The Mugen Fighters Guild
M.U.G.E.N Central => Your Releases, 1.0+ => Edits & Addons 1.0+ => Topic started by: yudhiyou on April 13, 2017, 03:29:39 pm
-
(https://imagizer.imageshack.com/v2/xq90/924/GzcZ3J.png) (https://imageshack.com/i/poGzcZ3Jp)
(https://imagizer.imageshack.com/v2/xq90/924/mDj7Y3.png) (https://imageshack.com/i/pomDj7Y3p)
(https://i.imgur.com/RGyRYFY.png)
(https://i.imgur.com/QnddGIV.png)
(https://i.imgur.com/i1cO1q9.png)
This is full game from editing cvs characters to be played as pure Street Fighter gameplay system.
- All characters have been adjusted to have same exact gameplay system (no more groove select)
- Uniform throw input system: LP+LK
- Based on CVS P groove
- No more rolling, parry, air blocking, just defend, long jump, and small jump.
- All characters special command have modified to simplified and matched with updated original game
- Always recovery on wake up like Street Fighter V gameplay system
- Using Mugen Fighting Jam screenpack by Jesuszilla
- Arcade mode cpu match have been ordered based on cpu level and canon story
- Some character's bug have been fixed
- All characters have cpu AI
- Add missed air throw animation on all characters which have air throw ability
- Guard counter system by pressing Forward+MP+MK while blocking (require 1 bar super meter) on all characters
- All characters movelist is available at cvs_mugen_fighting_jam.txt file
- New EX special move on all characters
---------------------------------------------------------
SYSTEMS:
---------------------------------------------------------
Taunt Press Start.
Throw LP + LK (close)
Back Throw b + LP + LK (close)
Guard Counter f + MP + MK (while blocking) (require 1 level power gauge)
EX Moves require 1 level power gauge
SUPER Moves require 3 level power gauge
Backroll Get Up b (while getting up from knocked down)
Forward Dash f, f
Backward Dash b, b
Download link:
https://drive.google.com/file/d/1G3aSmUDbJvgJL7xmParI7ZyECLSMRsIk/view?usp=sharing
Update each files:
https://drive.google.com/drive/folders/18DM-JBVw_JXb1xKXuA_2WLQst1N5GhUp?usp=sharing
Special thanks to:
- Warusaki3, Jesuszilla, H', Gal129, Rei, Tjun, Bajanflash, IKEISLEGEND, GigaHertz, Mr. Piffy and other cvs characters maker for making great cvs chars conversion.
- DivineWolf, Varo Hades, Koldskool, and others for making great POTS characters.
- NeoGouki for making great nostalgic stages
- Zophar for its great collection of music stage.
-
Re-uploaded...
- Fix jump state
- Implement Reshade FXAA
-
I'm surprised to see someone did CvS compilation, consisting NOT of P.o.T.S. styled chars.
Well, thanks for uploading. I'll surely download it.
-
Cool project.....some of the characters have combo chaining still
-
Cool project.....some of the characters have combo chaining still
That can't be helped because it was intended by the original creator.
-
Reuploaded...
- Fix H' characters jump state
- Update Nakoruru command
-
Re-uploaded...
New character!!! Rose.
- Two supers move: aura soul spark and original combo (from A groove)
- Credit for the original creator 2
- Modified by me
- Super moves are still not perfect like Street Fighter Alpha games. Please can someone help for it?
- Throws move are still not good and don't have throw reject state yet. Please can someone help for it?
Enjoy! :)
-
Re-uploaded...
Update Rose's throws.
-
This is hands down one of my favorites. The only problem is that im running an onboard card. my specs are:
windows 10
intel mobile core 2 duo t6600
ddr3 4gbytes
my only problem is when the match starts the background is messed up. It shows the images of the movement history.
(http://i1102.photobucket.com/albums/g442/dnbvibes/screenshot_0mugen.png)
also some characters wont load up after the 'V.S. Screen' appears. I get this error:
BG error reading stages/SSF2THDR_Blanka_Stage.def
Clipboard tail:
Loading cns cvs_Cody.cns...OK
Loading cns Cvs2_system.cns...OK
Loading cns config.txt...OK
Loading cmd state entry cvs_Cody.cmd...OK
Loading common states common1.cns...OK
Loading sff Cvs_Cody.sff...OK
Loading anim Cvs_Cody.air...OK
Loading snd Cvs_Cody.snd...OK
Loading pals...(1,1)(1,2)(1,3)(1,4)(1,5)(1,6)(1,7)End of versus screen loop
Game loop deinit
(1,8)(1,9)(1,10)(1,11)(1,12)OK
SFF v1.01 palette hack engaged.
14075 expressions (3907 on trigger lines)
Character cvs_cody.def loaded OK
New char cvscody loaded into cache: (2/4 cached) Load time: 1220.000ms
Player cvshaohmaru_normal cache count reduced: 0
Player cvscody cache count reduced: 0
Gameflow 11
Loading match assets...
Loading stage...
Loading BG...
-
This is hands down one of my favorites. The only problem is that im running an onboard card. my specs are:
windows 10
intel mobile core 2 duo t6600
ddr3 4gbytes
my only problem is when the match starts the background is messed up. It shows the images of the movement history.
(http://i1102.photobucket.com/albums/g442/dnbvibes/screenshot_0mugen.png)
also some characters wont load up after the 'V.S. Screen' appears. I get this error:
BG error reading stages/SSF2THDR_Blanka_Stage.def
Clipboard tail:
Loading cns cvs_Cody.cns...OK
Loading cns Cvs2_system.cns...OK
Loading cns config.txt...OK
Loading cmd state entry cvs_Cody.cmd...OK
Loading common states common1.cns...OK
Loading sff Cvs_Cody.sff...OK
Loading anim Cvs_Cody.air...OK
Loading snd Cvs_Cody.snd...OK
Loading pals...(1,1)(1,2)(1,3)(1,4)(1,5)(1,6)(1,7)End of versus screen loop
Game loop deinit
(1,8)(1,9)(1,10)(1,11)(1,12)OK
SFF v1.01 palette hack engaged.
14075 expressions (3907 on trigger lines)
Character cvs_cody.def loaded OK
New char cvscody loaded into cache: (2/4 cached) Load time: 1220.000ms
Player cvshaohmaru_normal cache count reduced: 0
Player cvscody cache count reduced: 0
Gameflow 11
Loading match assets...
Loading stage...
Loading BG...
That's one hell of a afterimage
-
This is hands down one of my favorites. The only problem is that im running an onboard card. my specs are:
windows 10
intel mobile core 2 duo t6600
ddr3 4gbytes
my only problem is when the match starts the background is messed up. It shows the images of the movement history.
(http://i1102.photobucket.com/albums/g442/dnbvibes/screenshot_0mugen.png)
also some characters wont load up after the 'V.S. Screen' appears. I get this error:
BG error reading stages/SSF2THDR_Blanka_Stage.def
Clipboard tail:
Loading cns cvs_Cody.cns...OK
Loading cns Cvs2_system.cns...OK
Loading cns config.txt...OK
Loading cmd state entry cvs_Cody.cmd...OK
Loading common states common1.cns...OK
Loading sff Cvs_Cody.sff...OK
Loading anim Cvs_Cody.air...OK
Loading snd Cvs_Cody.snd...OK
Loading pals...(1,1)(1,2)(1,3)(1,4)(1,5)(1,6)(1,7)End of versus screen loop
Game loop deinit
(1,8)(1,9)(1,10)(1,11)(1,12)OK
SFF v1.01 palette hack engaged.
14075 expressions (3907 on trigger lines)
Character cvs_cody.def loaded OK
New char cvscody loaded into cache: (2/4 cached) Load time: 1220.000ms
Player cvshaohmaru_normal cache count reduced: 0
Player cvscody cache count reduced: 0
Gameflow 11
Loading match assets...
Loading stage...
Loading BG...
Looked like your card doesn't support reshade. Try to remove the reshade files on mugen folder and see the result.
Or another possibility is your card doesn't support opengl hardware render. If I see your specs, your card is intel hd which is not good for gaming.
Try to use another pc which have NVidia or Amd graphic card.
-
ok well i came to conclude that my onboard graphics card isn't enough for this screenpack. (i tried it on my desktop pc)
I would need a less intense screenpack on this laptop.
-
Re-uploaded...
- Update Rose's Aura Soul Spark super animation
- Fix Rose's low Soul Reflect absorb power from projectile
- Fix Rose' throw bug which cause p2 cannot be controlled
-
Re-uploaded...
- New character!!! Mr.Karate by Gigahertz (fixed and updated)
- Fix Urien's super Aegis Reflector velocity
-
4 October 2017 Re-uploaded...
- New character!!! Alex created by Jesuszilla
- Update input command and re-balance on all characters.
-
This is full game from editing cvs characters to be played as pure Street Fighter gameplay system.
- All characters have been adjusted to have same exact gameplay system (no more groove select)
- Uniform throw input system: LP+LK
- Based on CVS P groove
- No more rolling, parry, air blocking, just defend, long jump, and small jump.
- All characters special command have modified to simplified and matched with updated original game
- Using Mugen Fighting Jam screenpack by Jesuszilla
- Arcade mode cpu match have been ordered based on cpu level
- Some character's bug have been fixed
- And many other think I don't remember... :)
Nice concept! I will check it for sure!
-
Re-uploaded...
- Update fall recovery state to prevent attacking or attacked after being hit. Now the fall system is correctly based on Street Fighter gameplay and infinite juggle bug finally has been fixed.
- Fix all warusaki's characters stand up time after being knocked down.
- Update command input and damage on some characters.
-
Re-uploaded...
- Update AI for Robert, Takuma, Mr.Karate, Nakoruru, and J.Talbain.
-
Update AI for Cammy, King, Inggrid, Todo, Lilith, Rose, and The Dolls.
-
Update AI on all Warusaki's characters.
-
I'll give ya credit man, the original CvS system is now overshadowed by everyone's imitation of POTS' style. This is fun to play btw, one thing that bothers is the intro between Bison and Iori the position seems to be off. Also, would like to have Ken's Japanese sound again 'cause it's weird for him to be English and Violent Ken isn't. Anyway keep up the good work
-
I'll give ya credit man, the original CvS system is now overshadowed by everyone's imitation of POTS' style. This is fun to play btw, one thing that bothers is the intro between Bison and Iori the position seems to be off. Also, would like to have Ken's Japanese sound again 'cause it's weird for him to be English and Violent Ken isn't. Anyway keep up the good work
Thank you... :)
-
Update AI on Warusaki's characters.
-
Re-uploaded...
- Fix guard on Morrigan and Zero
- Add ending credits game created by Duracelleur
-
Re-uploaded...
- All characters have cpu AI now.
Have fun with the arcade mode! :)
-
Re-uploaded...
- Fix Balrog's turn punch AI.
- Update AI on Terry, Karin, Kyo, R.Mika, and Guy
-
Re-uploaded...
- Enable all Kuroko's special moves.
- Buff by adding nothitby on special move of R.Mika, Lilith, and Deejay.
- Update AI cpu.
-
Re-uploaded...
