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Gunvolt released 2.5 (Read 31789 times)

Started by k6666orochi, April 01, 2019, 07:16:40 AM
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Re: Gunvolt released 2.4
#41  April 07, 2020, 03:09:39 AM
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Then what about this?
Open Helpers.cns, [Statedef 1360],

[State -3, Marker]
type = parentvaradd
triggerall = IsHelper(1350)||IsHelper(1351)||IsHelper(1380)
triggerall = parent,var(47) < 4
trigger1= movehit
var(47) = 1+2*(IsHelper(1380))
persistent = 0
ignorehitpause = 1

[State -3, Marker]
type = parentvarset
triggerall = IsHelper(1350)||IsHelper(1351)||IsHelper(1380)
trigger1= movehit
fvar(14) = 900
persistent = 0
ignorehitpause = 1

This description,

[State -3, Marker]
type = parentvaradd
triggerall = IsHelper(1350)||IsHelper(1351)||IsHelper(1380)
triggerall = parent,var(47) < 4
trigger1= movehit&&numtarget
var(47) = 1+2*(IsHelper(1380))
persistent = 0
ignorehitpause = 1

[State -3, Marker]
type = parentvarset
triggerall = IsHelper(1350)||IsHelper(1351)||IsHelper(1380)
trigger1= movehit&&numtarget
fvar(14) = 900
persistent = 0
ignorehitpause = 1

Please change it to
However, this description cannot be used when the enemy helper becomes MoveType = H. (HitOverRide is OK if the MoveType of the destination is not H.)

Also, the above problems occurred before the change.
now it is much better thanks :)
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Re: Gunvolt released 2.4
#42  April 09, 2020, 12:16:14 PM
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Hello K6666orochi ! I wanted to help you on the Gunvolt lock circle and I did something like that, I hope it will help you!
Link of the updated files : https://www.mediafire.com/download/4lquy9rletw21jd
Link of the overview : https://streamable.com/o80g04

And, in the updated files, I changed somes sprites so create a backup before replacing it if you have an error or a bug! See Ya!! ;)
Don't forget to leave a bug reports if you see a bug!
Here we go!!
Last Edit: April 09, 2020, 02:39:03 PM by Chris Parker(CH)
Re: Gunvolt released 2.5
#43  April 11, 2020, 04:15:55 AM
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Hello K6666orochi ! I wanted to help you on the Gunvolt lock circle and I did something like that, I hope it will help you!
Link of the updated files : https://www.mediafire.com/download/4lquy9rletw21jd
Link of the overview : https://streamable.com/o80g04

And, in the updated files, I changed somes sprites so create a backup before replacing it if you have an error or a bug! See Ya!! ;)
Don't forget to leave a bug reports if you see a bug!
thanks, now the effect is much better
New update v2.5 in the first post
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Re: Gunvolt released 2.5
#44  April 11, 2020, 05:04:40 AM
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I found a major bug on this update:
-If the opponent physically hits or uses a projectile on Gunvolt while he is doing Lightning Sphere, a clone of him appears.


The previous update didn't have this issue, so I don't understand why did it break suddenly. I know you said you only program the characters, but don't you test before releasing them? I think the improved Lightning Sphere did much worse than good.

And some more feedback I didn't notice earlier:
-The moves I mentioned previously still don't have the counter messages.
-I realized that Spark Calibur can't destroy projectiles, which can make Gunvolt wide open when he uses it (It goes right through and can hit him).
-For some reason, all 3 Shots and Dragonsphere can't destroy Training's projectiles when they make contact with each other (Yet he can destroy his own).

And, in the updated files, I changed somes sprites so create a backup before replacing it if you have an error or a bug! See Ya!! ;)
Don't forget to leave a bug reports if you see a bug!
I happen to find a aesthetic bug, the lock circle doesn't fade away on 1.0. Since you're using 1.1, this bug mostly applies to that version only.
Last Edit: April 11, 2020, 05:11:11 AM by SolidZone 26
Re: Gunvolt released 2.5
#45  April 11, 2020, 08:00:06 PM
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I see now... I will trying to fix it! Thanks you very much for the bug reports SolidZone 26! :)
Here we go!!
Last Edit: April 11, 2020, 08:03:14 PM by Chris Parker(CH)
Re: Gunvolt released 2.5
#46  April 11, 2020, 11:52:00 PM
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How to fix some bugs.
First, although the lock circle is not transparent in 1.0, the transparent display of Air is disabled while using AngleDraw, so add trans to [Statedef 6900] and [Statedef 69010], or I think that it will be fixed if you delete all AngleDraw of [Statedef 6900] and [Statedef 69010].
Next, it is a bug of Lightning Sphere. I think that it will be fixed by adding hitoverride to [Statedef 3010] or deleting all Clsn2 of anim63001.
Next, counter messages can be fixed by adding a counter indicator description to the state of the attack helper.

Also, [statedef -2] has a selfstate, which should be deleted because it may hinder the opponent's performance.
Also, according to the description of the current Burst, although it is grace 0F, it can be evaded before the damage processing is performed, so it was not activated at time = 0 in the 5000, 5010, 5020, 5070 states Would be better.
Re: Gunvolt released 2.5
#47  April 16, 2020, 05:00:15 AM
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Hello.
I have created a patch for your Gunvolt today.
In addition to fixing some bugs, we are also adjusting Burst.
For usage, overwrite all data except read me.

Download it here.

https://ux.getuploader.com/mugennico/

The file name is "GV_Patch.zip".

Please let me know if you still have bugs.
Re: Gunvolt released 2.5
#48  April 16, 2020, 11:37:45 PM
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    • Argentina
Hello.
I have created a patch for your Gunvolt today.
In addition to fixing some bugs, we are also adjusting Burst.
For usage, overwrite all data except read me.

Download it here.

https://ux.getuploader.com/mugennico/

The file name is "GV_Patch.zip".

Please let me know if you still have bugs.
thanks it works very well and I tested it also in mugen 1.0 at the moment I did not see anything strange I get a small error in which if they hit gunvolt at the moment in which it makes the lightning attack the mark does not disappear
https://youtu.be/4pW_T2_yvV4?t=220
Spoiler, click to toggle visibilty
Re: Gunvolt released 2.5
#49  April 18, 2020, 11:57:47 PM
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    • Japan
Hello.
I have created a patch for your Gunvolt today.
In addition to fixing some bugs, we are also adjusting Burst.
For usage, overwrite all data except read me.

Download it here.

https://ux.getuploader.com/mugennico/

The file name is "GV_Patch.zip".

Please let me know if you still have bugs.
thanks it works very well and I tested it also in mugen 1.0 at the moment I did not see anything strange I get a small error in which if they hit gunvolt at the moment in which it makes the lightning attack the mark does not disappear
https://youtu.be/4pW_T2_yvV4?t=220


OK, I've re-patched the patch I fixed today.
Please download from the above URL.