create and contribute more but haven't had the time, energy, or motivational push to look into it more. It's fine if you just want to play and test or whatever else you like to contribute! :)

So I won't be calling anymore users here. Besides maybe Xan >:-)
I'mma gonna get you Xan!!!

I'll try to make at least 1 new test a week for those waiting on the next. Hopefully more.
Re: Boot Camp Training (Adding Sprites to an sff)
#26  April 12, 2014, 09:22:59 pm
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This is the easy part,you should have made us add the pallete to the sprites ourselves and then put it into the .sff
Re: Boot Camp Training (Adding Sprites to an sff)
#27  April 12, 2014, 09:29:06 pm
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I said that'd be the next one in the 1st post :p

I have to research what free programs one might use to do that and link them plus tutorials for said programs. Otherwise I'm throwing users to the wolves.
Re: Boot Camp Training (Adding Sprites to an sff)
#28  April 12, 2014, 09:33:53 pm
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Oh,sorry,did not know you mentioned it.
For free programs,GiMP does the job nicely,and there is already a video tutorial by Alexei on how to use it ( https://www.youtube.com/watch?v=Ql-0jIY3urI )
Hope this helps ya a lil
Re: Boot Camp Training (Adding Sprites to an sff)
#29  April 17, 2014, 09:29:17 pm
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This is the 1st MUGEN training camp mission.
In this thread you will be given a range of tests at various levels of difficulty. This will be a level 1 test. Very simple.
Your objective is to add THE DEMON Ryu sprites I made to the sff. Reupload it, and someone will take a look at it to make sure you did it right. Probably me unless this catches on =p

Here are your sprites.

The .def and .sff can be found here Get both files


These links no longer seems to work, which can be annoying if you want to keep these tests and tutorials valid for longer than a week.
Re: Boot Camp Training (Adding Sprites to an sff)
#30  April 17, 2014, 09:33:49 pm
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Crap, it's because I changed the name of the index folder from MFG-Ryu to MFG-Street Fighter.
Thanks for saying something. Better I realize earlier than after I've made a few of these :p

I'm not in a position to update the links now but I will
Re: Boot Camp Training (Adding Sprites to an sff)
#31  April 23, 2014, 01:27:01 am
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i'm actually close to reaching the level cap of mugen procrastination: i can't do this right now  >:)

more seriously, i unfortunately don't have the time (or computer) to do mugen stuff nowadays, and i haven't touched anything mugen related for months :(
i don't even remembe rsigning up for this although the idea is great
Re: Boot Camp Training (Adding Sprites to an sff)
#32  April 24, 2014, 05:44:40 pm
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Trial #2 Indexing your sprites
Difficulty Medium. Assumes you can do trial 1 Please specify the trial number you are submitting. Submit the sprite with the appropriate palette indexing.
https://www.dropbox.com/s/eigfhr64dwcoh3u/gisplode.png

In this trial you will take the above sprite and index it to 256 colors making the greenish-blue around him in the transparent index.
You can test to see if you did it correctly by putting him into Fighter Factory as an sff.

In this trial you will need GIMP (by default I am using a free program, this is the 1st time I'd ever used GIMP and generally use photoshop. If you use a different program the methods shown in this should still teach you how to do it if you know how to navigate your alternative program. I find this insanely easier to do in Photoshop. Much fewer steps)


Spoiler: 1st Tutorial (click to see content)
or
Spoiler: 2nd Tutorial (click to see content)

If you need to extract sprites from a gif read this
http://www.addictivetips.com/windows-tips/how-to-extract-frames-from-gif-animation-image/
Last Edit: April 26, 2014, 05:51:29 pm by Alex Sinigaglia
Re: Boot Camp Training (Adding Sprites to an sff)
#33  April 24, 2014, 05:51:08 pm
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Oh boy, looks like I got a job to do here. I guess I got Trial #1 to do...
Re: Boot Camp Training (Adding Sprites to an sff)
#34  April 24, 2014, 05:52:30 pm
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Remember, don't force yourself. Only if you are interested in learning more :)
Re: Boot Camp Training (Adding Sprites to an sff)
#35  April 24, 2014, 06:45:15 pm
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Trial #3 How to add cropped sprites
Difficulty Easy. Assumes you can do trial 1 Please specify the trial number you are submitting. Submit the sff with the new sprite placed in 1001 group.
https://www.dropbox.com/s/1rtxoep8jxl0bta/gisplode.png

Link to Ryu's Dropbox. You can download it all and play his alpha now, but you only need the sff file for this trial.

