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Streets of Rage 2 Bonus Game + 12 Chars (Updated 6/30/2022) (Read 906249 times)

Started by K-Fox, September 05, 2014, 04:51:54 pm
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Re: Streets of Rage 2 Bonus Game
#21  September 07, 2014, 11:03:36 pm
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This is a really good bonus game man, I even have a score of my playthrough. I also like that you listen to feedback and build on that.
Last Edit: September 07, 2014, 11:31:57 pm by R565
Re: Streets of Rage 2 Bonus Game
#22  September 08, 2014, 09:23:25 pm
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Thanks for the explanation!

No problem.


5. The laser shot from the two robot bosses now cause the "Electrified" state.

You should add that to the whip attacks...

Its there. Its just that Electra only uses the "Electric" whip attack when you are a good distance away from her since only the little electric ball at the edge of the whip can hit you. If you stay close to her, she just swings the whip normally.

Big Ben has no fire breath attack?

Adding it right now.
Sometimes I listen to video game music more than I actually play the game.
Check out my Bonus Game & Characters!: http://mugenguild.com/forum/topics/streets-rage-2-bonus-game-11-chars-162092.0.html
IKEMEN Version: https://mugenguild.com/forum/topics/streets-rage-2-bonus-game-ikemen-version-update-728-196297.0.html
Re: Streets of Rage 2 Bonus Game
#23  September 09, 2014, 12:36:19 am
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Oh, ok...

You could add a small portrait too...

Use the characteristic metallic sounds for Molecule/Particule (maybe color one of them red...).
Maybe add some SOR win theme after defeating the bonus game.

Again, great work!
Last Edit: September 09, 2014, 01:18:44 am by Staubhold
Re: Streets of Rage 2 Bonus Game
#24  September 09, 2014, 08:32:08 pm
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Got another update. Here it is:

EDIT: Older version.
http://www.mediafire.com/download/6t0f5y4ubt3k26d/SoRC3.zip

Changes:

1. Big Ben's Fire Breath + Laugh added.
2. Shiva's Final Crash now has a 7.5 second cooldown, to prevent spamming.
3. Fixed issue where Mr.X would laugh even if his Gun hit was blocked.
4. Fixed issue where Kusanagi (The ninja) wouldn't move during his "Dodge Slide".
5. Raven (The Kickboxer enemy) has a slightly higher chance of blocking attacks.
6. Jet's Attack Frequency lowered a bit.
7. Particle & Molecule (The two robots) now explode after being defeated.
8. Hittime on the first hit of Jack's Knife Attack increased. Fixes problem where you would recover before the 2nd hit.
9. Jack can now punch even with a knife. He couldn't before.
10. Fog (Motorcycle Dude) will now sometimes jump in with his Motorcycle instead of appearing normally.
11. Cooldown added to Hakuyo's Jump kick, so you aren't hearing "CHAAAAAAAAAA!!!!!" every two seconds.
12. Slight cooldown added to Mr.X's Tommygun attack. Prevents him from firing nonstop when you are on the other side of the screen.
13. Added sound to Particle/Molecule when they land from jumping.
14. Updated Instuctions with some important information I left out.

Now I need to focus on portraits, because the blank portrait box next to your team's lifebars doesn't look good at all. I think I'll add portraits for all the characters I have first...
Sometimes I listen to video game music more than I actually play the game.
Check out my Bonus Game & Characters!: http://mugenguild.com/forum/topics/streets-rage-2-bonus-game-11-chars-162092.0.html
IKEMEN Version: https://mugenguild.com/forum/topics/streets-rage-2-bonus-game-ikemen-version-update-728-196297.0.html
Last Edit: September 11, 2014, 12:54:55 am by K-Fox
Re: Streets of Rage 2 Bonus Game
#25  September 10, 2014, 12:36:39 am
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This is slowly turning perfect!  :thumbsup:
Re: Streets of Rage 2 Bonus Game
#26  September 10, 2014, 12:16:44 pm
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finally something From SOR that we can't get everyday great released brother ;)
lel.
I think the only H-Character I ever got was that Black Raiya edit and she had a super that forced the foe to suck her cock while classical music played.
Re: Streets of Rage 2 Bonus Game
#27  September 11, 2014, 12:54:25 am
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New update! Just a few things this time:

EDIT: Older version
http://www.mediafire.com/download/i1e2m5bpwpbd9c0/SoRC4.zip

Changes:

1. Names added to all enemies.
2. Jet's slam now has a sound effect if he successfully slams his target.
3. Points earned for dealing damage tweaked a bit.
4. Mr.X now causes the screen to shake when he first hits the floor from being KO'd.