- Fix unblockable on Rose's aura soul spark super.
- Fix infinite juggle on Iori.
-
I need vote and suggestion from you, guys.
Should we need to enable the counter attack system on this game? Is Street Fighter gameplay need counter attack?
If the votes are "yes" then I will enable counter attack from cvs system. :)
-
Re-uploaded...
- Fix Decapre special moves AI
- Fix Iori, Mai, and Cody projectile AI
-
Re-uploaded...
- Fix Decapre special moves AI
- Fix Iori, Mai, and Cody projectile AI
this is really nice fan base edit project. but would be best to make your own Screen Pack with the characters your editing ?
-
this is really nice fan base edit project. but would be best to make your own Screen Pack with the characters your editing ?
Thank you... :)
-
Characters which have EX special move which require one bar super meter :
- Ryu and Evil Ryu : sakunatsu hadoken : qcf+2P
- King : double venom strike : qcf+2K
- Serious Mr.Karate : hao sokouken : qcf+2P
- Kuroko : power geyser : qcf+2P, hou soukoken : fhcf+P, hcb+2P : yoga inferno
-
New character Remy!!!
This Remy was originally created by Mr. Piffy. Then I fix some of the bug and add the cpu AI.
- fix blue cold kick's floating on hit bug
- add cpu AI
- matching the gameplay system
Other updates:
- update air throw AI on all dolls
-
Re-uploaded for new characters! Sean and Necro!!!
Originally created by Mr. Piffy, these characters were feels incomplete before. Then I update them.
- fix and update the special moves
- add cpu AI
- buff some weak moves
Enjoy!!! :)
-
Re-uploaded...
- Feilong: update jump strong kick animation
- Classic Robert: update special DP animation
- Orochi Iori: fix AI freeze bug
- Sean: fix wake up control time
-
thanks for the updates, balanced gameplay :)
-
Re-uploaded...
- fix and update the dolls movesets and AI
- fix time recovery on H' characters
- disable super jump on kyosuke AI
-
Guys, I need help for creating preview video for this because my pc specs can't handle for capturing game. :(
I will really appreciate for this. Thank you very much.
-
Re-uploaded...
- Fix Zero movelist and AI.
-
Re-uploaded...
- Fix bounce down state for Gal124/Rei's characters
- Fix and disable recovery state on Jesuszilla's characters
- Fix invalid AI state on Cody, Mai, and Sodom
- Add nothitby state for Cody's criminal upper
-
Reuploaded...
- Add invicibility on Cody's bad spray
- Update Necro's commands
-
Re-uploaded... New gameplay system!!!
- Always recovery on wake up like Street Fighter V gameplay system
Now it is more challenging playing againts cpu. No more spamming dp or sweep on wake up cpu anymore.
Other updates:
- Update Rose's soul drill and soul spark super animation
- Update Karin and R.Mika command input and special move invicibilty state
- Fix Deejay's rolling sobat AI
- Fix command input super move on Eagle, Sagat, and J.Talbain
-
Reuploaded...
- Add missed air throw animation on all characters which have air throw ability
- Add air throw ability on Rose
- Update recovery animation on Rose
-
Reuploaded...
- Fix Deejay and Balrog's jump AI. So their cpu AI can jump now.
- Add back Geese's original raging demon command input. So it can be executed by D,DF,F,D,DF+P or DB,F,D,B,DF+P now.
- Fix Rose's command special cancel
- Fix Rose's super aura soul spark sound
-
This is hands down one of my favorites. The only problem is that im running an onboard card. my specs are:
windows 10
intel mobile core 2 duo t6600
ddr3 4gbytes
my only problem is when the match starts the background is messed up. It shows the images of the movement history.
(http://i1102.photobucket.com/albums/g442/dnbvibes/screenshot_0mugen.png)
also some characters wont load up after the 'V.S. Screen' appears. I get this error:
BG error reading stages/SSF2THDR_Blanka_Stage.def
Clipboard tail:
Loading cns cvs_Cody.cns...OK
Loading cns Cvs2_system.cns...OK
Loading cns config.txt...OK
Loading cmd state entry cvs_Cody.cmd...OK
Loading common states common1.cns...OK
Loading sff Cvs_Cody.sff...OK
Loading anim Cvs_Cody.air...OK
Loading snd Cvs_Cody.snd...OK
Loading pals...(1,1)(1,2)(1,3)(1,4)(1,5)(1,6)(1,7)End of versus screen loop
Game loop deinit
(1,8)(1,9)(1,10)(1,11)(1,12)OK
SFF v1.01 palette hack engaged.
14075 expressions (3907 on trigger lines)
Character cvs_cody.def loaded OK
New char cvscody loaded into cache: (2/4 cached) Load time: 1220.000ms
Player cvshaohmaru_normal cache count reduced: 0
Player cvscody cache count reduced: 0
Gameflow 11
Loading match assets...
Loading stage...
Loading BG...
https://www.mediafire.com/file/yrf6gtka1t526zk/OpenGL+fix.7z
Put this in your mugen folder.You might face lag if your pc is too weak cause the cpu is rendering everything
-
Reuploaded... New stages!!!
- Add new classic Street Fighter II stages for Ryu, Guile, Chunli, E.Honda, Sagat, and Zangief.
- Add new stage for Vega.
- Add new stage for M.Bison.
-
Any change of SNK stages at some point?
-
Any change of SNK stages at some point?
Still finding a way how to match the hires stages for SNK part. Current hires SNK stages which are KOF XIII have 16:9 aspect ratio aren't matched with current Street Fighter stages. :(
-
Reuploaded...
- Fix vertical follow on M.Bison stage
- Update Poison whip command input
- Add new teleport special move on Silver
- Fix meter consumption on Silver's rush super move
-
Can you have an alternative link? I don't have access to Google Drive anymore. :(
-
Can you have an alternative link? I don't have access to Google Drive anymore. :(
I am sorry. There isn't for now. :(
-
If you really want to simplify all special moves how about ones with those horrible double 360 and HCF/B moves that are almost impossible to do with a keyboard? etc Zangief's Final Atomic Buster and Jill's one involving Nemesis, among others. Just a suggestion is all.
-
If you really want to simplify all special moves how about ones with those horrible double 360 and HCF/B moves that are almost impossible to do with a keyboard? etc Zangief's Final Atomic Buster and Jill's one involving Nemesis, among others. Just a suggestion is all.
Errr... that will erase the character originality beside it is still doable on gamepad or joystick. :)
I simplified the input command means the input direction doesn't need to be accurate like arcade input for example HCF is B, D, F instead of B, DB, D, DF, F and 360 circle is B, D, F, $U instead of B, DB, D, DF, F, DU, U, UB now.
-
If you really want to simplify all special moves how about ones with those horrible double 360 and HCF/B moves that are almost impossible to do with a keyboard? etc Zangief's Final Atomic Buster and Jill's one involving Nemesis, among others. Just a suggestion is all.
Errr... that will erase the character originality beside it is still doable on gamepad or joystick. :)
I simplified the input command means the input direction doesn't need to be accurate like arcade input for example HCF is B, D, F instead of B, DB, D, DF, F and 360 circle is B, D, F, $U instead of B, DB, D, DF, F, DU, U, UB now.
Ahhh yes I see now, that does help a bit at least. I'm unable to use a gamepad or joystick though but ah well.
-
Big update!!!
- Added new guard counter system by pressing Forward+MP+MK while blocking (require 1 bar super meter) on all characters
- Fix syntax error cns code on all characters
- Update consistency throw facing on all characters
- Update classic Robert's DP animation
- Add projectile flag on normal Kyo's rekka fire special move so it can destroy against projectile
-
Reuploaded...
- Fix guard counter bug on Hibiki, King, and Sakura.
- Fix bug on blocked Blanka's ball electric super.
-
Reuploaded...
- Update Rugal's and God Rugal full charged kaizer wave special move.
- Update Charlie's cpu sonic blitz super move.
-
My problems with the EX moves:
- The majority of them only do around the same amount of damage as the average Special Move.
- Kuroko's Power Geyser's 3rd Geyser doesn't hit the opponent.
Also now that I think about it, the HD Remix stages don't work well with the CVS sprites. Why not add stages from the original CVS games?
Stages from CVS1/Pro would be a nice addition.
I also think you should remove the Tech Bonus pop-up for when a fighter is getting up.
-
(http://)
My problems with the EX moves:
- The majority of them only do around the same amount of damage as the average Special Move.
- Kuroko's Power Geyser's 3rd Geyser doesn't hit the opponent.
Also now that I think about it, the HD Remix stages don't work well with the CVS sprites. Why not add stages from the original CVS games?
Stages from CVS1/Pro would be a nice addition.
Think the stages from CVS2 especially will lag on those without decently powered devices due to having mostly 3D models.
I know for sure because I'm using a notebook laptop (still had my PC at the time I gotten it) to play Mugen on these days and detailed stages causes slowdown.
-
My problems with the EX moves:
- The majority of them only do around the same amount of damage as the average Special Move.
- Kuroko's Power Geyser's 3rd Geyser doesn't hit the opponent.
Also now that I think about it, the HD Remix stages don't work well with the CVS sprites. Why not add stages from the original CVS games?
Stages from CVS1/Pro would be a nice addition.
- Not all characters have EX special moves. Only some of the characters have EX special move like Ryu, King, Serious Mr.Karate, and Kuroko and all of the EX special have special property and more of course more damage than normal special move. For example: fire hadoken, double venom strike, haou sokouken, triple power geyser, yoga inferno, etc.
- third geyser of Kuroko's power geyser will hit on corner. That is intended.
- Why I am not using CVS stages because it is intended to make pure Street Fighter and consistency gameplay system because they were created by one person which was Parse who created them. The problem with CVS stages is until now I haven't found any stages which are created by one person for consistency. Yes, I recognise that the detail is not matched with character's sprite.
Btw I will consider of your suggestion for using CVS stages on future update.
-
(http://)My problems with the EX moves:
- The majority of them only do around the same amount of damage as the average Special Move.
- Kuroko's Power Geyser's 3rd Geyser doesn't hit the opponent.
Also now that I think about it, the HD Remix stages don't work well with the CVS sprites. Why not add stages from the original CVS games?
Stages from CVS1/Pro would be a nice addition.
Think the stages from CVS2 especially will lag on those without decently powered devices due to having mostly 3D models.
I know for sure because I'm using a notebook laptop (still had my PC at the time I gotten it) to play Mugen on these days and detailed stages causes slowdown.
Yes, that was also the cause why I am not using CVS stages because some of them lags and created multiple different creators.
-
I also need your thoughts on the removing the Tech Bonus pop-up because I assume you missed my edit.
-
Reuploaded...
- New counter special grab attack for Todo! Command is HCB+K.
- Add destroy projectile property on Haohmaru, Hotaru, and Sieger special attack.
- Update command move for Haohmaru and Geese.
- Fix Rose's dizzy animation.
-
Reuploaded...
- Fix tech throw on Rose, T.Hawk, and Sean.
- Update cpu combo attack on Todo
- Add cpu pick-up knife on Cody
- Fix guarded KO animation on Rose
-
Do you plan to fix the clsns to be more accurate to CVS. Some of these characters have very shoddy clsn work. You can definitely tell when it's work by JZ or warusaki and when its not. There is a lack of consistency.
