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How to make it so you can input a special move during a normal attack (Read 2177 times)

Started by Drewism19, February 21, 2021, 03:27:54 AM
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How to make it so you can input a special move during a normal attack
#1  February 21, 2021, 03:27:54 AM
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So, I'm working on a completely fresh character, everything's animated by me and stuff, and I need help with something. How do I make it possible so I can input a special move during a normal attack and have the special move go off as soon as the on-going attack is finished, so I can combo moves together? Thanks.
Last Edit: February 22, 2021, 07:19:59 PM by Drewism19
Re: How to make it so you can input a special move during a normal attack
#2  February 21, 2021, 03:31:46 AM
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Here, this is on a character I'm working on:

Code:
[State -1]
type = ChangeState
value = 1000
triggerall = roundstate = 2 && !AILevel
triggerall = command = "qcf_x"
trigger1 = statetype != A && ctrl
trigger2 = stateno = [200,450]
trigger2 = movecontact

Statedef 1000 is the special move. The trigger2 lines are the important part. It makes it so you can input the command if you're in the middle of using the normals AND if they make contact. This is essentially how it works in Marvel vs. Capcom.

I hope this helps!
Re: How to make it so you can input a special move during a normal attack
#3  February 22, 2021, 07:19:52 PM
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Here, this is on a character I'm working on:

Code:
[State -1]
type = ChangeState
value = 1000
triggerall = roundstate = 2 && !AILevel
triggerall = command = "qcf_x"
trigger1 = statetype != A && ctrl
trigger2 = stateno = [200,450]
trigger2 = movecontact

Statedef 1000 is the special move. The trigger2 lines are the important part. It makes it so you can input the command if you're in the middle of using the normals AND if they make contact. This is essentially how it works in Marvel vs. Capcom.

I hope this helps!

Thank you so much! This helps out amazingly. Since I've started I've learned a lot and this along with grabs are the last things I need to know to understand the basics of fighter factory. Again, thank you!