I am trying to make an intro where the character walks into screen and stops at the position that they normally would be at the start of the round.
I understand that this has to do with the "[PlayerInfo] p1startx =" in the stages .def file and I was thinking I could use the "p1startx =" value as a trigger in the following VelSet.
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The *** is where the trigger will go. So that this VelSet will make the character walk forward until they reach the stages starting x position. So is there any way to call a stages [PlayerInfo] / p1startx ?