Okay, QuickFist has sent me his Jolteon today, and I'm already almost finished with Jolteon.
There is only one thing: I think I have screwed up the accuracy of Zap Cannon:
[State 520, Set ATB]
type = Null
trigger1 = !time
trigger1 = var(14):=random<500
[State VelSet];Palette Changes
type = VelSet
triggerall = root,var(10) >= 1
trigger1 = time = 1
x = 14
y = ifelse(enemy,pos y <=-100,-5,0)
[State VelSet];No Palette Changes
type = VelSet
triggerall = root,var(10) <= 0
triggerall = var(14) = 1
trigger1 = time = 1
x = 14
y = ifelse(enemy,pos y <=-100,-5,0)
[State VelSet];No Palette Changes
type = VelSet
triggerall = root,var(10) <= 0
triggerall = var(14) = 0
trigger1 = time = 1
x = 14
y = ifelse(enemy,pos y <=-100,-2,-7)
That was me trying to imitate the 50 points of accuracy, which Zap Cannon has, but Zap Cannon misses way too fucking much...
Combine that with the fact that Jolteon gets defeated by almost every other POKéMON and even by Water-type POKéMON, I'm now thinking about dropping the accuracy recreation in Zap Cannon completely...