Spoiler: Tutorial (click to see content)

This is the last of the SFF trials. There will be a new thread next week starting the AIR trials.
Re: Boot Camp Training (Adding Sprites to an sff)
#36  April 26, 2014, 12:31:59 pm
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Trial #2 Indexing your sprites
Spoiler: Tutorial (click to see content)
Another way to do this is to:
- open the image;
- index it (like JNP said)
- go to Colors -> Map -> click Rearrange Colormap:
Spoiler, click to toggle visibilty
- the colormap window appears, and you can freely move the background colour wherever you want.
Spoiler: Color Map (click to see content)
But if you want to insert the sprite in a mugen character you have to put it as first colour, like this:
Spoiler, click to toggle visibilty
- press Ok and the sprite is indexed correctly.

JNP, when I tried to do it your way, in the dockable dialog the palette (colour map) of my indexed sprite never showed.

Re: Boot Camp Training (Adding Sprites to an sff)
#37  April 26, 2014, 12:54:13 pm
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I kind of figured there may be a better way. I've never used GIMP =p
Mind adding a secondary spoiler in my tutorial showing your alternate method?

Quote
JNP, when I tried to do it your way, in the dockable dialog the palette (colour map) of my indexed sprite never showed.
Did you scroll up? It added it to the top of mine automatically. Was your sprite converted to indexed mode 1st? If all this is true I don't know why it acted differently. I mean I didn't do anything else. Again, it's the only time I've ever used it (and hopefully the last =p)
Re: Boot Camp Training (Adding Sprites to an sff)
#38  April 26, 2014, 05:45:57 pm
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I kind of figured there may be a better way. I've never used GIMP =p
Mind adding a secondary spoiler in my tutorial showing your alternate method?
Okay.

Did you scroll up? It added it to the top of mine automatically. Was your sprite converted to indexed mode 1st? If all this is true I don't know why it acted differently. I mean I didn't do anything else. Again, it's the only time I've ever used it (and hopefully the last =p)
Yes, I indexed the sprite, then I checked the dockable dialog, but there wasn't any new palette in there.
Let me show you with a gif.
Spoiler: gif (click to see content)
Maybe it's because I downloaded Gimp some years ago and since then they updated it, I don't know.
Re: Boot Camp Training (Adding Sprites to an sff)
#39  April 26, 2014, 05:55:23 pm
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Yeah, must be a newer version I got. It shows right up when I index. Interesting note. Oh well, your way looks much simpler.
Re: Boot Camp Training (Adding Sprites to an sff)
#40  April 26, 2014, 06:13:20 pm
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I would like to learn, but I'm totally booked with Ryu, Viper and stuff...
I swear there was something cool here!!
Re: Boot Camp Training (Adding Sprites to an sff)
#41  April 26, 2014, 07:11:24 pm
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It's fine! You have a unique way to contribute that most users can't. That talent is what helped this project get off the ground because you can help make new features a reality. Now finish that focus attack *cracks whip

:D
Re: Boot Camp Training (Adding Sprites to an sff)
#42  January 11, 2015, 10:37:39 pm
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Am I too late for these trials? because I would love to learn and help out with this project
Re: Boot Camp Training (Adding Sprites to an sff)
#43  January 12, 2015, 01:15:40 am
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These trials are still open. If you or any others do them I'll be forced to be motivated and make a new one :p
Re: Boot Camp Training (Adding Sprites to an sff)
#44  January 12, 2015, 05:18:19 am
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great!  guess I'll be starting these trials!

(question, when I complete them,  do I post them in this thread?)

thanks a million!
Re: Boot Camp Training (Adding Sprites to an sff)
#45  January 12, 2015, 05:30:25 am
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Yes you do! Have fun!
Re: Boot Camp Training (Adding Sprites to an sff)
#46  January 12, 2015, 07:59:52 am
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Re: Boot Camp Training (Adding Sprites to an sff)
#47  January 12, 2015, 08:55:15 am
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Re: Boot Camp Training (Adding Sprites to an sff)
#48  January 12, 2015, 09:16:26 am
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Last Edit: January 12, 2015, 09:19:49 am by Euan.C
Re: Boot Camp Training (Adding Sprites to an sff)
#49  January 12, 2015, 11:02:11 am
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I'll be working today so I'll look at the files and make another one tomorrow :)
Re: Boot Camp Training (Adding Sprites to an sff)
#50  January 12, 2015, 12:15:35 pm
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Re: Boot Camp Training (Adding Sprites to an sff)
#51  January 16, 2015, 07:23:28 am
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Hey, I was currently doing trial #3, and when I tried to put the .pcx inside the .sff, this happened:

Any ideas on why the palette on the sprite is acting this way?
Hope to see more boot camp trials soon! :)