Been a while since i did this, but currently working on this dude. CS'ing him further based on a CS by Daniel Matheus/Speedster. All in the title, this thread will keep track of this characters development. Akin to my previously released Black, Broly will use Explod Buffering, and i'll be implementing the feedback of Black to hopefully make Broly much more professional feeling. For those who are on the HDBZ Discord (invite here https://discord.gg/jukJeJn (https://discord.gg/jukJeJn)) you'd know i'd initially wanted to make Kid Buu, but that fell through. Regardless of that, was gonna implement a Stage Lighting feature for him, so depending on what stage you're on, Broly will be affected by it
Please feel free to leave any suggestions, i'll see what i can do about them. References you'd like to see, move ideas, etc etc
Examples
Spoiler, click to toggle visibilty
(https://media.discordapp.net/attachments/560287309224869898/601997185780809728/unknown.png)
Vid displayig WIP stun mechanic thing
https://streamable.com/ciggq (https://streamable.com/ciggq)
Example of CS (OUTDATED)
Spoiler, click to toggle visibilty
(https://media.discordapp.net/attachments/587805889331855470/621576582259277854/Idle.gif)
(https://media.discordapp.net/attachments/587805889331855470/621576583836073994/Idle2.gif)
(https://media.discordapp.net/attachments/587805889331855470/621576593932025877/walk.gif)
(https://media.discordapp.net/attachments/587805889331855470/621576589028622336/S.HK.gif)
(https://media.discordapp.net/attachments/587805889331855470/621576585039839242/introting.gif)
BUMP!!!!
Broly is the opposite of dead! Thanks to Hyper Battles, he's been kitted out with a badass new CS, one far more complex than i ever fathomed! Cheers dude!
(https://media.discordapp.net/attachments/562147456452657162/653495993689440286/WIP_Final_CS_Updated_3.png)
I'm going to wait a bit to officially announce a template, as i'd like to include any additional stuff first (FX, other characters, stuff like that) but it's good to note that this CS has been completely applied to all the appropriate sprites, so it's a matter of finalisation at this point
In the meantime, here are some possibilities with this new CS
Spoiler, click to toggle visibilty
(https://media.discordapp.net/attachments/562147456452657162/653531305824485376/HB-KaleZ2BarkerSpritePalette.png)
(If the gods are good, hopefully the closest Kale will ever get to being playable lol)
(https://media.discordapp.net/attachments/562147456452657162/653531307724242965/HB-LordSlug.png)
Lord Slug
(https://media.discordapp.net/attachments/562147456452657162/653531309154500608/HB-PrideTrooper.png)
Pride Trooper
(https://media.discordapp.net/attachments/587805889331855470/655406801994514473/Yoshin_-_HBDBSuper_Broly_Edit.png)
DragonBall Super: Broly
(https://media.discordapp.net/attachments/587805889331855470/655408790446800918/Yoshin_-_Extreme_Butoden.png)
Extreme Butoden
Secondly, progress on the programming side is going well. All his grounded normals are done, with special properties depending on certain factors. Spoiler for anyone interested in the nitty gritty. Slightly older screenshots, but the point is made
Spoiler, click to toggle visibilty
Standing Light punch, as shown before, causes a stun state. It's been refined since the vid, but the principle is the same. ST.HP also has this property. A limiter has been put in place to prevent infinites
CR.HP takes hints from Beowulf from Skullgirls. His ST.HK for example deals more hitstun if the opponent isn't already in it. Broly does something similar, but instead he causes a wallbounce, and the move itself does more damage.
(https://pbs.twimg.com/media/ELWe9ifWwAAXIp_?format=png&name=small)
ST.HK causes a ground bounce on an opponent in the air. Useful for both juggles and as an anti air as the move ins invincible to strikes from the air, rewarding a hard read as well as giving Broly a defensive option against faster characters
(https://pbs.twimg.com/media/ELWe9iRX0AEQhTe?format=png&name=small)
CR.MK is Brolys Launcher, causing the opponent to spin in the air, exactly like Piccolos CR.HK
(https://pbs.twimg.com/media/ELWe9ifW4AA2ajF?format=png&name=small)
Regardless, he is at bare minimum an appropriate punching bag at the moment, being compatible with every HDBZ Mechanic/gethit, bar Cursed and Midnight Bliss. Open to suggestions. He is still far from done, so if anyone has any contributions or ideas, feel more than free to contribute. All the best whatever the case