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Blake Belladonna 2.8b (Read 87274 times)

Started by k6666orochi, September 21, 2018, 12:38:51 am
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Re: Blake Belladonna 1.6 released!!!
#61  January 12, 2019, 06:19:08 pm
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Can't wait for the next updates. Good work so far bro. :)
Re: Blake Belladonna 1.6 released!!!
#62  January 13, 2019, 03:22:42 am
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[youtube]https://www.youtube.com/watch?v=3_IrDKZXUB4[/youtube]

Can't wait for the next updates. Good work so far bro. :)
thanks for the video I saw some mistakes that I have to correct something that did not happen to me when I use it in my mugen
PS: when I finish with Weiss I will release an update for Blake

fixed an error in Blake's astral heat had that causes the opponent can recovery in frame 42 of the animation 3951
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Last Edit: January 13, 2019, 08:03:45 pm by k6666orochi
Re: Blake Belladonna 1.6 released!!!
#63  January 17, 2019, 08:27:23 pm
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a new update for the clones of Blake now the way they work is the same as in the game just missing add the effect the stone clone when it is destroyed and change the effect of the explosion of the fire
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Re: Blake Belladonna 2.0 released
#64  February 18, 2019, 03:01:40 am
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updated the first post
Blake is now in the version 2.0 and also add a patch that I made to change the voice to Japanese
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Re: Blake Belladonna 2.0 released
#65  February 18, 2019, 06:25:48 pm
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is there an A.I patch for this update?
Re: Blake Belladonna 2.0 released
#66  February 18, 2019, 09:25:02 pm
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Re: Blake Belladonna 2.2
#67  April 30, 2019, 06:47:33 am
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new update v2.2 in the first post
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Re: Blake Belladonna 2.2
#68  April 30, 2019, 07:12:29 am
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A massive improvement. From everything from her SFX to her combo's.

There's only 1 small issue that has been like 90% fixed, and that's her aerial B.

It used to be that in her full A combo where the enemy gets launched, her B never connected, now it does 99% of the time.

However, her new dash B combo makes her aerial B never connect. Here's an example:


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Re: Blake Belladonna 2.2
#69  April 30, 2019, 12:12:46 pm
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Here's my feedback on the new version:

-Untouchable Beauty and the first hit of Ferocious Beast has no hitspark if it hits.
-For the stone clone hitting the ground, I was thinking of a heavy landing sound effect, ground effects and envshake for the impact as it currently feels light.
-The sliding effect after a run is misaligned and still aligned to Yang's foot.
-During her A command normals, you can perform a short run and the sliding effect appears misaligned on the upper left side.
-Her fire clone has a frame of shadow before exploding (Noticable on stages with floors that have reflections).

And these errors from the previous updates still have not been fixed:
-Performing a forward grab on the P2 side has sprites of Blake instead of the effect of the same grab on P1 side.
-The shadow clone has a shadow on stages with reflected floors when it disappears (The fire clone also has this issue when it's hit).
-The smoke effect of the shadow clone is misaligned and appears on the upper left corner instead of where the clone is.
-The fire clone has no explosion effect when it disappears nor when it's hit.
-There is no hit sound when the opponent hits the clones.
-Cat Scratch has no effects when performed.
The regular portrait does not fit the 120x140 ratio.
To explain the first one, here's an image:

By looking near the lifebar, you can see that there are Blake sprites appearing for no reason instead of the usual effect used on P1 side. That's not suppose to happen.

Do some of the issues not being fixed have anything to do with being on 1.0? OHMSBY's characters were always 1.0 and never had aesthetic issues. If you used his Yang as a base, I'm pretty sure it shouldn't apply to your Blake or Weiss.
I will still do detail and aesthetic feedback for the rest.
Re: Blake Belladonna 2.2
#70  April 30, 2019, 07:01:16 pm
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Here's my feedback on the new version:

-Untouchable Beauty and the first hit of Ferocious Beast has no hitspark if it hits.
-For the stone clone hitting the ground, I was thinking of a heavy landing sound effect, ground effects and envshake for the impact as it currently feels light.
-The sliding effect after a run is misaligned and still aligned to Yang's foot.
-During her A command normals, you can perform a short run and the sliding effect appears misaligned on the upper left side.
-Her fire clone has a frame of shadow before exploding (Noticable on stages with floors that have reflections).