Also considering the size of this download, I suggest releasing patches rather than reuploading the whole thing with small fixes.
-
Do you plan to fix the clsns to be more accurate to CVS. Some of these characters have very shoddy clsn work. You can definitely tell when it's work by JZ or warusaki and when its not. There is a lack of consistency.
Also considering the size of this download, I suggest releasing patches rather than reuploading the whole thing with small fixes.
I really hope so can standardize the clns but I am not sure from where I can start because I am still lack of knowledge about it.
OK, I will include the patch on the next update.
-
I'm pretty sure there are lua scripts for a CVS2 hitbox viewer. From there you can actually just trace over them and align as necessary. Or you can approximate if you want.
For characters that aren't in the game, you'll have to do some approximation based on similar attacks from other characters and the general design philosophy behind the clsns. Remember that functionality trumps realism. You don't need boxes covering everything. The boxes just need to get the job the attack intends done, in a balanced manner.
-
Hey I'm just thinking it would be cool a capcom fighting jam version of my cvs takuma and then add him in the game. What do you think about?
-
Hey I'm just thinking it would be cool a capcom fighting jam version of my cvs takuma and then add him in the game. What do you think about?
I have tried your cvs Takuma but it still has bugs like can't jump over his opponent. That is why I am using Gigahertz's cvs Takuma.
-
You an use the sff only ( i just added midnight bliss sprites) and you will add the capcom fighting jam sparks, then it's clear that you should remake all the coding part and cns as well.
-
https://forums.shoryuken.com/t/cvs2-cfj-hitbox-viewer-data-tool-for-pcsx2-1-2-1-r5875/176539/6 ;)
-
So does it mean that I need to check and standardize all characters hitbox animation on air file, right?
Sorry guys, I am still blind on this clsn issue.
-
I also need your thoughts on the removing the Tech Bonus pop-up because I assume you missed my edit.
It would be interesting if you have another cvs character edit. I would be glad to see it.
-
I also need your thoughts on the removing the Tech Bonus pop-up because I assume you missed my edit.
It would be interesting if you have another cvs character edit. I would be glad to see it.
I mean't edit on my post. Sorry for any confusion.
-
So does it mean that I need to check and standardize all characters hitbox animation on air file, right?
Sorry guys, I am still blind on this clsn issue.
Yes, that would be ideal.
It would probably be easier to just check on the characters that were already in the game first. Warusaki and JZ imo did the best job of making their characters source accurate but the others probably need work. From what I saw, quite a few characters do.
Characters not in CVS2 like Zero definitely need work.
-
Reuploaded...
- Fix Todo's counter special move.
- Update cpu ai on J.Talbain, Balrog, and Deejay.
If you don't want to redownload entire files, there has been already patch update for it.
-
Reuploaded...
- Update and fix normal move on Necro, Sean, Remy, and Silver.
- Update Necro's snake fang and Sean's tacle special move to be blockable on low.
- Fix poweradd on Todo's counter special move
- Fix Necro's back throw facing.
If you don't want to redownload the main file, there is update patch for it.
* If you were missed the last update then you need to redownload the main file.
-
thanks for releasing patches
what do you mean by updating/fixing normals, vbtw?
-
thanks for releasing patches
what do you mean by updating/fixing normals, vbtw?
Matching normal attack hitdef like their origin game Street Fighter III 3rd Strike. For example Necro and Remy upper cut normal now will fall up the opponent like 3rd Strike. Necro's elbow attack now fall back the opponent like 3rd Strike. Necro crouching high punch now hit low.
-
Reuploaded...
- Fix Blanka's rolling ground super hitbox
- Update Sean's renbu kick special move velocity
- Update Remy's cold blue kick special move velocity
- Fix Sean's jump medium kick hitbox for cross up attack
- Fix target ground type on Necro's elbow normal attack hitdef
- Fix Necro's denjin storm special and super move hitdef damage and hitbox
- Fix Necro's snake fang special move damage
If you don't want to redownload the main file, there is update patch for it.
* If you were missed the last update then you need to redownload the main file.
-
request for the patch, please include the patch files in their respectively named character folder so we can extract the zip right into the chars folder and it will patch automatically
(rather than dragging and dropping these files individually. it would be a nice thing to do)
-
request for the patch, please include the patch files in their respectively named character folder so we can extract the zip right into the chars folder and it will patch automatically
(rather than dragging and dropping these files individually. it would be a nice thing to do)
Ok.
-
Reuploaded the update patch...
-
Reuploaded...
- Fix Iori's multiple fireball bug on screen.
- Fix Necro's cobra rising damage attack.
- Update cpu ai counter attack on Inggrid, Jill, and Silver.
If you don't want to redownload the main file, there is update patch for it.
* If you were missed the last update then you need to redownload the main file.
-
Reuploaded...
- Fix Classic Robert's ryuu zanchou and kyokugen ryuu renbu kyaku damage attack.
- Add new counter special move for Silver. The command is F, D, B, punch.
- Add back teleport special move for Silver. The command is B, D, DB, kick.
If you don't want to redownload the main file, there is update patch for it.
* If you were missed the last update then you need to redownload the main file.
-
Reuploaded...
- Fix Morrigan's soul fist hitdef air fall.
- Add invincibility on Morrigan's shadow blade.
If you don't want to redownload the main file, there is update patch for it.
* If you were missed the last update then you need to redownload the main file.
-
Reuploaded...
- Change Zero's move commands.
- Update Zero's AI
- Update Robert and Classic Robert AI.
If you don't want to redownload the main file, there is update patch for it.
* If you were missed the last update then you need to redownload the main file.
-
Reuploaded!!!
All characters movelist is available now at cvs_mugen_fighting_jam.txt file.
Other updates:
- New Character!!! Arrange Takuma by Demongorne. The commands and hitbox have been fixed and updated.
- Add new move for Sagat. Angry scar with command BDP + K. It will increase next tiger uppercut's damage.
- Change Normal Ryu's sakunetsu hadoken animation to denjin hadoken with electric hit animation.
- Fix Rose's aura soul spark projectile animation.
- Add burning hit animation on Rose's soul drill and aura soul spark.
- Add electric hit animation on Necro's denji blast and chou denji storm.
- And many update commands on other characters.
Please redownload the entire file because the updates are large on many characters and to match with movelist file.
Enjoy...
-
Reuploaded...
- Fix Zangief's bug crash
- Fix Felicia's crouching hard kick hitbox
- Add hitbox on Sagat's angry scar
- Fix Sagat's tiger shot hitbox
- Add invincibility on Sagat's tiger uppercut and tiger crush
- Add burning hit animation on Sodom's daikyou burning
-
Reuploaded... Here comes a new challenger, Wolverine!!!
Now his gameplay is street fighter style to match other character. No more marvel style. He is created using cvs warusaki's template like others.
His movelist has been included in cvs_mugen_fighting_jam.txt file.
Special credits:
- Froz for assets
- Warusaki for cvs template and assets
Other updates are:
- Fix hitbox and animation from for Necro, Sean, and Remy.
- Update denjin hadoken animation for Ryu.
- Bug fix and cpu updates on other characters.
-
I have suggestions:
I feel to balance the game, make some of the more powerful supers (hidden' by having them only usable at 1/4 of the lifebar. For example, moves like the Shun Goku Satsu and over LVL3/MAX only moves (on other grooves).
I also suggest enabling the Power Charge from the S-Groove because it can be tiresome trying to get a full Power Gauge and missing a super.
-
I have suggestions:
I feel to balance the game, make some of the more powerful supers (hidden' by having them only usable at 1/4 of the lifebar. For example, moves like the Shun Goku Satsu and over LVL3/MAX only moves (on other grooves).
I also suggest enabling the Power Charge from the S-Groove because it can be tiresome trying to get a full Power Gauge and missing a super.
Thank you very much for your suggestion. Those are a good idea but for enabling power charge that will against street fighter gameplay system because building power by moves is intended on street fighter gameplay system.
-
Update on each files is available now!!! You can update your own files by comparing each files based on updated date.
So you don't need to redownload entire file zip anymore.
You can check the update files here:
https://drive.google.com/open?id=1wC3UVUU4LclwcE9Be5SkAYdKm9Zh9RyQ
Update on 19 February 2019:
- Update hit damages on Wolverine
- Fix invalid state bug cpu on Mature
-
thanks yudhiyou. enjoying the game
-
thanks yudhiyou. enjoying the game
Thanks too... :)
-
Reuploaded... Update 23 February 2019.
- New super move Messatsu Gou Rasen for Akuma.
- Command list has been updated on cvs_mugen_fighting_jam.txt file.
- New animation denjin hadouken for Ryu.
-
Reuploaded... Update 25 February 2019.
- New Super Move Denjin Hadouken for Ryu.
- Command list has been updated on cvs_mugen_fighting_jam.txt file.
-
New Super, Fix, and Update for Rose!!!
- New super move Aura Soul Throw.
- Fix sliding hitdef.
- Update super aura soul spark animation.
- Fix crouching fierce punch hitdef
- Update soul spiral animation.
- Fix dashing animation.
-
Reuploaded 12 March 2019,
Fix Warusaki Characters inconsistency P Groove on Team Mode. You need to redownload all characters.
Team Arcade Mode is super fun now!!!
-
New Character Spiderman!!!
This character was originally created by Seth Zankuten and Koldskool then edited by me using cvs Warusaki template.
Other updates are:
- Enhance Kenji's chain attack hitbox. So now it is possible to do attack from close range
- Enhance Hydron's tentacle attack hitbox for more range attack
- Fix bug on Urien's forward mp attack hitbox which not connect to close range
- Fix cpu bug invalid stateno on Mature
- Fix air infinite drill claw bug on Wolverine
- Fix drill claw guarded state on Wolverine
- Fix Silver's being hit throw down animation
- Add invicibility DP move on C.Commando, Feilong, Haohmaru, Hayato, Chunli, and Sakura
- Fix Nightmare Geese's jaeiken command
- Fix Wolverine taunt animation
- Movelist update on cvs_mugen_fighting_jam.txt
-
Spiderman is a bit too short in terms of hitboxes so some moves like New Robert's Kyokugen-ryuu Ren Bu Kyaku don't fully hit. Also his AI can spam Air Throw, taking off at least 2/3 of a lifebar.
Also why do you still have Demongorne's Takuma as Arrange Takuma while keeping GigaHertz old version? Is it your taste in chars?
-
Spiderman is a bit too short in terms of hitboxes so some moves like New Robert's Kyokugen-ryuu Ren Bu Kyaku don't fully hit. Also his AI can spam Air Throw, taking off at least 2/3 of a lifebar.
Also why do you still have Demongorne's Takuma as Arrange Takuma while keeping GigaHertz old version? Is it your taste in chars?
Oh sorry for that. I forgot about Spiderman's hasn't been implemented cpu ai yet. I recall the Spiderman release. I will update his cpu ai on next update . So please just ignore him as cpu for now.
I will fix his hitbox too.
