One of my characters consistently move before the start of the match. The intro code is below
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;===============================================================================
; INTRO - Start
;===============================================================================
[Statedef 190]
type = S
[State 190, 1]
type = ChangeState
trigger1 = animtime = 0
value = 191
;===============================================================================
; Intro
;===============================================================================
[Statedef 191]
type = S
ctrl = 0
anim = 190
[State 191, 2]
type = AssertSpecial
trigger1 = 1
flag = Intro
[State 210, 2]
type = PlaySnd
trigger1 = time = 31
value = 4,22
volumescale = 280
[State 210, 2]
type = PlaySnd
trigger1 = time = 160
value = 4,23
volumescale = 280
[State 210, 2]
type = PlaySnd
trigger1 = time = 199
value = 2,1
volumescale = 280
[State 210, 2]
type = PlaySnd
trigger1 = time = 249
value = 4,21
volumescale = 280
[State 0, EnvShake]
type = EnvShake
trigger1 = time = 412
time = 50
freq = 90
ampl = -2
phase = 90
[State 190: ChangeState]
type = ChangeState
trigger1= animtime = 0
value = 0
ctrl = 0