And these errors from the previous updates still have not been fixed:
-Performing a forward grab on the P2 side has sprites of Blake instead of the effect of the same grab on P1 side.
-The shadow clone has a shadow on stages with reflected floors when it disappears (The fire clone also has this issue when it's hit).
-The smoke effect of the shadow clone is misaligned and appears on the upper left corner instead of where the clone is.
-The fire clone has no explosion effect when it disappears nor when it's hit.
-There is no hit sound when the opponent hits the clones.
-Cat Scratch has no effects when performed.
The regular portrait does not fit the 120x140 ratio.
To explain the first one, here's an image:

By looking near the lifebar, you can see that there are Blake sprites appearing for no reason instead of the usual effect used on P1 side. That's not suppose to happen.

Do some of the issues not being fixed have anything to do with being on 1.0? OHMSBY's characters were always 1.0 and never had aesthetic issues. If you used his Yang as a base, I'm pretty sure it shouldn't apply to your Blake or Weiss.
thanks for the feedback
many of those errors I had corrected them before but when I wanted to adapt the AI to the new version for some reason I had many problems so weird things, I am correcting those problems, some explods are out of place because in mugen 1.0 apparently when one bindtime = 0 does not appear near the character

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Re: Blake Belladonna 2.2
#71  April 30, 2019, 07:37:22 pm
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many of those errors I had corrected them before but when I wanted to adapt the AI to the new version for some reason I had many problems so weird things, I am correcting those problems, some explods are out of place because in mugen 1.0 apparently when one bindtime = 0 does not appear near the character

In 1.0, you have to use bindtime = 1 instead to get the same effect.

Re: Blake Belladonna 2.3
#72  April 30, 2019, 08:36:29 pm
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new update v2.3
in the first post
All the graphic errors that the char in mugen 1.0 had with the explods that were out of place were corrected.
The fire clone no longer makes a shadow / reflection on the ground when it is hit.
The attack with the B button in the air is now not so difficult to connect in combos.
Collision boxes have been added so you will not be invincible when making an attack with button A when running.
The stone clone now has "weight" when it falls on the ground.
The portrait 9000,1 now has the correct size 120x140.
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Re: Blake Belladonna 2.3
#73  May 05, 2019, 04:00:43 am
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Hey anyone know an anti-air move assist for Blake for unotag
Re: Blake Belladonna 2.3
#74  May 05, 2019, 04:19:47 am
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Re: Blake Belladonna 2.3
#75  August 24, 2019, 08:36:32 pm
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new update coming soon
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Re: Blake Belladonna 2.3
#76  August 24, 2019, 08:38:39 pm
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Re: Blake Belladonna 2.3
#77  August 25, 2019, 12:20:41 am
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I'm glad she still got an update~
Re: Blake Belladonna 2.5
#78  September 04, 2019, 05:54:00 am
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new update 2.5 in the first post
I tried to add the new gameplay of OHMSBY, the system worked but had some very rare bugs and the AI was activated
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Re: Blake Belladonna 2.5
#79  September 05, 2019, 03:58:33 pm
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the system worked but had some very rare bugs and the AI was activated

I found one of these. With AI, when Blake have 20%/30% of life, she's just dissapears.
NOTE: Tested Blake's AI against GGXX's Muteki chars.
Last Edit: September 05, 2019, 04:02:18 pm by 【MFG】gui0007
Re: Blake Belladonna 2.5
#80  September 05, 2019, 11:56:57 pm
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Awesome work!! Good luck bro!!
Here we go!!