About Arrange Takuma, I added him because he has different special moves from Gigahertz's Takuma. I know his quality is lower than Gigahertz's one but I have updated and fixed him as I can as possible so please try him. :)
-
Oh sorry... I forgot to implement cpu ai on Spiderman yet. So please just ignore him as cpu. I will update his cpu ai on next update.
-
I've already tried A. Takuma.
1. Why does he have 2 Haou Shikou Ken supers? I prefer there to be the Triple because the Single version does too little damage.
2. He still has lots of KOF sounds. It shouldn't be much of a hassle to remove them.
-
I've already tried A. Takuma.
1. Why does he have 2 Haou Shikou Ken supers? I prefer there to be the Triple because the Single version does too little damage.
2. He still has lots of KOF sounds. It shouldn't be much of a hassle to remove them.
Hahahaha... It is intended he has those 2 super haou shikouken. The single hit one has less damage is intended that is why its command is easier as 2xqcf+p.
I see him as joke version of Takuma. :)
-
On a Keyboard I have no trouble doing the F,HCF+P.
Also the Single can be charged while the Triple can't.
-
Also the Single can be charged while the Triple can't.
Yes. They have different purpose each other.
-
Reuploaded...
Spiderman cpu AI and hitbox has been updated.
You can also update it from my google drive.
-
Please somebody help!
How to implement multiple palette on sprite? Currently some moves of my Spiderman like web ball animation have wrong selected palette.
-
In Fighter Factory, in the Organizer, deleting palletes labelled, for example 195, 0 (or whatever your desired sprite is labelled as) does the job, easily swapping it to the char palette.
-
In Fighter Factory, in the Organizer, deleting palletes labelled, for example 195, 0 (or whatever your desired sprite is labelled as) does the job, easily swapping it to the char palette.
Do you mean that I only need to delete palette 195,0 will do?
-
I just tried deleted palette 195,0 but it is still not working.
-
Reuploaded...
- Add special effect for EX moves on Ryu, Evil Ryu, King, Kuroko, and Serious Mr.Karate
- Fix crash bug on Hayato
EX moves for other rest of characters will follow later.
-
Will you do any updates to the super bar?
It's just the P-Groove bar atm.
You could take out the groove system for the CFJ Street Fighter 2 bar.
-
Will you do any updates to the super bar?
It's just the P-Groove bar atm.
You could take out the groove system for the CFJ Street Fighter 2 bar.
Hmm... That will take a lot of work for it. :)
I think it is fine for now using P groove bar. But maybe if all characters have ex moves already, should it use C groove bar instead?
-
Maybe you could remove the "P-GROOVE" from the bar.
I wouldn't mind moving to C-Groove either.
-
Agreed, the P groove isn't terrible but the C groove definitely allows for more options and keeps a match interesting.
-
Agreed, the P groove isn't terrible but the C groove definitely allows for more options and keeps a match interesting.
Yeah... Now I am in development applying all characters with EX special move. So power gauge will be changed to C Groove on the next update.
If you are not patient to taste it, some characters like ryu, ken, chunli, kyo, athena, thawk, geese, akuma, kuroko, terry, mrkarate and cvs_mugen_fighting_jam.txt have been updated on my Google drive. :)
-
I am concerned about the EX moves.
King's Double Strike should do twice the damage it should seeing it's 2 Venom Strikes.
Same with Ryu's EX Hadoukens and stuff like Kuroko's Triple Geyser and S. Mr. Karate's Haoh Shikouken.
For Kuroko's other moves, I guess it's alright but these moves I mentioned really aren't worth the power stock.
-
I am concerned about the EX moves.
King's Double Strike should do twice the damage it should seeing it's 2 Venom Strikes.
Same with Ryu's EX Hadoukens and stuff like Kuroko's Triple Geyser and S. Mr. Karate's Haoh Shikouken.
For Kuroko's other moves, I guess it's alright but these moves I mentioned really aren't worth the power stock.
Are you sure that won't be too overpower for it? Have you tried the updated version from my google drive?
Its damage has been buffed.
Other characters like cammy, guile, m.bison, etc. also have ex move already.
-
The King EX and Mr. Karate EX are still low damage.
-
The King EX and Mr. Karate EX are still low damage.
OK, damage ex moves of ryu, athena, mr.karate, king, kuroko, and geese have been buffed.
-
Thanks for all of your enjoyment, guys. Btw please wait for the next big update for new gameplay system EX move for all characters. :)
-
Do you need new stages or Screenpack stuff? Currently it's just the MFJ screenpack.
-
Do you need new stages or Screenpack stuff? Currently it's just the MFJ screenpack.
For new stages, of course yes I need. But it needs to be matched with other stages on game.
For screenpack, maybe it will be for next update for HD version of game.
Currently I am still focusing on adding ex move on all characters. It is really time consuming. :(
Some characters have ex move already. You can check it on my Google drive. But as reminder, that's not the final version. So it can be changed.
-
So I assume that you're looking for Hi-Res stages like the Current SF2 HD ones?
-
Do you need new stages or Screenpack stuff? Currently it's just the MFJ screenpack.
For new stages, of course yes I need. But it needs to be matched with other stages on game.
For screenpack, maybe it will be for next update for HD version of game.
Currently I am still focusing on adding ex move on all characters. It is really time consuming. :(
Some characters have ex move already. You can check it on my Google drive. But as reminder, that's not the final version. So it can be changed.
I appreciate your work in putting this compilation together, I enjoy playing it a lot. If I could make a suggestion. Before doing EX moves, focus on removing the unecessary code, sprites, and sounds from the different CvS systems your characters use. This might help you have a more consistent system and might make it easier for you to work on EX moves. Maybe reduce the size of your roster as well.
-
I appreciate your work in putting this compilation together, I enjoy playing it a lot. If I could make a suggestion. Before doing EX moves, focus on removing the unecessary code, sprites, and sounds from the different CvS systems your characters use. This might help you have a more consistent system and might make it easier for you to work on EX moves. Maybe reduce the size of your roster as well.
It may seem looked inconsistent because the characters were came from four different author templates (warusaki, H, jesuszilla, and gal). If I am only using warusaki stuff, many cvs characters will be missing. That is why I decided to use them all. At least they are on same cvs system origin.
I was thinking to reduce the characters also for consistency but it will make people unhappy for incompleted roster also. :(
-
I think you should cut all of the Bison doll and make the number of Capcom charaters equal to SNK.
-
Big Update 3 September 2019!!!
- New EX Special Move System!!! Now all characters have EX special move which require 1 level power gauge. The movelist can be seen on cvs_mugen_fighting_jam.txt file.
- Power gauge bar is changed to Capcom Fighting Jam gauge bar.
- Arrange Takuma is removed from the roster.
- A ton of fixes and updates on all characters.
You need to redownload entire file again to enjoy this update.
-
Feedback times:
- I feel characters should have more than one EX Move, for example, Normal Akuma should have an EX Zankuu Hadouken where he shoots 2 projectiles like Shin Akuma, and Ken should get an EX Shoryuken that does 2 like in SFV (It was like this when you were in the midst of adding the EX Moves.
- Some Supers either do too little or too much damage for example:
Too Little: Nash's Sonic Break (After tapping P)
Too Much: Mr. Karate's Triple Shin Haoh Shikouken and Shin Ren Bu Ken
- Takuma's Haoh Shikou Ken should be chargeable like Mr. Karate's.
- Here's the correct names for some moves:
Takuma/Mr. Karate: Shin Kishin Geki = Kyokugen Kohou
Kyokugen-ryuu Ren Bu Ken = Kishin Geki
Shin Ren Bu Ken = Shin Kishin Geki
Nijitawa = Mouko Burai Gan
Ash: Orochinagi = Germinal
Ryo: Mouko Raishin Sechi = Moko Raijinsetsu
Kim: Tenshou Hou'ou Kyaku = Zero Kyori Hou'ou Kyaku
- Some FX is missing from EX Moves for example: Rugal's Genocide Hell and Haohmaru/Reastsumaru's Tenha Fujin Zan has the swing FX loop until he hits the ground.
(https://i.imgur.com/z2T4Db8.png)
- I found some problems with Spiderman:
- His Maximum Spider doesn't fully work against characters like Mr. Karate and Necro.
- Ultimate Web Throw makes random parry effects and hit sounds from the opponent during the throw part, some times more than once and uses the default fightFX slam and associated sound.
(https://i.imgur.com/73QpHqE.png)
-
Feedback times:
- I feel characters should have more than one EX Move, for example, Normal Akuma should have an EX Zankuu Hadouken where he shoots 2 projectiles like Shin Akuma, and Ken should get an EX Shoryuken that does 2 like in SFV (It was like this when you were in the midst of adding the EX Moves.
- Some Supers either do too little or too much damage for example:
Too Little: Nash's Sonic Break (After tapping P)
Too Much: Mr. Karate's Triple Shin Haoh Shikouken and Shin Ren Bu Ken
- Takuma's Haoh Shikou Ken should be chargeable like Mr. Karate's.
- Here's the correct names for some moves:
Takuma/Mr. Karate: Shin Kishin Geki = Kyokugen Kohou
Kyokugen-ryuu Ren Bu Ken = Kishin Geki
Shin Ren Bu Ken = Shin Kishin Geki
Nijitawa = Mouko Burai Gan
Ash: Orochinagi = Germinal
Ryo: Mouko Raishin Sechi = Moko Raijinsetsu
Kim: Tenshou Hou'ou Kyaku = Zero Kyori Hou'ou Kyaku
- Some FX is missing from EX Moves for example: Rugal's Genocide Hell and Haohmaru/Reastsumaru's Tenha Fujin Zan has the swing FX loop until he hits the ground.
(https://i.imgur.com/z2T4Db8.png)
- I found some problems with Spiderman:
- His Maximum Spider doesn't fully work against characters like Mr. Karate and Necro.
- Ultimate Web Throw makes random parry effects and hit sounds from the opponent during the throw part, some times more than once and uses the default fightFX slam and associated sound.
(https://i.imgur.com/73QpHqE.png)
Thank you very much for the feedbacks. The fix and update will follow.
-
Also in the ReadMe you didn't mention Classic Robert's Meui Shippu Juudan Kyaku (QCB,QCB,K)
-
Also in the ReadMe you didn't mention Classic Robert's Meui Shippu Juudan Kyaku (QCB,QCB,K)
Oh... That is surprising that there is another super move which I missed.
-
Lastly I'd suggest removing the Groove Selection sound during match intros.
-
Update 4 September 2019,
- Update movelist command on cvs_mugen_fighting_jam.txt file
- Fix Spiderman maximum spider super doesn't hit fully on some character
- Fix Spiderman ultimate web throw super
- Fix Spiderman back throw
- Fix Sean forward throw
-
any chance for a mega link? google drive is takin forever for me
-
any chance for a mega link? google drive is takin forever for me
I haven't mega account yet. I thought Google drive speed was fast too.
-
its fine just downloaded it
Having error with running it,couldnt open game file claw&maks-cvs2_balrog.cns giving error,balrog def not working
-
its fine just downloaded it
Having error with running it,couldnt open game file claw&maks-cvs2_balrog.cns giving error,balrog def not working
Do you mean Vega can't be played? I just tried him and it's working fine.
