woot! since one year i havent update my agumon!but still this is just some minor update...gah...busy life...SS:Whats updated:- lowered agumon's attack- adding damage for wargreymon's fusion- fixed evolution power drain- some coding fixes[Note: No sprite fix! All sprites are same as old version...]DL:http://www.mediafire.com/?m2mgz4btzzybuttons:x = melee attack (3 combos)y = cross fightz = pepper breath, dramon killer (still meelee type)a = omnimon fusion (a 1 hit KO for 1000 hp based char)b = evolution, Gaia Force for WarGreymon (10 sec cooldown for next execution)I feel that this agumon are somewhat unbalanced, i need ur suggestions about any problem for this agumonNext update (it would be half year later):- all new sprites! (i gonna remake all sprites and missing sprites by myself, and yes, HD!)- some missing moves and skills- fix bugs (if any)- balancing (i nid to know what shall i tweak, power increasing rate of agumon or wargreymon's damage)
Man this is good...It's only made better by it being the Rumble Arena "sprites"Obviously you have to finish the Evolution version for that are you going to have WarGreymon do a hyper move, or have him be playable for a set amount of time...Also for cosmetics...you could try to make the Digivolution more flashy, kinda like in the actual game, but that isn't that important...But of course, this is 49% done, and I am probably saying things that may actually be done...Other than that everything seems fine so far, good job
Lucky Dearly said, February 17, 2009, 08:56:18 pmthis looks pretty coolI hope you make Patamon and Gatomon later oni will do that if someone volunteer help me to rip them
thx for all supporting...but i need for help>>http://mugenguild.com/forumx/index.php?topic=94105.msg831484#msg831484<<if those problem not solved, i cant complete this agumon...
Besides completing that evolution hyper, fix the hitsparks when he does his punches.Other than those two, good beta!
MirageAtoli said, February 18, 2009, 08:56:03 pmFor lack of a better term, what ripping method are you using?1.i recorded with screen recorder2.excract all frame with irfan view3.rip wanted frames with photoshopany better ripping suggestions?
suisiao said, February 19, 2009, 03:50:17 amMirageAtoli said, February 18, 2009, 08:56:03 pmFor lack of a better term, what ripping method are you using?1.i recorded with screen recorder2.excract all frame with irfan view3.rip wanted frames with photoshopany better ripping suggestions? Not really. That had to be an obnoxious task to preform.Is there a debug mode in the game you can use to get all the frames or are you doing this all the old fashioned way?
MirageAtoli said, February 19, 2009, 08:29:17 amsuisiao said, February 19, 2009, 03:50:17 amMirageAtoli said, February 18, 2009, 08:56:03 pmFor lack of a better term, what ripping method are you using?1.i recorded with screen recorder2.excract all frame with irfan view3.rip wanted frames with photoshopany better ripping suggestions? Not really. That had to be an obnoxious task to preform.Is there a debug mode in the game you can use to get all the frames or are you doing this all the old fashioned way?i did in old fashion way...but some effects are blocked by life bar or off screen (thats why i use alternative sprite for evolution....) mayb i will "steal" those sprites from other chars
at 1st i thought it'd be just like that of the pokemons and digimons earlier created with hand drawn sprites......but then this one really amazed me......i know you can make sf ex characters be put into mugen but again u proved mugen deserves it's definition of infinite 4 infinite possibilities.....
Look really great. Here's my summary:+Japanese voices. That great that you added japanese voices from Digimon Rumble Arena. The English one sucked cause it's damn annoying,attack names doesn't sound the same and some of them are weird(Look Imperialdramon or Agumon)-You can stil see some polygons so how about making him as a hi-res char+Gameplay from original game+Can evolve into Mega form-After evolution when you attack he power point goes to 0(or is just me)-Voices are too quiet3 pros and 3 cons. For a beta not bad! But you should make some big changes before you release the full version.
Kenji Kusanagi said, February 25, 2009, 09:02:51 ama-You can stil see some polygons so how about making him as a hi-res charb-After evolution when you attack he power point goes to 0(or is just me)c-Voices are too quieta: how make him to hi-res? i just direct rip from the game...b: nope, because i duno how to code a drain power for a certain time so i temporary make time-based evolutionc: any suggestions?thanks for your feedback
to make him high res.put all his sprites on a sheet, then enlarge it by 2. then clean the sprites up 1 by1.there is another method but i'm lazy.
Dont make him high-res because im still to lazy to go get high res mugen and he is fine the way he is i played the crap out of that game when it came out and this reminds me of those days and MUGEN needed mor digimon
sigh...my computer is formatted...it will take longer time to complete....plus, im go to national service...T_T
not bad...(?)it take alot of work to do 3D char, you know. you shouldn't skip some frame to make it easy on you self it make he look laggy I have to say it more like 40% complete than 90%-sound need some fix up.-sprite need to redo with high res and alot more frame for every move to be add.-Palette of those Omegamon animation have to be redo it show alot of hole in animation frame.-coding need alot more work.but atleast it make me want to make one of this too (but I'll make the boss. screw the hero side hahaha )
^||Awesomness! XDAlso i love this char, its incredible cool, there is some frames skipped in attacks tho, i think that should be fixed in next update.Keep up good work!
I got him and played around in training and did 2 arcade matches here are bugs i found:-for one of war greymons attacks he goes back to agumon-when he jumps he goes back to agumon-his special goes up really to fast-one of his hyper moves the fusion one, what's the point of it?suggestions:-he looks great and all but amybe you could put all his forms in, then his special would be fine-try to work on anothe digimn character too and compare there results- maybe you could make him have, like a helper function to get some use out of other attack buttons, he couldsummon gabumon, or patamon to do an attackwell that's my review, peace