And the best part of this update is...

5. NEW ENEMY: Rocket. A faster, but weaker (despite Rocket's appearance) version of Jet. Rocket is from Streets of Rage 3, but was rarely seen.
Sometimes I listen to video game music more than I actually play the game.
Check out my Bonus Game & Characters!: http://mugenguild.com/forum/topics/streets-rage-2-bonus-game-11-chars-162092.0.html
IKEMEN Version: https://mugenguild.com/forum/topics/streets-rage-2-bonus-game-ikemen-version-update-728-196297.0.html
Last Edit: September 11, 2014, 07:05:19 pm by K-Fox
Re: Streets of Rage 2 Bonus Game
#28  September 11, 2014, 01:43:57 am
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Keep them updates coming!  ;D

Love the SOR fonts, the portraits & "Rocket"!

btw... Particle & Molecule laser beam should have a sound effect too...

Please add the "Stage Clear" theme after winning one round!

www.youtube.com/watch?v=VyUmHYtG3xc
Last Edit: September 11, 2014, 01:59:55 am by Staubhold
Re: Streets of Rage 2 Bonus Game
#29  September 11, 2014, 08:44:43 am
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Re: Streets of Rage 2 Bonus Game
#30  September 11, 2014, 07:04:14 pm
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Oh, stupid me. I had adjusted the enemies' walk forward chance to test something and I forgot to change it back, causing the enemies to almost constantly walk forwards towards you without any delay. This makes them all over you. Plus, it turns out that Rocket is way too annoying to fight against with other enemies onscreen; his constant dive-kicks make it almost impossible to land hits at all, not to mention the fact that he is HUGE compared to the other enemies. This quick update fixes the walking problem and changes the following:

1. Rocket's attack frequency heavily reduced. He gains 100 max life to compensate for this (Now he has 500).
2. Jet's attack frequency reduced (again).
3. Jet's and Rocket's statetype when they land from a dive-kick is now S, so you can throw them with normal throws. Normally their constant flying makes throwing them almost impossible unless your character has an air throw.

EDIT: Older version.
http://www.mediafire.com/download/fsmqav922l308xc/SoRC5.zip
Sometimes I listen to video game music more than I actually play the game.
Check out my Bonus Game & Characters!: http://mugenguild.com/forum/topics/streets-rage-2-bonus-game-11-chars-162092.0.html
IKEMEN Version: https://mugenguild.com/forum/topics/streets-rage-2-bonus-game-ikemen-version-update-728-196297.0.html
Last Edit: September 15, 2014, 03:06:20 am by K-Fox
Re: Streets of Rage 2 Bonus Game
#31  September 12, 2014, 01:25:27 am
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Plus, it turns out that Rocket is way too annoying to fight against with other enemies onscreen; his constant dive-kicks make it almost impossible to land hits at all, not to mention the fact that he is HUGE compared to the other enemies.

IMO he was just as annoying as he was in SOR3.  ;D

3. Jet's and Rocket's statetype when they land from a dive-kick is now S, so you can throw them with normal throws. Normally their constant flying makes throwing them almost impossible unless your character has an air throw.

Nice, it was like that in the source game too.
Re: Streets of Rage 2 Bonus Game
#32  September 15, 2014, 03:05:58 am
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Time for another update!

EDIT: Older Version.
http://www.mediafire.com/download/7ekpmw9r6rk86w8/SoRC6.zip

Changes:

1. Fixed issue where Jet/Rocket wouldn't ever attack.
2. Fixed issue where Mr.X wouldn't appear when hit with attacks that use custom states.
3. Added two missing attacks to Kusanagi (A more powerful punch and a throw).
4. Barbon, Jet, and Zamza now have an intro. (Note that you see Jet's and Zamza's intro only the first time you fight them.)

5. Stopped Shiva from jumping so much, causing him to almost never walk.
6. Fixed a problem with R.Bear's headbutt pummel attack; if his target dropped to 1 life he wouldn't end the attack.
7. Barbon now blocks more often.
8. Particle's and Molecule's Laser Shot now has a sound effect.

