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Dan Hibiki (v2.0.4) - Rowen's PotS Releases (Read 287974 times)

Started by RagingRowen, September 22, 2020, 12:27:39 pm
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Re: Dan Hibiki (v1.1) - Rowen's Releases
#81  October 04, 2021, 07:26:19 pm
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I feel this to be the new release topic.
Re: Dan Hibiki (v1.1) - Rowen's Releases
#82  October 04, 2021, 07:54:04 pm
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Re: Dan Hibiki (v1.1) - Rowen's Releases
#83  October 04, 2021, 09:04:42 pm
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Not really a Dan player, but I always welcome the opportunity to add new characters to my roster =P The only thing I've noticed so far is whenever you land a Special Gadouken and then immediately cancel into Shissou Buraiken, Dan will catch the opponent, but they'll be invincible in a falling state until the move is over. I do like him thus far, though.
Re: Dan Hibiki (v1.1.1) - Rowen's Releases
#84  October 04, 2021, 09:49:05 pm
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Not really a Dan player, but I always welcome the opportunity to add new characters to my roster =P The only thing I've noticed so far is whenever you land a Special Gadouken and then immediately cancel into Shissou Buraiken, Dan will catch the opponent, but they'll be invincible in a falling state until the move is over. I do like him thus far, though.

Hopefully fixed that with v1.1.1. Redownload, my man.
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Re: Dan Hibiki (v1.1.1) - Rowen's Releases
#85  October 21, 2021, 10:57:56 pm
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Oyajiiiii! Amazing work bro!

Just one thing.
- After defeating Sagat with Otoko Michi, Dan did both the Super's victory pose and the special victory pose against Sagat right after.

Sorry for the late to the video. :v
Re: Dan Hibiki (v1.1.1) - Rowen's Releases
#86  October 25, 2021, 09:02:01 pm
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This Dan is amazing! Thank you very much, Rowen! We deeply appreciate it! :bjugoi:
Emerie's MUGEN Content

Everyone have Greatness :)

Don't give up... just... take a break :(
Re: Dan Hibiki (v1.1.1) - Rowen's Releases
#87  October 25, 2021, 09:07:01 pm
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Thanks mateys.

- After defeating Sagat with Otoko Michi, Dan did both the Super's victory pose and the special victory pose against Sagat right after.[/size]

Fixed for the next update.

Spoiler, click to toggle visibilty
WIP Schedule:
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Last Edit: October 26, 2021, 01:00:11 am by RagingRowen
Reiji Oyama (BETA) - Rowen's Releases
#88  February 19, 2022, 05:20:15 pm
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I'm back ladies and gents, as Reiji from Power Instinct reaches the Beta phase.

All his moves and supers have been coded alongside his system machanics, intros, winposes and taunt, but several animations like Throw Escapes need to be added alongside a fair bit of polish. I've also gotta rid him of all the leftovers from Jmorphman's Ken which was my template. He's perfectly functional though so give him a spin while he's fresh.

Huge thanks to SkyDragonSliferEX for the snazzy FX and The kof-e-boi250 for the Color Separation btw.
WIP Schedule:
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Re: Reiji Oyama (BETA) - Rowen's Releases
#89  February 20, 2022, 07:44:57 pm
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Here's some stuff i noticed :
He doesn't have his default pallete, he instead uses a color separated one.

His other palletes (at least the black pants one) have weird colors on Gekishou Hadouha and the effects of Ryu'enshou.

I think his Ryu Kishou Enzan super should be easier to do for keyboard players.

His kick throw is weird, it's incomplete?
Reiji Oyama (v1.0) - Rowen's Releases
#90  March 06, 2022, 11:08:10 pm
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And on that note, Reiji is now officially released and out of the Beta phase.

First post, as per usual.
WIP Schedule:
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Re: Reiji Oyama (v1.0) - Rowen's Releases
#91  March 06, 2022, 11:53:33 pm
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I'm waiting for this, thanks buddy!

PS: You don't posted the correct archive. this is a previous beta version.
Last Edit: March 06, 2022, 11:56:53 pm by Akito
Re: Reiji Oyama (v1.0) - Rowen's Releases
#92  March 07, 2022, 12:03:00 am
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I deeply apologize...

Please redownload.
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Re: Reiji Oyama (v1.0) - Rowen's Releases
#93  March 07, 2022, 08:30:52 am
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Feedback on Reiji:
-His st files are still named Ken instead of Reiji (There are also still unused leftovers of Ken's files in his States folder).
-The hitspark and guard spark of Overhead, crouching MP and close standing HK is misaligned.
-Close standing HK doesn't have a landing effect when he touches the ground.
-Omae Nanka Kouja doesn't have envshake on the last hit.
-The air throw commands are reversed and throws the opponent to the opposite direction of where he is facing.
-The command for Ryu Kishou Enzan feels too restrictive and difficult to do.
I will still do detail and aesthetic feedback for the rest.
Re: Reiji Oyama (v1.0) - Rowen's Releases
#94  March 07, 2022, 10:39:21 am
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Responses in bold:

Feedback on Reiji:
-His st files are still named Ken instead of Reiji (There are also still unused leftovers of Ken's files in his States folder). I kinda knew someone would point this out eventually. I'll see if I can change and remove the rest of it.
-The hitspark and guard spark of Overhead, crouching MP and close standing HK is misaligned. Will change when I'm ready.
-Close standing HK doesn't have a landing effect when he touches the ground. Will add when I'm ready.
-Omae Nanka Kouja doesn't have envshake on the last hit. It's a normal so I don't think I should get envshake.
-The air throw commands are reversed and throws the opponent to the opposite direction of where he is facing. This is odd but I'll try to get a fix when possible.
-The command for Ryu Kishou Enzan feels too restrictive and difficult to do. I used the command from Matrimelee. I honestly don't like changing commands from the source material.

WIP Schedule:
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Reiji Oyama (v1.1) - Rowen's Releases
#95  March 08, 2022, 11:41:12 am
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Reiji updated to v1.1!

 - Multi-Colored Hitsparks added.
 - Better Hitspark alignment.
 - Air Throw directions fixed.
 - Better Air Throw land animation.
 - Geki Koushou Shou power requirement fixed.
 - Other small tweaks.
WIP Schedule:
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Re: Reiji Oyama (v1.1) - Rowen's Releases
#96  March 08, 2022, 03:12:57 pm
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Hell yeah it is! That was good.
Re: Reiji Oyama (v1.1) - Rowen's Releases
#97  March 10, 2022, 05:19:37 pm
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AI still uses the deleted kick throw. At least in 'watch mode'.
Re: Reiji Oyama (v1.1) - Rowen's Releases
#98  March 11, 2022, 01:38:45 pm
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Re: Reiji Oyama (v1.1) - Rowen's Releases
#99  March 11, 2022, 01:46:27 pm
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Yes, I had this happening too.

But I like where this project goes.
It makes me want to make few customs for normal attacks. (to give a bit of varaiation)
I might give it a try later.
Re: Reiji Oyama (v1.1.1) - Rowen's Releases
#100  March 11, 2022, 02:19:50 pm
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Updated to v1.1.1 with the AI Kick Throw hopefully being disabled. Thanks for the feedback.
WIP Schedule:
The next Street Fighter All-Stars update