@TxPot, would you be on board for something like this?
I don't mind this. My team would be Steelix at the front, and Honchkrow at the back. I could list a pokemon as a bounty, and the winner could have the pokemon released ahead of the usual engine updates.
Also, here are my planned POKéMON for my next wave:
*Togetic (an old WIP of mine)
*Ampharos
*Lucario
*Rotom
*???
*???
*???
*???
Yup, 8 POKéMON again, although I still haven't decided on the last 4. Any suggestions?
You haven't done Eevee yet, unless you're scrapping him.
If we can get some dragon types that'll be cool
Dratini, Bagon, Shelgon, and Gible are the only Dragon type (Primary Type) that exists in JoshR's sprites. There's also not a single Flying type that exists, unless someone decides that Fan-Rotom should be pure Flying.
Okay seeing as how I've actually started following this project more closely thanks to Traweezie's streams allow me to throw in my feedback.
- Simul mode has alot of bugs. Lifebars overlap (you can't see your partner's sometimes), certain abilities don't work (ie: Water Absorb), weather conditions not affecting teammates (ie: Charizard's Sunny Day & Venusaur's Solarbeam), among other things.
- Critical Hits, I feel, happen way too often and can literally make or break a match. Best example is Hitmonlee; if he scores a Critical Hit with High Jump Kick, its literally game over for a large majority of the cast. Imo, this should be reduced to the source game's base critical rate of 6.25%, and possibly even reduce the critical damage down to 50% to match the mechanics used in gen 6.
- Certain types being affected by status conditions that they shouldn't be (ie: Fire types being Burned, Electric types being Paralyzed, Grass types being affected by Leech Seed, etc)
- Character balance issues. For a boss character, Mewtwo seems really underpowered, as compared to Steelix and possibly even Charizard, who feel really OP in comparison. There's also the aforementioned Hitmonlee, and even Pikachu is guilty of this as well to a certain extent (Paralysis making them unable to move 100% of the time for two turns seems kind of silly)
- Lack of dual-typing, though I'm going to assume that this is system related. Still, theoretically dual types shouldn't be too difficult to implement and would add a bit more variety.
- Lack of type immunities. I mean, its already possible with Water Absorb, so I don't think it would be too game breaking.
Also expect me to contribute to this once I get a better understanding of the underlying system and code.
1. I am working on a reduced lifebar version for Simul only. It won't happen for a while though. As for everything else, it's explained by the code handling: If the opponent is playing in Simul, the first pokemon out of the two will determine the whole team's type, abilities, and what moves will work on them. For example, Surf will be super-effective against Sandslash and Blastoise because Sandslash is the first Pokemon out.
2. If the A.I is using the pokemon, they get a +2 (or 25% chance) to the critical levels, to replicate the cheapness of Battle Tower and other forms of hax. This can be up for debate, but I can reduce the critical damage though.
3. This would be easy to add using custom states and a small amount of code, but given the fact that certain Pokemon wouldn't benefit from something resisting a status as they're too weak to attack normally, I say it's up for debate. Leech seed is a lost cause, though.
4. There's only a few things I can do for this, which is to give notorious Pokemon their lowest attacking stat out of the two. This would balance Hitmonlee out, but may be subjected to criticism.
5. Dual typing is one thing I would object to, as it would make certain pokemon stronger and others weaker. Imagine poor Magcargo being one-shotted by Surf or Earthquake.
6. Alexei objected to this long ago, but then told me we could try to make this work. For now, I would suggest having a higher resistance to something that should be immune to it, like damage set to 25% of original with Ghost VS Normal.
For some incentive on what pokemon to create, here is the original list for all pokemon that have a primary type, updated to use Trinitronity's creations:
*TOTAL CHARACTERS*
Spoiler, click to toggle visibilty
Normal: 4 (Blissey, Meowth, Snorlax, Jigglepuff)
Fire: 4 (Charizard, Flareon, Magcargo, Quilava)
Fighting: 3 (Hitmonlee, Hitmonchan, Hitmontop)
Water: 4 (Blastoise, Lapras, *Squirtle*, Vaporeon)
Flying: 0 ()
Grass: 3 (Bellossom, Venusaur, Leafeon)
Poison: 1 (Croagunk)
Electric: 4 (Electrode, Jolteon, Pachirisu, Pikachu)
Ground: 2 (Marowak, Sandslash)
Psychic: 4 (Espeon, Lugia, Mewtwo, Mr.Mime)
Rock: 2 (Omastar, Rhyhorn)
Ice: 1 (Glaceon)
Bug: 4 (Beedrill, Scyther, Shedinja, Shuckle)
Dragon: 0 ()
Ghost: 1 (Mismagius)
Dark: 3 (Darkrai, Honchkrow, Umbreon)
Steel: 2 (Skarmory, Steelix)
Fairy: 1 (*Clefable*)
Type-Changing: 1 (Castform)
NOTE: Clefable needs to be changed to the Fairy type, and Squirtle is essentially a sprite-swap on an older version of Blastoise so he doesn't have the new code to recognise strengths or weaknesses against any pokemon.
Total = 44 pokemon (3 Legendaries)
As for pokemon claiming, I will do the types that are lacking in pokemon. That is Crobat, Granbull, Froslass, Dugtrio, and Gengar. If anyone objects, I will scrap them.