9. "Round Clear" music now plays upon winning a round.
10. Damage taken by guarding enemies tweaked a bit.
11. Life bar 'resize speed' (for lack of better term) is faster if a character takes/recovers a large amount of damage.
12. Life Bars now can show up to 10 bars of life (for 10,000 life) for both sides instead of just 5. If a character has over 10,000
life, then an additional dark grey bar will show the 'excess' amount of life remaining.
Sometimes I listen to video game music more than I actually play the game.
Check out my Bonus Game & Characters!: http://mugenguild.com/forum/topics/streets-rage-2-bonus-game-11-chars-162092.0.html
IKEMEN Version: https://mugenguild.com/forum/topics/streets-rage-2-bonus-game-ikemen-version-update-728-196297.0.html
Last Edit: September 17, 2014, 04:12:02 am by K-Fox
Re: Streets of Rage 2 Bonus Game
#33  September 15, 2014, 08:04:08 am
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Thank´s for the update , this bonus Rules  i made this portrait i hope you like it Congratulations !


Re: Streets of Rage 2 Bonus Game
#34  September 15, 2014, 04:55:44 pm
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Very nice! Love it!

Love the including of the intros (Barbon ones is so cool).
 - Dunno if you should add the crowd reaction (whistling) after every successful attack from Abadede...
 - Laser beam of Particle & Molecule is misaligned...



 - Mister X needs his gun shot sounds
 - Small & big portrait would be nice.
Last Edit: September 15, 2014, 06:08:40 pm by Staubhold
Re: Streets of Rage 2 Bonus Game
#35  September 15, 2014, 08:21:14 pm
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Thank´s for the update , this bonus Rules  i made this portrait i hope you like it Congratulations !



That is a pretty cool portrait. I'll go ahead and add this in the next update. (I can use it, right?)

Love the including of the intros (Barbon ones is so cool).

I think Barbon's intro was the most memorable moment in SoR2. "Come on!"

- Dunno if you should add the crowd reaction (whistling) after every successful attack from Abadede...
 - Laser beam of Particle & Molecule is misaligned...

I was thinking of adding the crowd noise, although it would seem strange without the usual battle background you see during the fight with Abadede in SoR2, and I'll be sure to fix the problem with the laser.

- Mister X needs his gun shot sounds

I'll add that. It seems that I left out a lot of sound effects. I'll have to check for any others I left out.

- Small & big portrait would be nice.

For the big portrait, I'll add the one that Ponchoalpizar made, once he tells me its okay to use it.

For the small portrait, I was thinking either Mr.X or a small logo that says "SoR2" in the SoR2 Font.

If you meant the small portraits for the player side, what I'm going to do is add portraits for every character I have first and make the correct portrait appear when that general character is present. In other words, if "Ryu" is present, the portrait for Ryu by 'Warusaki3' will appear. This way I can cover more characters with one portrait. I really don't want to have to add a portrait for the countless versions of Ryu, Ken, Akuma, etc. that exist, especially if there are only minor differences between the portraits. Of course, I'll have to make sure the wrong portrait doesn't appear for characters that share the same name, but that shouldn't be much of a problem.
Sometimes I listen to video game music more than I actually play the game.
Check out my Bonus Game & Characters!: http://mugenguild.com/forum/topics/streets-rage-2-bonus-game-11-chars-162092.0.html
IKEMEN Version: https://mugenguild.com/forum/topics/streets-rage-2-bonus-game-ikemen-version-update-728-196297.0.html
Re: Streets of Rage 2 Bonus Game
#36  September 15, 2014, 10:02:35 pm
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K-Fox said:
That is a pretty cool portrait. I'll go ahead and add this in the next update. (I can use it, right?)
Sure Bro is For your collest bonus game, i made this small portraits ,use if you like it  :)

Re: Streets of Rage 2 Bonus Game
#37  September 15, 2014, 10:22:39 pm
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If you meant the small portraits for the player side, what I'm going to do is add portraits for every character I have first and make the correct portrait appear when that general character is present. In other words, if "Ryu" is present, the portrait for Ryu by 'Warusaki3' will appear. This way I can cover more characters with one portrait. I really don't want to have to add a portrait for the countless versions of Ryu, Ken, Akuma, etc. that exist, especially if there are only minor differences between the portraits. Of course, I'll have to make sure the wrong portrait doesn't appear for characters that share the same name, but that shouldn't be much of a problem.

Really? You wanna do this much work?
Why not simply use "1P" (or "2P") from the SOR2 select player screen as small portrait?
Last Edit: September 15, 2014, 11:16:53 pm by Staubhold
Re: Streets of Rage 2 Bonus Game
#38  September 15, 2014, 11:44:46 pm
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K-Fox said:
That is a pretty cool portrait. I'll go ahead and add this in the next update. (I can use it, right?)
Sure Bro is For your collest bonus game, i made this small portraits ,use if you like it  :)


Thanks.

Really? You wanna do this much work?
Why not simply use "1P" (or "2P") from the SOR2 select player screen as small portrait?

