Update, Franqiho did the animation based on my sprite, then I updated it with some other details.Any feedback is appreciated.
The left (viever's right) arm and both legs look too flabby, especially on the joints (knees and elbow).I liked the hair movement a lot.
Thanks for your vote guys, but I remained undecided hahahah some spritesyes, i need to fix Samchay's legs and shorts.
You gotta think a bit more about your crouch frame's silhouette. It's important that an animation (or heck, even one drawing or sprite) communicates it's purpose and be as clear as it can possibly be, even if you reduce it to the most minute thing ever, whether you zoom out until it's tiny, or if it's completely colored in one tone. It becomes more important in pixel art and subsequently fighting games, where it needs to be made clear what's going on so you can make the right decision when it counts.Here's something very rough I did to illustrate what I mean:When I played around with the positioning of his arms and legs, it makes the pose more clearer and easier to understand.
God-Aztec said, August 09, 2020, 03:34:49 amI need to do it better :/ The problem I see is about his waist and upperbody, its clear you took the same as the standing one and his clothes look higher than usual. Gonna use spanish to give him my point because I think I can explain it better that way. Spoiler, click to toggle visibiltyLos calzones se ven muy arriba, y eso se ve raro porque la pose que tiene está muy agachada/pegada del stand, como si le faltara parte del tronco o torso, debes a mi ver cambiar un poco la parte de arriba del sprite, que se vea menos agachado o en su defecto lo que parece ser la mejor solución, esconder/bajar más sus calzones. Arreglando eso, irás notando otros detalles aue no te gusten mucho y cambiándolos.
hatter said, August 09, 2020, 04:09:19 amWoow, thanks a lot for the suggest, i gonna take for improve my sprites, i understand it's very strange if the sprite doesn't show his purpose and i really appreciate your advice.The problem was the original Sprite, really isn't the crouching sprite it belongs to "stand crouch", but it's very strage the proportion of zangief in his SFA set.(I resize the sprite)for that reason I decided to take the SF2's Sprites for do it better.NiO ErZeBeTh said, August 09, 2020, 02:56:55 pmThe problem I see is about his waist and upperbody, its clear you took the same as the standing one and his clothes look higher than usual. Spoiler, click to toggle visibiltyLos calzones se ven muy arriba, y eso se ve raro porque la pose que tiene está muy agachada/pegada del stand, como si le faltara parte del tronco o torso, debes a mi ver cambiar un poco la parte de arriba del sprite, que se vea menos agachado o en su defecto lo que parece ser la mejor solución, esconder/bajar más sus calzones. Arreglando eso, irás notando otros detalles aue no te gusten mucho y cambiándolos. Thanks Nio i understand, it's true, i think that the Underwear itsn't painting in for the right form. Really the underwear was hidden but was difficult for me draw the forearm because the sprite it's very strange in proportions.But well now i decided to use the SF2 sprites for do it, i think that look better.
Here's somewhat a try on doing kof style for the first time. hope it's alright somehow.for those didn't know she's from the obscure Shinobi 2 j2me Game. so here's the original source sprite
Pin said, November 23, 2020, 06:27:43 amHere's somewhat a try on doing kof style for the first time. hope it's alright somehow.for those didn't know she's from the obscure Shinobi 2 j2me Game. so here's the original source spriteGood work, Pin.
Hey Been a long time since I posted on here I've showed this before but I figure now would be a good time to show this.
My only "problem" is that I think he looks small, iirc he is really tall and probably will be a bit larger sprite.