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SFV Kage by Mr. I and Violin Ken (Read 4391 times)

Started by Violin Ken, May 12, 2024, 06:44:29 pm
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SFV Kage by Mr. I and Violin Ken
#1  May 12, 2024, 06:44:29 pm
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Re: SFV Kage by Mr. I and Violin Ken
#2  May 12, 2024, 07:28:17 pm
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Fantastic work as usual! :thumbsup:
Re: SFV Kage by Mr. I and Violin Ken
#3  May 14, 2024, 01:10:48 pm
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You are the proof Ikemen-go and Mugen can do everything as a true Fighting game..
Thank for this excellent character..
Please just fix this in your next updates :
- Voice volume of SF4 and SFV characters
- Cmd move (when we do HCB  quickly we have Always Shoryuken.. ) also for SF4 Sagat, SFV Zeku...

God bless you for all your great work!

Last Edit: May 15, 2024, 09:26:42 am by farram
Re: SFV Kage by Mr. I and Violin Ken
#4  May 15, 2024, 05:16:34 am
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Tested him on Ikemen:
-He can combo his HP into HK axe kick and it can lead into an infinite unless the opponent blocks and react with a fast normal, increasing the startup of the HK axe kick might solve this problem.
-To add something about what farram said of his Shoryuken, I've notice that if you walk forwards, crouch while holding forward and press any punch buttom he does shoryuken too, maybe this is why hcb does Shoryuken.
-His liedown sprite changes to his default palette.

Awesome job anyway.
Re: SFV Kage by Mr. I and Violin Ken
#5  May 15, 2024, 05:51:57 pm
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The command issues are Ikemen's fault rather than the char's. They should be fixed in the nightly build.

He keeps talking if you cancel the taunt.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.
Re: SFV Kage by Mr. I and Violin Ken
#6  May 16, 2024, 12:11:38 am
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Tested him on Ikemen:
-He can combo his HP into HK axe kick and it can lead into an infinite unless the opponent blocks and react with a fast normal, increasing the startup of the HK axe kick might solve this problem.

I haven't downloaded the character yet but generally Kage needs to use crouch fierce not standing in order to combo into HK axe kick.  If you're able to block it shouldn't be an infinite.
Re: SFV Kage by Mr. I and Violin Ken
#7  May 16, 2024, 04:03:12 am
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Re: SFV Kage by Mr. I and Violin Ken
#8  May 16, 2024, 07:46:14 am
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Oh wow, I stand corrected.
Re: SFV Kage by Mr. I and Violin Ken
#9  May 16, 2024, 11:44:27 am
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Ikemen used to have a bug in how combos were tracked when a move hit in the last possible frame. I don't recall if it was fixed before or after version 0.99. But the fact the combo goes up but you can block shows that it's the engine's fault. Once again, try the nightly build.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.
Re: SFV Kage by Mr. I and Violin Ken
#10  May 16, 2024, 01:39:11 pm
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Yes you're right I tested in the nightly build and both the weird combo and cmd problems aren't there.
Re: SFV Kage by Mr. I and Violin Ken
#11  May 16, 2024, 02:56:36 pm
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Ikemen used to have a bug in how combos were tracked when a move hit in the last possible frame. I don't recall if it was fixed before or after version 0.99. But the fact the combo goes up but you can block shows that it's the engine's fault. Once again, try the nightly build.

I tested it on nightly build and understood'
Re: SFV Kage by Mr. I and Violin Ken
#12  May 16, 2024, 11:16:03 pm
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He Feels Just Like The Source Well Done
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