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Classic VS : J. Carn / Interactive stages (Read 249821 times)

Started by ELECTR0, January 01, 2019, 01:00:11 AM
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Re: Classic VS : J. Carn / Chun-Li
#101  June 29, 2022, 04:34:07 AM
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    • electroslair.blogspot.com/
Showing off Interpol Mode for Chun-Li. In this mode she shoots a gun stead of a fireball & has a different air hyper where she jumps around the map. I also added a new throw attack which does random things. Right now she just crawls on the opponent & beats on them with her spiked bracelets. I'll be expanding this attack before release. Also the new throw move can be used in both modes. I'm planning on releasing Chun-Li on 7/8/2022.

Re: Classic VS : J. Carn / Chun-Li
#102  July 06, 2022, 02:14:52 PM
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Is that Air Hyper taking reference from one of Gen's Super Artes? If so, that's a great call out to her teacher! :D
Re: Classic VS : J. Carn / Chun-Li
#103  July 06, 2022, 02:59:17 PM
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I can't wait for the release. I was waiting for Chun Li to be in your style for a long time!
I like the variation of moves of course, trademark of your characters!
I'm curious about special throw follow ups.
I'll wait patiently

Trying Kinu Nishimura Style for custom portraits...

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Re: Classic VS : J. Carn / Chun-Li
#104  July 06, 2022, 07:05:01 PM
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you do an amazing job at references. bravo! chun li will be hype!
Follow me on twitter! @djhannibalroyce
Re: Classic VS : J. Carn / Interactive stages
#105  July 22, 2022, 01:08:07 PM
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  • Cosmic Creations
  • The Living Dynamo
    • USA
    • electroslair.blogspot.com/
Here are previews of 2 new interactive stages being included into the next update. I thought that these would be a fun addition to the game.

#1 Remote Rescue : The breakable mask's function just like the signs on Ryu's stage, meaning that when you pass by them in a get hit state there is a random chance they might break.

#2 Death Match : Touching the fire ropes will deal 70 damage. You can not block the ropes. The ropes are on a cooldown timer of 300 ticks once they have hit somebody. I did this because if they stay on all the time it could lead to an infinite corner trap.