-
Update 5 September 2019,
- Fix Spiderman back throw
- Separate Ken and Violent Ken EX special move. Now each of them has different EX special move.
Ken's EX move : jinrai kyaku
Violent Ken EX move : shoryureppa
- Movelist command has been updated on txt file.
- Fix Rugal EX move genocide hell special effect.
-
Next stage should be removing the groove pop-ups especially the TECH BONUS when a player gets up, and for that I suggest changing it from a roll to a simple get-up.
-
Next stage should be removing the groove pop-ups especially the TECH BONUS when a player gets up, and for that I suggest changing it from a roll to a simple get-up.
Hmm... But that will change a whole characters anymore. :(
That rolling when getting up is intended to make the gameplay like SFV and make the cpu more harder to predict when get up.
-
Update 9 September 2019,
- Remove groove selection sound on all warusaki and jesuszilla characters.
- Fix unblockable bug on Rose aura soul throw super.
- Update Rose soul spiral animation hitbox.
-
In SFV the opponent doesn't recover with a back roll though, keep the instant recovery but change it to a typical get up, or at least decrease the backwards velocity.
-
In SFV the opponent doesn't recover with a back roll though, keep the instant recovery but change it to a typical get up, or at least decrease the backwards velocity.
I don't think Yud's basing this game on SFV mechanics though, even then its up to him in the end.
-
Kula Diamond Joins The Fight!!!
(https://i.imgur.com/1YsMSUL.png)
Finally this is the first POTS character which joins this game. Kula Diamond created by DivineWolf joins the roster now. This will open many opportunity to join another POTS characters into this game.
Command list txt has been updated also.
-
Update 16 September 2019, Strider Hiryu Joins The Fight!!!
Now DivineWolf's Strider Hiryu joins into the roster. This is another POTS character which are joining the game.
(https://i.imgur.com/FhCFXaM.png)
Another update:
- Update Kula's AI.
- Movelist command has been updated on cvs_mugen_fighting_jam.txt file.
-
May I suggest using AILevel 1.0/1.1 code for the AIs next time?
-
May I suggest using AILevel 1.0/1.1 code for the AIs next time?
I have tried that but this character isn't mugen 1.x version. Should I convert the characters to mugen 1.x first?
-
May I suggest using AILevel 1.0/1.1 code for the AIs next time?
I have tried that but this character isn't mugen 1.x version. Should I convert the characters to mugen 1.x first?
you should
-
May I suggest using AILevel 1.0/1.1 code for the AIs next time?
I have tried that but this character isn't mugen 1.x version. Should I convert the characters to mugen 1.x first?
All you really have to do is change the mugenversion to 1.0, but you may get errors depending on the char, but you should be able to handle it.
-
Update 24 September 2019, Tia Langray Joins The Fight!!!
Now DivineWolf's Tia Langray joins into the roster. This is another POTS character which are joining the game.
(https://i.imgur.com/7RCTwyL.png)
Other updates:
- Kula and Strider Hiryu AI codes has been updated to Mugen 1.1 using AILevel.
- Command list has been updated on cvs_mugen_fighting_jam.txt file.
-
Is the AI change planned to affect all characters?
-
Is the AI change planned to affect all characters?
Hmm, for older characters like Warusaki and H' ones I still left them because it is too much for me. :(
-
i was wondering do you think you can add generic win quotes and character specific quotes from the games they've appeared in for an update soon for all the characters you've added in so far
-
i was wondering do you think you can add generic win quotes and character specific quotes from the games they've appeared in for an update soon for all the characters you've added in so far
I had considered that but it has been too much already now. :(
-
i was wondering do you think you can add generic win quotes and character specific quotes from the games they've appeared in for an update soon for all the characters you've added in so far
I had considered that but it has been too much already now. :(
yeah same here, it'd be too much to do
-
You can always do it for some though.
-
Update 14 October 2019, Better Morrigan by DivineWolf Joins The Fight!!!
She is replacing current Morrigan on the roster.
(https://i.imgur.com/FT799F4.png)
Movelist txt file has been updated too.
-
Are the Pots-styled characters you been adding lately keep everything about them? Like the hitsparks and sounds and such, cause that would feel out of place in this imo if they weren't proper CVS style.
-
I think he changed the Super costs to 3000 at the minimum, I think the EX costs have changed too. Haven't checked the game in a while.
-
Are the Pots-styled characters you been adding lately keep everything about them? Like the hitsparks and sounds and such, cause that would feel out of place in this imo if they weren't proper CVS style.
The hitsparks are still on pots, but the sound and gameplay system have been matched with other cvs characters already. So it won't feel out of place on this game. You can check the movelist on cvs_mugen_fighting_jam.txt file.
-
Are the Pots-styled characters you been adding lately keep everything about them? Like the hitsparks and sounds and such, cause that would feel out of place in this imo if they weren't proper CVS style.
The hitsparks are still on pots, but the sound and gameplay system have been matched with other cvs characters already. So it won't feel out of place on this game. You can check the movelist on cvs_mugen_fighting_jam.txt file.
Okay that's good to know, looking forward to see who else you'll put in this too with the right edits.
-
Update 22 October 2019, Blair Dame from Street Fighter EX series Joins The Fight!!!
Now DivineWolf's Blair Dame joins into the roster. This is another POTS character which are joining the game.
(https://i.imgur.com/x5DmHbc.png)
Other updates:
- Adjust throw damage on Tia, Morrigan, and Kula.
- Command list has been updated on cvs_mugen_fighting_jam.txt file.
-
Update 6 November 2019, Makoto, Rose, Birdie and Gen joins the Fight!!!
Now Varo Hades's characters joins into the roster. These are another POTS character which are joining the game.
(https://i.imgur.com/RRYhO6u.png)
(https://i.imgur.com/e7KiXJg.png)
Updates:
- Current Rose is replaced by this better one.
- Command list has been updated on cvs_mugen_fighting_jam.txt file.
-
The leader of Illuminati has joined the fight!!!
Now Gill created by Froz will be one of the bosses on this game.
His ability is toned down on player control for balance gameplay.
- His pyrokinesis/cyrokinesis is 1 hit on player control instead of 2 hits as cpu boss.
- He still can build power gauge after activated resurrection as cpu boss instead of on player control.
- His movelist has been added on cvs_mugen_fighting_jam.txt file
(https://i.imgur.com/N4gy2VB.png)
-
spiderman's pal002.act through pal012.act switches back to the normal palette whenever he does animation on his punches, kicks, specials and even supers
-
spiderman's pal002.act through pal012.act switches back to the normal palette whenever he does animation on his punches, kicks, specials and even supers
Yes, I really need help for that. I haven't found any solution to solve that.
-
thanks for the post
-
spiderman's pal002.act through pal012.act switches back to the normal palette whenever he does animation on his punches, kicks, specials and even supers
Yes, I really need help for that. I haven't found any solution to solve that.
i just looked through the sff, and it seems that spiderman's palette isn't properly adapated past his normals, specials, and supers. in order to fix this you'll have to go through those sprites and apply palette 1,1 in order for palettes to start working properly
-
spiderman's pal002.act through pal012.act switches back to the normal palette whenever he does animation on his punches, kicks, specials and even supers
Yes, I really need help for that. I haven't found any solution to solve that.
i just looked through the sff, and it seems that spiderman's palette isn't properly adapated past his normals, specials, and supers. in order to fix this you'll have to go through those sprites and apply palette 1,1 in order for palettes to start working properly
How the steps to apply palette on sprite? I am using Fighter Factory Studio but I haven't been able to do that.
-
so when you're looking at the sff go over to the palette section and hit the very last button, it should say "Apply the current palette to the specified sprites" when hovering over it
-
so when you're looking at the sff go over to the palette section and hit the very last button, it should say "Apply the current palette to the specified sprites" when hovering over it
Just tried it. It is still not working. If you mind, maybe you can give me the example of fix on my spiderman char?
-
I have a bit of feedback for you. Not sure if you're aware of these inconsistencies:
Super Cancelling
===========
all of the characters that have folders named "Cvs_<name>" or "cvs2_<name>" CAN'T super cancel from a special move, every character with folder named "cvs<name>" CAN super cancel from specials
Dashing
=====
all of the characters that have folders named "Cvs_<name>" are "stuck" for a short while after dashing. Every other character can double dash or attack immediately after dashing but the "Cvs_" are stuck for maybe 8 or more frames.
-
I have a bit of feedback for you. Not sure if you're aware of these inconsistencies:
Super Cancelling
===========
all of the characters that have folders named "Cvs_<name>" or "cvs2_<name>" CAN'T super cancel from a special move, every character with folder named "cvs<name>" CAN super cancel from specials
Dashing
=====
all of the characters that have folders named "Cvs_<name>" are "stuck" for a short while after dashing. Every other character can double dash or attack immediately after dashing but the "Cvs_" are stuck for maybe 8 or more frames.
I see... Looked like it is because of characters from different template author like warusaki, H', Gal, etc.
Thanks for the feedback. I will check for it.
-
http://www.mediafire.com/file/hsqz3mzvl1zeihk/cvsspiderman.zip/file (http://www.mediafire.com/file/hsqz3mzvl1zeihk/cvsspiderman.zip/file)
here's the updated sff
-
http://www.mediafire.com/file/hsqz3mzvl1zeihk/cvsspiderman.zip/file (http://www.mediafire.com/file/hsqz3mzvl1zeihk/cvsspiderman.zip/file)
here's the updated sff
Thank you very much for help. I will try it.
-
http://www.mediafire.com/file/hsqz3mzvl1zeihk/cvsspiderman.zip/file (http://www.mediafire.com/file/hsqz3mzvl1zeihk/cvsspiderman.zip/file)
here's the updated sff
Wow awesome!!! It is fixed. :msurprised:
How did you fix it? Thank you very really much for your help.
I will include this sff file on the game package.
-
Update for New Year 21 January 2020!!!
- Fix Spiderman's pallete color (thanks to kingofgames1996)
- Fix super cancelling from special moves on H', Gal/Rei, and POTS characters
- Adjust damage attacks on Varo Hades's characters
- Tuned down Gill's special moves and damage attacks on player control
- Tuned up Gill's cyber lariat hit on cpu control
-
Update 20 February 2020...
- Update POTS characters hitspark to CVS hitspark. So now it is matched with other CVS characters.
- Fix unintended duplicated animation bug when doing special attack combo cancel on Tia, Blair, and Kula.
(https://i.imgur.com/fPUJuhw.png)
(https://i.imgur.com/Tkd9ivt.png)
(https://i.imgur.com/mjTg7wX.png)
(https://i.imgur.com/fX3F36Y.png)
Enjoy!!! :)
-
I've never seen those Makoto sprites before, interesting.
-
Update 4 March 2020...
The first Avanger Captain America created by Buckus and RagingRowen join the fight!!!
(https://i.imgur.com/XCwnwA1.png)
(https://i.imgur.com/0pAWMrJ.png)
(https://i.imgur.com/ChAvByr.png)
The updates:
- Another POTS char Captain America join the game.
