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Editing the Power of Special and Super Moves (Read 1829 times)

Started by Ralaco, May 01, 2022, 12:31:13 pm
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Editing the Power of Special and Super Moves
#1  May 01, 2022, 12:31:13 pm
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As the title says I'm a newbie trying to balance out my characters. I understand to edit each super and special move I have to change the damage of each hit def for all of them. I included an example below from Fighter factory 3.


Code:
[State 1000, Air Hit]
type = HitDef
trigger1 = !var(16) && (var(15) < 1 || var(20))
trigger1 = AnimElem = 9
ID = 1000
attr = A, SA
hitFlag = MAF
guardFlag = MA
priority = 4, Hit
damage = ceil(ifElse(fvar(11) * 68 < 7, 7, fvar(11) * 68)), 15
getPower = ifElse(!var(13), 144, 72) * !var(20), 36 * !var(20)
givePower = 36, 36
pauseTime = ifElse(var(20), (13*.5), 13), ifElse(var(20), (13*.5), 13)
guard.pauseTime = ifElse(var(20), (13*.5), 13), ifElse(var(20), (13*.5), 13)
animType = Hard
air.animType = Back
fall.animType = Back
ground.type = High
air.type = Low
ground.hitTime = 18 + 4 * var(9)
ground.slideTime = 17 + 4 * var(9)
guard.hitTime = 18
air.hitTime = 120
airguard.ctrlTime = 16
ground.velocity = ifelse(var(20), -4.36, -8.52), 0
ground.cornerPush.velOff = 0
guard.velocity = ifelse(var(20), -4.36, -8.52)
guard.cornerPush.velOff = 0
air.velocity = ifelse(var(20), -2.36, -4), -8
airguard.velocity = -5, -1.5
air.cornerPush.velOff = 0
airguard.cornerPush.velOff = 0
yaccel = Ifelse(var(20),.5,.6)
air.fall = 1
fall.recover = 1
fall.recoverTime = 120
forceStand = 1
hitSound = -1 + 0 * (var(31) := 5)
guardSound = -1 + 0 * (var(32) := 0)
sparkNo = -1 + 0 * (var(33) := 8013)
guard.sparkNo = -1 + 0 * (var(34) := 8001)
sparkXY = -10 + 0 * (var(35) := 51), var(36) := -84
palFX.time = 12 * var(9)
palFX.add = 255, 255, 255
palFX.sinAdd = -255, -255, -255, 48
envShake.time = 14
envShake.ampl = 4
envShake.freq = 120


Based on my google searches I would modify line 10? If so, what's the best way to modify this without damaging the character?
Check out my youtube channel if you want to see Mugen battles.

https://www.youtube.com/channel/UCGdZsKMPtjLzXjVWCKmWAyw
Re: Editing the Power of Special and Super Moves
#2  May 01, 2022, 12:56:40 pm
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Yes. In this case you'd change both 68 values. 7 is the minimum damage the attack can do and should be left at that.

The easier way to do this, though, would be to change the "attack" value in the character's contants.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.
Re: Editing the Power of Special and Super Moves
#3  May 01, 2022, 01:31:10 pm
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    • USA
Yes. In this case you'd change both 68 values. 7 is the minimum damage the attack can do and should be left at that.

The easier way to do this, though, would be to change the "attack" value in the character's contants.

Thanks for the clarity. That would mean the ,15 value on the far right is based on the damage if the opponent guards?
Check out my youtube channel if you want to see Mugen battles.

https://www.youtube.com/channel/UCGdZsKMPtjLzXjVWCKmWAyw
Re: Editing the Power of Special and Super Moves
#4  May 01, 2022, 06:05:42 pm
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    • network.mugenguild.com/pots/
That's exactly what it is.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.