vyn said, July 30, 2018, 01:36:33 amtatsu is finished, this is the strong version. Only the light version opens for a juggle afterwards.I love your work.!
One more update before i go to bed.This is his V-Skill, its pretty much a mix of SF3 parry and SFIV focus attack.Its not finished but this is what i got so far. This did require sprite editing, I hope it doesnt look too awkward.
vyn said, July 30, 2018, 05:47:53 amOne more update before i go to bed.This is his V-Skill, its pretty much a mix of SF3 parry and SFIV focus attack.Its not finished but this is what i got so far. This did require sprite editing, I hope it doesnt look too awkward.the effect on Evil Ryu is solid steel beautiful btw during the focus attack, is he able to use other focus attack's sub abilities such as the dash cancelling and dash follow-up just like in sf4?
Trololo said, July 30, 2018, 04:31:23 amHoly Guacamole, that's just looks incredible!Tnx bro,SOLIDUS SNAKE said, July 30, 2018, 04:54:47 amI would buy that for a dollar.lol Looking prolific Dr.Vyn.Hahahtehdevil said, July 30, 2018, 02:27:59 pmThis is his V-Skill, its pretty much a mix of SF3 parry and SFIV focus attack.Its not finished but this is what i got so far. This did require sprite editing, I hope it doesnt look too awkward.the effect on Evil Ryu is solid steel beautiful btw during the focus attack, is he able to use other focus attack's sub abilities such as the dash cancelling and dash follow-up just like in sf4?Ive been thinking about this move, Ive put focus attack on my characters before and even though its a cool concept, its difficult to use outside of sfiv, hell it was difficult in sfiv lol. It was fun to code at least.In mugen everything is multi hit, everything comboes and projectile coding is all over the place so a super armor move loses its purpose.I think i will make it a Counter move, and yes I will make it dash cancellable to make it even more usable. So in other words it wll work like this: Press MK+MP (no need to hold) you can wait for it to charge it just like focus attack but instead of absorbing hits, the full move will trigger as soon as you get hit or reach full charge (50 frames) and you can dash cancel at any point of the charge. No half charge release. It breaks defense or super armor if its released either by full charge or counter. Ground contact will stun p2 for quite a bit of time and air contact will open p2 for an easy juggle or a projectile. Full charge release has a small dash during which he will be immune to projectiles. If released from a counter he has full invincibility.What ive not decided yet is how to handle projectiles hitting p1 during the charge, he could absorb them, get interrupted but not release the full move or just release the full move and sit there waiting to be punished. Also i dont know yet if this move will allow to be cancelled into, which would lead to sfiv advanced combos (attacks > mk+mp > dash > attacks), i think he has enough combo potential already (he has mvc raves and dbfz chase mechanics),Focus attack really is such a cool concept to play with .On another topic ill make his jumps controlable and a bit floaty, such a simple thing definately changes the feeling of a Character from a more traditional system to something more modern.
So basically a very Long counter stance.. , which is a broken mechanic. Yours is a mvc hybrid, so it's alright for mvc games.. maybe. With that said, how about He releases the attack based on when you press attack. But no auto attack. That's just cheap. So basically he is armored for 1 physical attack. 2.Have him take projectile hits while normal(he loses hp) but in V-Trigger, he aborbs basic projectiles or 0 damage, or even deflection (ok im stepping out of line here)3. Should be combo'd into, it's the way of the Satsui No Hado. (Ex. 60 normal hits > Hadoken x10 > V-skill) The V-skill cancel should expend meter, IF combo'd into.4. Have him weak to low hits, 5. Related to #2. Have him miss projectiles if you dash cancel out 6. Have opponents bleed through their intestines after that punch, then you may finish him off.
hmmm, food for thought, tnx for the input man, love these discussions. Number 5 is definately in and ill continue to test the move.On a separate topic. Im really struggling with the mule kick as a special, seems so pointless and since im not using ex-moves this time i think ill just use the sprites for the horizontal launcher instead of what i have right now, seems more fitting.This was his previous launcher, looks kinda weak to IMO.
That move looks strong, but probably looks wierd as a launcher.You can try this: have Ryu launch with the first part of his axe kick(2hit Str.K). It will be vertical thoughkinda like Kim(KOF)Mule kick? you mean this?I would just have the opponent pop-off the ground after that one. It will also be mid-attack, so block high. Spoiler, click to toggle visibiltyAlso make the opponents ass explode on K.O. after that,
Iori730 said, July 31, 2018, 08:32:46 pmThat move looks strong, but probably looks wierd as a launcher.You can try this: have Ryu launch with the first part of his axe kick(2hit Str.K). It will be vertical thoughMule kick? you mean this?I would just have the opponent pop-off the ground after that one. It will also be mid-attack, so block high. Spoiler, click to toggle visibiltyAlso make the opponents ass explode on K.O. after that, i mean his sf3 mule kickHannah Montana said, July 31, 2018, 11:01:31 pmhello everybody.a huge Ryu fan,cool he is one of my favs. -i am sf fan too- i am downloading him.lolon some updates, this is his focus attack so far, im not showing the full charge of course, its like 50% finished id say.Spoiler, click to toggle visibilty
here is progress on his V-Trigger, a modified ashura senku this would be the ground version.Its got a lot of work to do still but damn its very fun to use right now.Notice the clear eye and teeth to make him look extra evil
The white teeth personally looks silly than threatning imo, mostly for the dash. The red eyes on the dash is enough, but that is just me.The Ashura looks amazing.
Personally, I think the dash is too fast as is, and is a little unfair to someone else who is fighting him as they can't tell where he's going to end up. Take Akuma's warp in SF3 (or any other 2D game he's in) his warp may be fast in some of the games, but you can still tell approximately where he's going to be to try and counter. I know that when you're fighting a CPU, it's not really an issue, but I just bring this up as food for thought.Alternatively, consider making it cost meter. Especially if it has a super pause during the whole thing.