- Update Makoto AI
- Command list has been updated on cvs_mugen_fighting_jam.txt file
-
Sorry but I dont think it was a smart thing to do to remove the original CvS2 grooves
-
Update 5 March 2020...
Ironman created by Gou-San and RagingRowen join the fight!!!
(https://i.imgur.com/XvtYcqn.png)
(https://i.imgur.com/dBpPMCR.png)
(https://i.imgur.com/YULarNe.png)
The updates:
- Another POTS char Ironman join the game.
- Command list has been updated on cvs_mugen_fighting_jam.txt file
-
It's not really PotS style, but you do you bud.
Sorry but I dont think it was a smart thing to do to remove the original CvS2 grooves
That's the game's system though, more P-Groove inspired with a hint of SFV.
-
It's not really PotS style, but you do you bud.
Hehehe... ;D
-
Hanzo(created by KojiroBADNESS) from World Heroes edited by RagingRowen has been joined the fight!!!
(https://i.imgur.com/GPNCAMJ.png)
(https://i.imgur.com/SzODPTg.png)
(https://i.imgur.com/fvCrU76.png)
The updates:
- Added cpu ai on Hanzo.
- Change Hanzo's hitspark to cvs hitspark.
- Adjust E.Honda's super moves damage attack.
- Update Silver's cpu ai.
- Command moves has been updated on cvs_mugen_fighting_jam.txt file.
-
Tizoc(created by R@CE AKIR@), Goenitz(created by Varo Hades), and Vanessa(created by 2Dee4Ever/ReixSeiryu),
edited by RagingRowen have been joined the fight!!!
(https://i.imgur.com/1hTUsPo.png)
(https://i.imgur.com/G0foYAH.png)
(https://i.imgur.com/V3fKDgq.png)
Updates:
- Added Tizoc, Goenitz, and Vanessa into the roster.
- Fix Birdie back throw damage attack.
- Fix Andy's Bakushin super bug on opponent cannot down when hit.
- Update Hanzo's cpu ai.
- Command moves has been updated on cvs_mugen_fighting_jam.txt file.
-
Are you planning on adding more stages eventually? Maybe a home stage for each character perhaps
-
Are you planning on adding more stages eventually? Maybe a home stage for each character perhaps
Hmm... That will be another lot of work but will consider it.
-
Are you planning on adding more stages eventually? Maybe a home stage for each character perhaps
Hmm... That will be another lot of work but will consider it.
may i suggest adding all the cfj stages since your fullgame is based on capcom fighting jam but with characters outside of capcom
-
may i suggest adding all the cfj stages since your fullgame is based on capcom fighting jam but with characters outside of capcom
That will be a good idea but where can I find good CFJ stages? Who is the author?
Because current stages on this game have been standarized to SSF2HD Remix(length, height, etc. of the stage) so it will need another work for it.
-
may i suggest adding all the cfj stages since your fullgame is based on capcom fighting jam but with characters outside of capcom
That will be a good idea but where can I find good CFJ stages? Who is the author?
Because current stages on this game have been standarized to SSF2HD Remix(length, height, etc. of the stage) so it will need another work for it.
yeah this fullgame is pretty lacking stages. anyway you can find those cfj stages in the collection here:
http://mugenfreeforall.com/topic/21962-capcom-fighting-evolution-capcom-fighting-jam/?__cf_chl_jschl_tk__=29d0ea916421656701848d83a1a93221d14ec08b-1586353809-0-AYnJ423i_XaYLOC9GlHHLe3qt8gWTv4W9SHqsoGnuKp1fYqV4GbjV6gCVTav4hB2FyZCEumBUeRvuiU3QlCVWOVD7pgjJZP-Kvo2Nw6gExVmI-vecn4ocALk_oDsRoyKOEeaUgcKTkoI5e0siIIDDv8OnWw4DE9Jt0iJq_Zjsih9Au_ESsjvgQHLgGmLrFpfZ3HY3dJC2rQ6Xns-mPUwA4vmtiSCdNz79p8YoLKzn_FchwMmn7p8UhTH2UEu34XKzMnD6DUCGrW6EEbJMbfRw2bzBXEgzPQkIxXSusHu1DK3b6N8A8gPRwjKBkg1xPgpYMmuUtIcFulQhTMgyGzhuqTME_P4HJn0CSIcJaXiiPJ9
just scroll down until you see stages
-
Problem with the original CFJ stages is that they includes characters in the background that weren't originally playable in that game. And since this Mugen game has most of them as playable characters it would be weird seeing them and their NPC selves at the same time lol.
-
Is there's a recent update?
-
Problem with the original CFJ stages is that they includes characters in the background that weren't originally playable in that game. And since this Mugen game has most of them as playable characters it would be weird seeing them and their NPC selves at the same time lol.
All of the cameos can be easily removed with fighter factory (make sure you remove the shadows from the npcs, if any) plus double check the def file in case of BG errors.
-
Is there's a recent update?
Yes, there is.
-
Update 17 April 2020,
- Fix to disable air recovery on AI H's characters.
- Fix Hanzo's throw input bug cannot performed while opponent on air.
- Update Hanzo's crouching medium kick hitdef.
- Fix Hydron EX special move Namor Stream hit bug.
- Update Gill kinesis cpu AI.
-
Update 23 April 2020...
- Adjust EX moves invincibility on characters.
- Adjust Deejay's rolling sobat invincibility.
- Adjust Ken and Sean EX move damage attack.
- Update target opponent on hit animation on Akuma misogi EX move.
-
Update 16 June 2020,
K` created by Chazzanova & Dampir and edited by RagingRowen has been added on the game roster!
-
Anything else done since?
Have you also considered DGO's latest CVS2 chars (Demitri and Kaede)?
-
Anything else done since?
Have you also considered DGO's latest CVS2 chars (Demitri and Kaede)?
OK, I will check on it.
-
Update 23 June 2020,
Koldskool characters Demitri, Spiral, Jimmy, and Sonia have been added into the roster! Their animation, sound, hitbox, damage, command, bug, etc. have been adjusted.
Other updates:
- Replace current Spiderman with Koldskool's one for better char and less buggy
- Adjust K' ex special move damage
- Change J.Talbain moment slice super command
- Adjust Sean ex special move damage
- Adjust Morrigan throw damage
- Others
Character's command moves has been updated on cvs_mugen_fighting_jam.txt file
-
Anything else done since?
Have you also considered DGO's latest CVS2 chars (Demitri and Kaede)?
OMG, you are right! Looked like DGO's characters are using true CVS2 system.
I must check on it.
-
Kaede from The Last Blade series created by DGO has been joined the fight on this game!
-
The sparks effects are same in all chars of your game?
-
The sparks effects are same in all chars of your game?
Of course yes :)
-
Guys, for better consistency and maintenance of the game, I put the poll for deciding do we need to remove POTS chars in the game.
Please share your opinion on the poll ya! :)
-
You know what will help with consistency and maintenance?
- Reduce your roster size (remove characters of questionable quality)... i would personally cut it by half, or at least cull it by 1/3rd
- Convert your reduced roster to a common system, or at least have them share as much of data/common1.cns as much as possible
-
You know what will help with consistency and maintenance?
- Reduce your roster size (remove characters of questionable quality)... i would personally cut it by half, or at least cull it by 1/3rd
- Convert your reduced roster to a common system, or at least have them share as much of data/common1.cns as much as possible
Ya... I am also thinking about that.
-
Guys, for better consistency and maintenance of the game, I put the poll for deciding do we need to remove POTS chars in the game.
Please share your opinion on the poll ya! :)
I think POTS characters blend in with CvS2 if you make a different section. Make them like a guest character section or something. Otherwise they will be confusing. Also, I don't approve of removing the groove bars, anybody who plays CvS2 for real will laugh at this idea or get really annoyed and feel disrespected. The grooves are there for a reason, they're not just there because of looks. They all offer gameplay and diversity of different styles. In reality EX-Groove is looked down upon and nobody uses it--- not even in casual matches and of course not tournament matches. My question here is are you catering to the CvS2 crowd or the Mugen crowd? Or somehow both?
The POTS character being in the game is fine, but make them obviously in a separate section of the select screen or make them "guest character" section, so they don't interrupt the consistency of the other CvS2 characters.
-
Guys, for better consistency and maintenance of the game, I put the poll for deciding do we need to remove POTS chars in the game.
Please share your opinion on the poll ya! :)
I think POTS characters blend in with CvS2 if you make a different section. Make them like a guest character section or something. Otherwise they will be confusing. Also, I don't approve of removing the groove bars, anybody who plays CvS2 for real will laugh at this idea or get really annoyed and feel disrespected. The grooves are there for a reason, they're not just there because of looks. They all offer gameplay and diversity of different styles. In reality EX-Groove is looked down upon and nobody uses it--- not even in casual matches and of course not tournament matches. My question here is are you catering to the CvS2 crowd or the Mugen crowd? Or somehow both?
The POTS character being in the game is fine, but make them obviously in a separate section of the select screen or make them "guest character" section, so they don't interrupt the consistency of the other CvS2 characters.
The idea of removing the groove is for balanced and consistency gameplay. I feel that A groove vs P groove or N groove vs C groove is very annoying in gameplay and balance.
This game is targeting mugen crowd, not spesific to cvs player. So this game become separated from original cvs game as brand new game.
The problem of pots chars are there have been already too many creator with different quality char. For pure cvs chars creator can be counted by hand like Warusaki3, H', Jesuszilla, and Gal123/Rei so the chars quality still can be controlled
-
The idea of removing the groove is for balanced and consistency gameplay. I feel that A groove vs P groove or N groove vs C groove is very annoying in gameplay and balance.
This game is targeting mugen crowd, not spesific to cvs player. So this game become separated from original cvs game as brand new game.
This doesn't make any sense, and just shows your lack of understanding and lack of experience.
Removing the grooves destroys balance, and also makes the game boring. Some characters are better with certain grooves, due to attack, defense, specials, and supers, create unique opportunities. You basically watered and nerfed the game, believing it is equal opportunity, but it's not. You made many characters weaker, and you also make weak characters even more weak than before. Some characters do better in K-groove, some do better in A-groove, some do better in C/N-groove. The game is less balanced now. It's not a good idea at all.
Your reasoning of explanation is "it's annoying" where that seems more like an opinion and lack of experience or understanding. I'm here speaking facts. What you are doing is very counter intuitive. Even if you are targeting the Mugen crowd, you just made your own game more boring and one dimensional. Do not call this CvS then..... it's misleading.
The bottom line is.....
Do you want your game to be fun? because it's not fun with a flat, boring 1 system groove, I'd rather use PoTS characters than to use a CvS2 character with groove removal. Seriously, you're making a huge mistake, I would reconsider wisely if I were you.
At the end of the day, you can do whatever you want, I'm just sharing the truth. Do whatever you want, it's your choice.
-
Brand new package and big update are in progress now...
(Tease: all pots chars will be blended on game perfectly) :)
-
Finally new package and big updates have been arrived!
Also new character Demitri created by DGO join the roster.
- All stages have been replaced with NeoGouki stages.
- All stages have music from Zophar's.
