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Screenbound camera wont follow player upwards (Read 864 times)

Started by supercain, January 16, 2021, 07:47:44 PM
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Screenbound camera wont follow player upwards
#1  January 16, 2021, 07:47:44 PM
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Hi,

When a player is hit by a strong uppercut they go up but disappear at the upper edge of the screen. I want the camera to follow them. How do I do that?

I tried:

Code:
[State 0, screen]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1,1

but this only seem to work when the opponent falls off the bottom edge of the screen.

Thank you.
Last Edit: January 16, 2021, 07:54:06 PM by supercain
Re: Screenbound camera wont follow player upwards
#2  January 16, 2021, 09:39:40 PM
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Not every stage can have the camera follow the player upwards. If you want such to happen, you'd need stages that are super jump friendly. If this is on a super jump stage but the camera doesn't follow, then there's something within the uppercut's code or the custom hitstate if it puts P2 into one.
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Re: Screenbound camera wont follow player upwards
#3  January 19, 2021, 01:59:58 AM
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Yes, seems like its a problem with the stage settings. Originally it looked like this:

Code:
[Camera]
boundleft = -350
boundright = 350
boundhigh = 50
boundlow = 20110
tension = 100
verticalfollow = 1.02
overdrawhigh = 20
overdrawlow = 9999
startzoom = 1
zoomin = 0.6
zoomout = 0.3,0.1

I played around with the values and now every time a player jumps the camera follows him up which is annoying. It also messes with the movement down.
Re: Screenbound camera wont follow player upwards
#4  January 21, 2021, 07:35:20 PM
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Reduce the vertical follow. I forget which way but tension defines when the camera should start moving up


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