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Hatsune Miku: Project MUGEN extend (850,480) (Read 134244 times)

Started by Dissidia, March 31, 2014, 09:55:51 AM
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Re: Hatsune Miku: Project MUGEN extend (850,480)
#81  April 22, 2014, 04:23:16 AM
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Likewise I have too many characters to edit. This screenpack is simply amazing however I will patiently wait for the 640x480 release. Amazing work Dissidia.
It's not going to happen anytime soon. The closest you're gonna get is Uchiha's edit.
Re: Hatsune Miku: Project MUGEN extend (850,480)
#82  April 22, 2014, 05:16:30 PM
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Yo estoy realmente feliz con la versión 850x480 Dissidia :3 ya arregle todo, y solo ando editando los chars y stages que me gustan, pero Aurora City no se ve bien en 850x480 es el único stage que no funciona bien, y es una lastima porque me gusta mucho, pero adoro este screenpack. :3
Re: Hatsune Miku: Project MUGEN extend (850,480)
#83  April 22, 2014, 05:40:44 PM
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English

Rest in peace, Tamez. Thank you for everything.
Re: Hatsune Miku: Project MUGEN extend (850,480)
#84  April 22, 2014, 05:58:53 PM
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I'm really happy with the 850 version Dissidia and I fixed everything and I'm only editing the characters and stages I like, however Aurora City doesn't look good in 850, it's the only stage that doesn't function properly, and it's a shame because I like it a lot, but I adore this screenpack

Re: Hatsune Miku: Project MUGEN extend (850,480)
#85  April 22, 2014, 06:44:26 PM
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Re: Hatsune Miku: Project MUGEN extend (850,480)
#86  April 22, 2014, 07:15:06 PM
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Nah man see we all made a bet the other day when we was trying out the shrooms and shit and well like loser has to toss a salad. And I don't mean tossing a traditional salad like my buddy keith thought, i mean the other salad tossing he almost did because he didn't understand what the dudes was sayin and shit so like he was in a real sticky situation, and i mean literally because h-
Re: Hatsune Miku: Project MUGEN extend (850,480)
#87  April 22, 2014, 07:15:58 PM
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Oxe, is now a good time for this?

Rest in peace, Tamez. Thank you for everything.
Re: Hatsune Miku: Project MUGEN extend (850,480)
#88  April 22, 2014, 07:28:12 PM
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How about a PayPal donation for you to 640x480 it yourself? Would that put some fire under the buttocks?
-_- Come on Kao. Are you forreal?  I don't want to be having stacks of lawsuit papers and angry emails over particular resources I don't own just for silly donations. Sorry.
Re: Hatsune Miku: Project MUGEN extend (850,480)
#89  April 25, 2014, 05:18:04 PM
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How about a PayPal donation for you to 640x480 it yourself? Would that put some fire under the buttocks?
-_- Come on Kao. Are you forreal?  I don't want to be having stacks of lawsuit papers and angry emails over particular resources I don't own just for silly donations. Sorry.

Dissidia do you send me Aurora City and Tower stages on 850x480 please, because on your page are 640x480 onegai uwu
Re: Hatsune Miku: Project MUGEN extend (850,480)
#90  April 30, 2014, 03:08:54 AM
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Does anyone have ports for Lyzer, Flamme, and Fliz?
Re: Hatsune Miku: Project MUGEN extend (850,480)
#91  May 02, 2014, 05:32:03 AM
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Does this screen pack support full screen? When i change the setting in data/mugen to full screen it remains as if were window, and when i use (alt-enter) to make it full screen everything is delayed. Besides that I liking this screen pack. :)
Re: Hatsune Miku: Project MUGEN extend (850,480)
#92  May 02, 2014, 07:50:11 AM
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You can enable fullscreen on OpenGL mode in 1.1, but on System/Direct mode, sadly you can't. Same goes with 1.0
Re: Hatsune Miku: Project MUGEN extend (850,480)
#93  May 02, 2014, 07:29:15 PM
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Thanks this will do :)
Re: Hatsune Miku: Project MUGEN extend (850,480)
#94  May 05, 2014, 04:51:02 PM
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diss any chance of seperate dl for the lifebars?
Re: Hatsune Miku: Project MUGEN extend (850,480)
#95  October 09, 2014, 01:21:59 AM
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How do you make the portrait in the classic version show the character's idle sprite too? like in the photo. I can't figure out how to do it.
Re: Hatsune Miku: Project MUGEN extend (850,480)
#96  October 10, 2014, 01:00:43 AM
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You have to get a sprite from the sff file and add it in the portrait.
Re: Hatsune Miku: Project MUGEN extend (850,480)
#97  October 11, 2014, 01:34:53 AM
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Re: Hatsune Miku: Project MUGEN extend (850,480)
#98  October 13, 2014, 10:17:23 AM
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I think you should have posted this in the Miku Portrait Thread.

Rest in peace, Tamez. Thank you for everything.
Re: Hatsune Miku: Project MUGEN extend (850,480)
#99  October 13, 2014, 10:56:39 PM
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Re: Hatsune Miku: Project MUGEN extend (850,480)
#100  October 14, 2015, 12:32:08 AM
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Open up the mugen.cfg in the data folder with notepad. Once open you'll see these 3 lines near the top.
Code:
motif = data/Systems & Select/Project MUGEN Extend System/system.def  ;Use this line if using a motif that overwrites system files.
;motif = data/Systems & Select/Project MUGEN S.P. System/system.def
;motif = data/Systems & Select/Default System/system.def

Simply add a semicolon to the beginning of the first line and delete the semicolon from the third line so that it looks like this.

Code:
;motif = data/Systems & Select/Project MUGEN Extend System/system.def  ;Use this line if using a motif that overwrites system files.
;motif = data/Systems & Select/Project MUGEN S.P. System/system.def
motif = data/Systems & Select/Default System/system.def

That's all there is to it. Next time you have an issue with installing something just make a thread in this board. Another thing just to be safe, when adding characters to the select.def make sure you're using the select.def inside the Default System folder.
Last Edit: October 14, 2015, 12:35:28 AM by MangoBox