Haaaa.... I guess you're right. The portraits should be the last thing I add. Until then, I'll just use a P1/P2 icon instead. I still want to add names for the player side, which should be easier since I don't have to worry about the 'wrong' name showing up. (Ryu is Ryu, whether its Ryu from Street Fighter or some other character named Ryu.)
---
EDIT: Another update.
EDIT 2: New link. Somehow I deleted all my files by mistake.
EDIT 3: And now the files are back. Weird.
EDIT 4: Older version.
http://www.mediafire.com/download/6966z6xajydr8bi/SoRC7.zip

Changes:

1. Fixed position of Particle's/Molecule's Laser.
2. Fixed issue with players appearing too far below Shiva when slammed by him.
3. Changed small portrait of Bonus Game.
4. Added large portrait made by Ponchoalpizar (Thanks again!)
5. Added intro to Abadede (He runs in with his 'dash punch', except this one causes no damage)
6. Enemies are now knocked down when you respawn from being KO'd.
7. Hakuyo may now appear from above with his usual air kick, just like he did in SoR2.
8. "P1" and "P2" icons added as portraits for the player side.
9. Sound effect added to Mr.X when he fires his gun.
10. There are now more kinds of objects that drop in. Sound effect also added for when the objects are hit.
11. It should be much easier to 'Safe Fall' from enemy throws. (Press Up + A when close to the ground after being thrown to ground recover)
Sometimes I listen to video game music more than I actually play the game.
Check out my Bonus Game & Characters!: http://mugenguild.com/forum/topics/streets-rage-2-bonus-game-11-chars-162092.0.html
IKEMEN Version: https://mugenguild.com/forum/topics/streets-rage-2-bonus-game-ikemen-version-update-728-196297.0.html
Last Edit: September 24, 2014, 10:56:01 pm by K-Fox
Re: Streets of Rage 2 Bonus Game
#39  September 19, 2014, 12:56:37 am
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Again, nice update!
Portraits are nice.

Small nitpicks...

 - Mr. X gun shoot sound is to short, should be as long as he shoots
 - If you have a pink outfit wearing Garnet, she should appear in the bonus game too  :bigcry:

Like I said, nitpicks...
Re: Streets of Rage 2 Bonus Game
#40  September 24, 2014, 10:54:06 pm
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Still here. Got a pretty big update:

EDIT: Older version.
http://www.mediafire.com/download/rnlbw53nwfj1nro/SoRC8a.zip

Changes:

1. Zamza's Divekick now performed from his spin-jump instead of the previous slow-jump thing.
2. Boss attack rate higher if you stay close to them, except for Jet.
3. Garcia now has his SoR 3 look. Knife Run, Air Punch, and Elbow Drop attacks added to Garcia.
4. Donovan may now appear with a Pipe. He may either swing it normally or jump then swing. Donovan can also perform the 'swing'
without the pipe, which becomes a double-downward punch with good damage, but short range.

5. Jack now laughs if he knocks you down.
6. Jack's Knife Combo is slightly faster.
7. Cooldowns added to various enemy attacks (Mostly ranged and jumping ones).
8. Option added to "SetConfig" file to prevent Rocket from appearing until after you defeat Jet. (On by default)

9. When Fog is on a motorcycle, he uses a HitOverride to his Air-Hit state (5020). Prevents strange event where if he got hit by
an attack which used custom states, his motorcycle wouldn't appear.
10. Big-Ben's flames can no longer hit you if you hit him while the flames are out.
11. 'Bullet Spray' effect that happens when you defeat Mr.X tweaked.
12. Option added to "SetConfig" that allows you change the defense boost enemies get when they get hit by combos. You can also
disable this feature.

13. When you knockdown Garcia, Donovan, or Jack when they have their weapon, it will go flying. Note that your attack must now
cause fall to make them lose their weapon.
14. Enemy Stun time when you escape from their throws increased. Doesn't apply to "Pummel" type grabs (The ones used by Raven,
Abadede, and R.Bear)
15. Garcia & Donovan appear less often during the fight with Mr.X.
16. Gun fire sound of Mr.X should last for the entire attack.
Sometimes I listen to video game music more than I actually play the game.
Check out my Bonus Game & Characters!: http://mugenguild.com/forum/topics/streets-rage-2-bonus-game-11-chars-162092.0.html
IKEMEN Version: https://mugenguild.com/forum/topics/streets-rage-2-bonus-game-ikemen-version-update-728-196297.0.html
Last Edit: October 03, 2014, 05:44:02 pm by K-Fox