- All of POTS chars special effects like super, counter, etc. have been replaced with CVS special effect.
- Many bugs on current characters have been fixed.
Update on current characters:
- Zero command moves are reverted to original one.
- Silver color change to his original silver color.
- Fix and adjust damage attack on many characters like Silver, T.Hawk, Tizoc, and others.
- Fix super special effect on Remy, Sean, and Necro.
- Add throw escape on chars which haven't had it.
- Change ex move of God Rugal to Omega Wave.
- Fix and update sound effect on Spiral, Ironman, and others.
- Update cpu AI.
- Command list moves have been updated on cvs_mugen_fighting_jam.txt file.
- And many other thing...
Enjoy... :)
-
Good on you for changing the stages, they're more fresh and varied compared to the HD SF2 stages that got old kinda quick.
There's still some specific stuff I'd like to point out:
1. Birdie's The Birdie's Super Pause is off because he starts attacking during it and this could lead to it being unblockable in normal play is P2 is too close.
2. Birdie's Bull Avengers have misplaced Dust FX, appearing above him.
3. Kyo's Super Mu Shiki can whiff if done in the corner.
3. God Rugal's Genocide Heaven seems to fire a random Projectile during super pause that can randomly damage P2 mid-super.
4. Kaede's Supers (Excluding the Kasshin Sou Ryu) do rather low damage compared to the usual supers.
5. Ironman's Repulsor Blast does massive damage on block.
6. I might consider changing the Lilith to DivineWolf's aswell since you've changed the Morrigan.
7. The PotS chars' super afterimages vary depending on the Super, so some supers have Blue, some have Red (The red's generally for what were originally Level 3 Supers).
-
Good on you for changing the stages, they're more fresh and varied compared to the HD SF2 stages that got old kinda quick.
There's still some specific stuff I'd like to point out:
1. Birdie's The Birdie's Super Pause is off because he starts attacking during it and this could lead to it being unblockable in normal play is P2 is too close.
2. Birdie's Bull Avengers have misplaced Dust FX, appearing above him.
3. Kyo's Super Mu Shiki can whiff if done in the corner.
3. God Rugal's Genocide Heaven seems to fire a random Projectile during super pause that can randomly damage P2 mid-super.
4. Kaede's Supers (Excluding the Kasshin Sou Ryu) do rather low damage compared to the usual supers.
5. Ironman's Repulsor Blast does massive damage on block.
6. I might consider changing the Lilith to DivineWolf's aswell since you've changed the Morrigan.
7. The PotS chars' super afterimages vary depending on the Super, so some supers have Blue, some have Red (The red's generally for what were originally Level 3 Supers).
Thank you very much for the feedback, RagingRowen.
I will check on it.
-
Lastly I feel you should replace the Back Roll on recovery with the normal get up. I did suggest this before.
The Yellow CvS2 pop-ups should be disabled aswell.
-
Good on you for changing the stages, they're more fresh and varied compared to the HD SF2 stages that got old kinda quick.
There's still some specific stuff I'd like to point out:
1. Birdie's The Birdie's Super Pause is off because he starts attacking during it and this could lead to it being unblockable in normal play is P2 is too close.
2. Birdie's Bull Avengers have misplaced Dust FX, appearing above him.
3. Kyo's Super Mu Shiki can whiff if done in the corner.
3. God Rugal's Genocide Heaven seems to fire a random Projectile during super pause that can randomly damage P2 mid-super.
4. Kaede's Supers (Excluding the Kasshin Sou Ryu) do rather low damage compared to the usual supers.
5. Ironman's Repulsor Blast does massive damage on block.
6. I might consider changing the Lilith to DivineWolf's aswell since you've changed the Morrigan.
7. The PotS chars' super afterimages vary depending on the Super, so some supers have Blue, some have Red (The red's generally for what were originally Level 3 Supers).
Updated today....
1. The Birdie super pause start time has been adjusted now.
2. Birdie's Bull Revengers EX misplaced dust fx has been fixed.
3. I have checked Kyo's Mu Shiki super, it is working fine on corner.
3. God Rugal's Genocide Heaven super fire random projectile has been fixed.
4. Kaede's Kasshin Sei Ryu super damage attack has been increased. Kasshin Fuku Ryu super projectile position on corner has been fixed.
5. Ironman's Repulsor Blast super damage attack on block has been fixed.
6. I think Warusaki's Lilith is fine already. Beside editing and porting pots chars into this game is really exhausting me. :(
7. All pots chars afterimage super color has been changed to red.
Please redownload it...
-
Lastly I feel you should replace the Back Roll on recovery with the normal get up. I did suggest this before.
The Yellow CvS2 pop-ups should be disabled aswell.
- The game is not using back roll animation on get up. I just standarize the get up using statedef 5201 and 5200 animation on all of characters. It is not using normal get up because it made cpu too easy to predict attacking it on get up. That is why it has invicibility on get up now. Beside I wan't to mimic Street Fighter V gameplay on character get up.
- Which yellow cvs2 pop-ups do you mean?
-
- Which yellow cvs2 pop-ups do you mean?
I mean the BONUS pop-ups (e.g. Tech and Complete and Clear or w/e).
-
- Which yellow cvs2 pop-ups do you mean?
I mean the BONUS pop-ups (e.g. Tech and Complete and Clear or w/e).
I had disabled pop-ups on all cvs characters. Current pop-ups should be from Mugen Fighting Jam screenpack only.
-
(https://i.imgur.com/7AkAd9J.png)
It's these pop-ups I'm talking about.
-
It's these pop-ups I'm talking about.
OK, I will check on it.
-
Lastly I feel you should replace the Back Roll on recovery with the normal get up. I did suggest this before.
The Yellow CvS2 pop-ups should be disabled aswell.
I agree with this as well. In SF5, quick rise and quick roll only happens with stick or button inputs, otherwise you do a normal get up, so you can use this strategically. In your game, every character does the exact same get up no matter what, so there is no point as everyone is even easier to predict on get up
-
just a quick question: will you be able to replace decapre soon since tJun released her?
-
Lastly I feel you should replace the Back Roll on recovery with the normal get up. I did suggest this before.
The Yellow CvS2 pop-ups should be disabled aswell.
I agree with this as well. In SF5, quick rise and quick roll only happens with stick or button inputs, otherwise you do a normal get up, so you can use this strategically. In your game, every character does the exact same get up no matter what, so there is no point as everyone is even easier to predict on get up
Hmm.. So I need to add random value for cpu ai for how it will get up then.
Btw what is the input for quick rise on Street Fighter V?
-
just a quick question: will you be able to replace decapre soon since tJun released her?
Where can I get her? Is tJun's Decapre better than current one on the game?
-
Hmm.. So I need to add random value for cpu ai for how it will get up then.
Btw what is the input for quick rise on Street Fighter V?
quick rise is double tap Down, or 2 punches
quick roll is double tap Back, or 2 kicks
also i do enjoy the simpler mechanics of your build, it is kind of refreshing. I do my own tweaks, but i enjoy your build enough to keep me coming back for each update. Keet it up!
-
Hmm.. So I need to add random value for cpu ai for how it will get up then.
Btw what is the input for quick rise on Street Fighter V?
quick rise is double tap Down, or 2 punches
quick roll is double tap Back, or 2 kicks
also i do enjoy the simpler mechanics of your build, it is kind of refreshing. I do my own tweaks, but i enjoy your build enough to keep me coming back for each update. Keet it up!
Thank you very much for enjoying the game. :)
-
just a quick question: will you be able to replace decapre soon since tJun released her?
OK, I have already found her. Looked like tJun's Decapre is great char like other his creations.
Thanks for the tips about her.
-
just a quick question: will you be able to replace decapre soon since tJun released her?
OK, I have already found her. Looked like tJun's Decapre is great char like other his creations.
Thanks for the tips about her.
no problem we haven't had a single character replacement since morrigan
-
Thank you for adding my character. Please check out the latest version which I have just updated.
Keep up the great work. :mhappy:
-
Thank you for adding my character. Please check out the latest version which I have just updated.
Keep up the great work. :mhappy:
Thank you too, tJun. Your characters are great and fit perfectly into the game.
Now I am still porting your Decapre into the game. I am using your latest version 1.4. Is there newer version of her?
-
Thank you for adding my character. Please check out the latest version which I have just updated.
Keep up the great work. :mhappy:
Thank you too, tJun. Your characters are great and fit perfectly into the game.
Now I am still porting your Decapre into the game. I am using your latest version 1.4. Is there newer version of her?
tJun recently updated her to 1.42 where some of her hitbox issues got resolved
-
Thank you for adding my character. Please check out the latest version which I have just updated.
Keep up the great work. :mhappy:
Thank you too, tJun. Your characters are great and fit perfectly into the game.
Now I am still porting your Decapre into the game. I am using your latest version 1.4. Is there newer version of her?
tJun recently updated her to 1.42 where some of her hitbox issues got resolved
OK thanks...
-
Thank you for adding my character. Please check out the latest version which I have just updated.
Keep up the great work. :mhappy:
Thank you too, tJun. Your characters are great and fit perfectly into the game.
Now I am still porting your Decapre into the game. I am using your latest version 1.4. Is there newer version of her?
tJun recently updated her to 1.42 where some of her hitbox issues got resolved
OK thanks...
no problem
-
The idea of removing the groove is for balanced and consistency gameplay. I feel that A groove vs P groove or N groove vs C groove is very annoying in gameplay and balance.
This game is targeting mugen crowd, not spesific to cvs player. So this game become separated from original cvs game as brand new game.
This doesn't make any sense, and just shows your lack of understanding and lack of experience.
Removing the grooves destroys balance, and also makes the game boring. Some characters are better with certain grooves, due to attack, defense, specials, and supers, create unique opportunities. You basically watered and nerfed the game, believing it is equal opportunity, but it's not. You made many characters weaker, and you also make weak characters even more weak than before. Some characters do better in K-groove, some do better in A-groove, some do better in C/N-groove. The game is less balanced now. It's not a good idea at all.
Your reasoning of explanation is "it's annoying" where that seems more like an opinion and lack of experience or understanding. I'm here speaking facts. What you are doing is very counter intuitive. Even if you are targeting the Mugen crowd, you just made your own game more boring and one dimensional. Do not call this CvS then..... it's misleading.
The bottom line is.....
Do you want your game to be fun? because it's not fun with a flat, boring 1 system groove, I'd rather use PoTS characters than to use a CvS2 character with groove removal. Seriously, you're making a huge mistake, I would reconsider wisely if I were you.
At the end of the day, you can do whatever you want, I'm just sharing the truth. Do whatever you want, it's your choice.
Go play CVSW then if you want a CVS-style mugen game with groove selection. This is yudhiyou's one and its his choice on what he prefers so please respect that, and FYI I think he's done a great job on this so far.
What you say is your opinion only, not the truth or facts or anything.
-
Decapre the Doll created by tJun has been joined into game roster!
Other updates:
- Pop-up bonus banner has been removed on all of cvs chars.
- Standarized getpower and givepower on all pots chars.
- New stages created by Caddie have been added into the game.
- Command move list has been updated.
