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Project Catch 'Em All (Read 778322 times)

Started by Ryon, September 12, 2013, 02:52:20 am
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Re: Project Catch 'Em All
#141  September 22, 2013, 05:54:41 pm
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Wow! Nice progress i like the new select screen, looks more pokemon :P what is the actual limit for characters?

Thanks, the visual limit is 96. However, there can be any number of characters off screen.

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Re: Project Catch 'Em All
#142  September 22, 2013, 06:08:42 pm
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Great select screen there man. Do you guys plan to order the pokemons by their numbers? Of course you don't exactly use all of them but, you can still give them the order that's included in the pokedex wich is listed in the games. İ like the results alot. Hitmontop is also a great choice to include.
Re: Project Catch 'Em All
#143  September 22, 2013, 06:11:32 pm
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Great select screen there man. Do you guys plan to order the pokemons by their numbers? Of course you don't exactly use all of them but, you can still give them the order that's included in the pokedex wich is listed in the games. İ like the results alot. Hitmontop is also a great choice to include.

Thanks)) We weren't planning on it, but it's a simple enough change. They're ordered chronologically by when we made them, I guess. :P
Believe it or not, Hitmontop is done. I'm moving on to Lugia now. He's long overdue and will be the boss for this update.

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Re: Project Catch 'Em All
#144  September 22, 2013, 08:20:13 pm
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Lugia :swoon:
And what happens with Mewtwo? Will he be playable?

Re: Project Catch 'Em All
#145  September 22, 2013, 08:23:01 pm
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Lugia :swoon:
And what happens with Mewtwo? Will he be playable?

Nope, he remains a boss. If you wanna move him to the select-able rows, there's nothing stopping you. :P By default, he won't be, though.

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Re: Project Catch 'Em All
#146  September 22, 2013, 08:32:47 pm
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So he'll be Sub-Boss or there will be a random thing to fight either him or Lugia?

Re: Project Catch 'Em All
#147  September 22, 2013, 08:35:13 pm
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So he'll be Sub-Boss or there will be a random thing to fight either him or Lugia?

I guess so, yeah. There's no way to have a situation come up where it's either one or the other. Both would show up eventually.

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Re: Project Catch 'Em All
#148  September 22, 2013, 10:54:30 pm
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Hi, heres the pokemon i decided to work with :)
Got his stance  and his get hit ready


Some ideas for his moveset:

Pay Day- I think this one is mandatory, could be his main projectile move, the coins could fly in several directions like in his Smash bros brawl apparition.

Feint-  Low damage attack, but ignores defensive moves, it could be similar as Quilava´s Fast attack in terms of speed and recovery.

Night Slash- nice damage and fast performance, slower recovery

Hone Claws- The next attack after this one will be stronger

What do you think guys?
Re: Project Catch 'Em All
#149  September 22, 2013, 11:04:57 pm
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Hmm, this is awkward... We posted this on Mugen Free For All as well. There, a user named MugoUrth chose to do Meowth as well. That's 100% my fault for not mentioning early. I apologize. Well, we can go about this in two ways:

1.) You continue to make your Meowth and we just pick the better of the two. (I'd rather not do this to the other user.)
2.) You pick a different character to make.

I like his move set. MugoUrth's is very similar, but he's got something different than Hone Claws. I like his stance too.

Again, sorry for that. To avoid any more confusion like this, I'll list out who's made/being made:

The first 7:
Blastoise
Electrode
Quilava
Mewtwo
Skarmory
Sandslash

The next 7 (to be release in the update):
Pikachu
Venusaur
Hitmontop
Lugia
Ryhorn
Beedrill
??? - Ryon hasn't decided what his next one will be yet.

User contributions:
Meowth - MugoUrth from MFFA (still WIP).
Lickitung - I think someone in this thread said they wanted to make him.

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Re: Project Catch 'Em All
#150  September 22, 2013, 11:17:17 pm
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No problem, i dont want to start a competition or something like that, so ill post all sprites i did, so MugoUrth can use them if he wants :)



Ill try to pick another pokemon, I love first generations too but i think it could be nice to have more variety, so ill try to choose one from the latest Gens.
Re: Project Catch 'Em All
#151  September 22, 2013, 11:23:03 pm
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No problem, i dont want to start a competition or something like that, so ill post all sprites i did, so MugoUrth can use them if he wants :)



Ill try to pick another pokemon, I love first generations too but i think it could be nice to have more variety, so ill try to choose one from the latest Gens.

Ok, thanks for your understanding. :) You've assembled those from the parts on the sheet? Or they were already on the sheet? I'm guessing the former, but if that's true, well done. :) Thanks a lot. I'll be sending those to him shortly.

Try to pick something more unique in terms of types as well. While the currently released system doesn't have type effectiveness at all, the currently unreleased system does, and it's working very well. :) I was thinking of releasing the new common1.cns and updated Developer Reference to match, but the currently released characters don't have their types and aren't updated at all, so it wouldn't affect anything unless you (generally speaking) were making a character.

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Re: Project Catch 'Em All
#152  September 23, 2013, 12:02:44 am
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Nice, this update comes with a lot of new things, I'll try to get some free time and collab with some things. Nice updates, I'll be waiting the second release :D
<- Foros Mugen en español. And also English forums.
Re: Project Catch 'Em All
#153  September 23, 2013, 01:29:17 am
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Well heres my change of plans :3



I love this little fellow design
Consider that as a winpose i guess XD
Re: Project Catch 'Em All
#154  September 23, 2013, 01:32:42 am
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Well heres my change of plans :3



I love this little fellow design
Consider that as a winpose i guess XD

Croagunk ah? Interesting
That is a really unique pokemon, but why not his evolution Toxicroak?
Just sayin'

Re: Project Catch 'Em All
#155  September 23, 2013, 01:46:35 am
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Well heres my change of plans :3



I love this little fellow design
Consider that as a winpose i guess XD

Ooh, nice choice. You'll be able to update him with moves that cause Poison status as well. (In the next update).

Quote
Croagunk ah? Interesting
That is a really unique pokemon, but why not his evolution Toxicroak?
Just sayin'
There aren't any sprites made for Toxicroak.

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Re: Project Catch 'Em All
#156  September 23, 2013, 02:04:45 am
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Oh damn! Sorry

Re: Project Catch 'Em All
#157  September 23, 2013, 01:53:28 pm
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and my next pokemon is Clefable.
Re: Project Catch 'Em All
#158  September 23, 2013, 02:19:42 pm
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Nice, our first Normal type. :) I'm gonna make sure you don't skimp out on Metronome. >:)

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Re: Project Catch 'Em All
#159  September 23, 2013, 07:35:51 pm
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Great selections there You Guys. The Game is getting better and better. Daeron's choice is Awesome aswell.

Alexei, are You planning to give Lugia a shinny apperiance? Think about a DBZ Character wich has an aura around.
Last Edit: September 23, 2013, 07:38:52 pm by Omega
Re: Project Catch 'Em All
#160  September 23, 2013, 09:54:16 pm
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Stance ready:




Ideas for moves:


Poison Jab- His signature move, it has a low chance of poisoning.

Venoshock- Projectile move with average damage, damage increases if enemy is poisoned by Poison Jab or Poisong sting. (it doubles damage in the games, being the most powerfull poison move, but it may be to powerfull here i dunno)

Pursuit- Increased damage if the enemy his attacked while he is returning to his position

Poisong sting- Multy hit projectile, low damage but highter poisoning rate than Poison Jab

What do you think guys? I ask this to decide wich attacks to sprite :)
To much poison attacks maybe