Please redownload the game... :)
-
Update 31 August 2020,
Mina Majikina, Iroha, and Carol Stanzack created by Extravagant have been joined into game roster!!!
The updates:
- Fix Mina cheap KO animation.
- Fix Mina hitboxes.
- Added EX move on Mina, Iroha, and Carol.
- Adjust super damage attack on Mina, Iroha, and Carol.
- Fix projectile guarded bug on Iroha and Carol.
- Add cpu AI on Mina.
- Enable Iroha Reppa super.
- Enable Carol's Ballerina Chaîné move.
- Fix and update Iroha and Carol cpu AI.
- Fix unblockable bug on Carol's Naughty Ball super.
- Update Carol's Naughty Ball super on blocked will be bounced now.
- Update Gen's Mantis/Crane Stance input command to PP/KK.
- Update Final M.Bison cpu boss can do psycho crusher now.
- Update Nightmare Geese cpu boss Double Reppuken now same as EX version.
- Update Gill cpu boss can do parry now.
- Command moves have been updated on cvs_mugen_fighting_jam.txt file.
Enjoy... :)
-
Updates 1 September 2020,
- Fix bug cause flying on Akuma's Mesatsu Gou Rasen super when getting hit by opponent.
- Adjust Akuma EX Misogi damage attack.
- Fix Gill cpu boss version Seraphic Wing super damage attack.
- Adjust damage super attack on Mina, Iroha, and Carol.
- Fix bug on MIna Forward Bow and Forward Kick command move can be executed during super animation.
- Update on cvs_mugen_fighting_jam.txt file.
Sorry, please redownload it. Thank you...
-
Update 31 August 2020,
Mina Majikina, Iroha, and Carol Stanzack created by Extravagant have been joined into game roster!!!
The updates:
- Fix Mina cheap KO animation.
- Fix Mina hitboxes.
- Added EX move on Mina, Iroha, and Carol.
- Adjust super damage attack on Mina, Iroha, and Carol.
- Fix projectile guarded bug on Iroha and Carol.
- Add cpu AI on Mina.
- Enable Iroha Reppa super.
- Enable Carol's Ballerina Chaîné move.
- Fix and update Iroha and Carol cpu AI.
- Fix unblockable bug on Carol's Naughty Ball super.
- Update Carol's Naughty Ball super on blocked will be bounced now.
- Adjust damage super attack on Mina, Iroha, and Carol.
- Fix bug on MIna Forward Bow and Forward Kick command move can be executed during super animation.
- Update on cvs_mugen_fighting_jam.txt file.
Sorry, please redownload it. Thank you...
Hello, I'd like to know some more information regarding these bugs. I was trying to fix these bugs for a while now but didn't have much luck. How did you fix Carol's unblockable Naughty Ball? I have been trying to figure that out for months! Looks like you enabled some supers that I didn't finish. I'm glad to see what you did. Thank you for your work and featuring my work in your game.
How did you fix the AI issues for Carol? Tbh I didn't code the AI, I just used preexisting CVS Ken's integrated AI lol. What was wrong with Iroha's AI?
-
Hello, I'd like to know some more information regarding these bugs. I was trying to fix these bugs for a while now but didn't have much luck. How did you fix Carol's unblockable Naughty Ball? I have been trying to figure that out for months! Looks like you enabled some supers that I didn't finish. I'm glad to see what you did. Thank you for your work and featuring my work in your game.
How did you fix the AI issues for Carol? Tbh I didn't code the AI, I just used preexisting CVS Ken's integrated AI lol. What was wrong with Iroha's AI?
Hello Extravagant,
Thank you too for your characters and support. For naughty ball super unblockable bug, you set guardable to false on its state. For other bugs, you can check on my edited char codes.
For AI bug, you put unexisting stateno on it.
-
someone fixed an sff file for tjun's cvs decapre, here's the link:
https://mugenguild.com/forum/topicseen./topics/fixed-sff-tjuns-cvs-decapre-191026.0.html
-
someone fixed an sff file for tjun's cvs decapre, here's the link:
https://mugenguild.com/forum/topicseen./topics/fixed-sff-tjuns-cvs-decapre-191026.0.html
Ok, I will check on it. Thanks.
-
someone fixed an sff file for tjun's cvs decapre, here's the link:
https://mugenguild.com/forum/topicseen./topics/fixed-sff-tjuns-cvs-decapre-191026.0.html
Ok, I will check on it. Thanks.
no problem
-
Update 12 September 2020. New get up gameplay system!!!
Now you can strategically choose how the character get up while getting up from knocked down:
- press backward, backroll get up
- press nothing, normal get up
The updates:
- Implement new get up gameplay system on all characters
- Update on common1.cns file
- Update on cvs_mugen_fighting_jam.txt file
Enjoy!!! :)
-
Angel Bug Fix Update 13 September 2020,
- Update Angel guard hitbox.
- Fix Angel guard bug which cause cannot control while guarding.
- Add Angel invicibility on super move.
- Update Angel command move to make it easier to execute.
- Fix Angel afterimage super color.
- Fix Angel tech throw bug which cause hang on opponent.
Please redownload it...
-
Update 20 September 2020,
Hsien-Ko created by Phantom of The Server(POTS) and edited by Raging Rowen join the fight!
Updates:
- Add Hsien-Ko in character roster with adjusted gameplay system.
- Adjust Karin's Super Arakuma Inashi damage attack.
- Update Rose's Soul Satellite EX now has two satellites.
- Update shadow special effect of EX move on all characters.
- Update command list on cvs_mugen_fighting_jam.txt file.
Enjoy... :)
-
looks like the capcom side is almost full
I'm hoping to see more releases for the full game soon
-
looks like the capcom side is almost full
I'm hoping to see more releases for the full game soon
There are still a lot of space for snk and other characters. :)
-
looks like the capcom side is almost full
I'm hoping to see more releases for the full game soon
There are still a lot of space for snk and other characters. :)
speaking of which we got a few more characters that are from the actual capcom fighting jam game that will soon be remade for your full game, they are as follows:
jedah
hauzer
pyron
-
Adjustment and Update 24 September 2020,
- Adjust EX damage attack on Ryu, King, Kuroko, Athena, Mr.Karate, Charlie, Hanzo, Takuma, Demitri, and Akuma.
- Fix unblockable bug on Charlie Sonic Blitz super.
- Fix unhitable projectile bug on corner on Todo EX and super.
- Change Ash EX special move to Fervidor.
- Command list is updated on cvs_mugen_fighting_jam.txt file
-
T.Hawk is missing hitboxes on some moves. I'll look around more later on and update this if I notice anything else
Edit:
- Remy does it too. Sean has a couple.. Gen has a few on his specials. There are probably more on those older base characters.
- Hitboxes are a mixed bag in general. Some characters are just screwed(like T.Hawk and Feilong with those retro mugen hitboxes).
-
T.Hawk is missing hitboxes on some moves. I'll look around more later on and update this if I notice anything else
Thank you for your feedback. I will check on it.
-
T.Hawk is missing hitboxes on some moves. I'll look around more later on and update this if I notice anything else
Edit:
- Remy does it too. Sean has a couple.. Gen has a few on his specials. There are probably more on those older base characters.
- Hitboxes are a mixed bag in general. Some characters are just screwed(like T.Hawk and Feilong with those retro mugen hitboxes).
OK, thanks for the updated feedbacks.
T.Hawk missing hitboxes has been fixed.
-
Another updates 24 September 2020!
- Fix hitboxes on T.Hawk, Remy, Sean, Gen, and Angel.
- Fix Angel EX Wind's Fairground damage attack when countering opponent on airborne.
- Fix Angel Survivor's Banquet super input command.
-
nice to see some characters getting updated
-
So what are you planning for the "Others" section? Some surprise guest characters perhaps? I got a few ideas of who could fill a few spots if your interested.
-
So what are you planning for the "Others" section? Some surprise guest characters perhaps? I got a few ideas of who could fill a few spots if your interested.
Still thinking and searching :)
-
So what are you planning for the "Others" section? Some surprise guest characters perhaps? I got a few ideas of who could fill a few spots if your interested.
Still thinking and searching :)
Well this might be a stretch but...what about Homer Simpson and Peter Griffin? Both done by Warner and have edited versions by Judgespear, in fact JS's Homer edit is already based on the CVS system. Could give them a try in converting for your fullgame.
-
So what are you planning for the "Others" section? Some surprise guest characters perhaps? I got a few ideas of who could fill a few spots if your interested.
Still thinking and searching :)
Well this might be a stretch but...what about Homer Simpson and Peter Griffin? Both done by Warner and have edited versions by Judgespear, in fact JS's Homer edit is already based on the CVS system. Could give them a try in converting for your fullgame.
Ok, I will check on it.
-
Update 3 October 2020,
Jin Kazama from Tekken created by Infinite and edited by RagingRowen has been joined the fight!
The updates:
- Jin Kazama join the roster with adjusted gameplay system.
- Fix Hsien-Ko throw escape special effect.
- Fix K' throw escape.
- Command list has been updated on cvs_mugen_fighting_jam.txt file.
Enjoy!!! :)
-
heck yeah, the very first tekken character to appear in your full game
-
Update 5 October 2020,
Grant, Magneto, and Setsuna created by Infinite join the fight!
The updates:
- Grant, Magneto, and Setsuna join the roster with adjusted gameplay system.
- New sub boss Grant and boss Magneto.
- Adjust Mr.Karate haoh shokoken super damage attack.
- Update Vanessa and Jin guard AI.
Enjoy... :)
-
alright getting some characters by infinite there, keep it up, i'm hoping for the final boss of garou mark of the wolves kain to join in soon
-
Update 6 October 2020,
Leona Heidern created by Infinite has been joined the fight!!!
Updates:
- Leona join into game roster with adjusted gameplay system.
- Fix Setsuna command moves.
- Fix and update guard AI on Jin, Magneto, Grant, Setsuna, Tizoc, Vanessa, and Hsien-Ko.
- Command list has been updated on cvs_mugen_fighting_jam.txt file.
Enjoys... :)
-
alright leona's here, the ikari warriors will come to this full game soon
edit: here's a quick feedback:
when leona does her sayonara victory pose, her hair color changes from blue to red, is that intentional?
-
alright leona's here, the ikari warriors will come to this full game soon
edit: here's a quick feedback:
when leona does her sayonara victory pose, her hair color changes from blue to red, is that intentional?
Hmm... Not sure about that. I didn't change any palette on her. It is still original from Infinite's one.
-
Update 8 October 2020,
Jotaro Kujo from Jojo Bizzare Adventure created by Infinite finally join into game roster!!!
Updates:
- Jotaro join into game roster with adjusted gameplay system.
- Command list has been updated on cvs_mugen_fighting_jam.txt file.
Enjoy... :)
-
alright leona's here, the ikari warriors will come to this full game soon
edit: here's a quick feedback:
when leona does her sayonara victory pose, her hair color changes from blue to red, is that intentional?
Hmm... Not sure about that. I didn't change any palette on her. It is still original from Infinite's one.
ok just wanted to check and make for certainUpdate 8 October 2020,
Jotaro Kujo from Jojo Bizzare Adventure created by Infinite finally join into game roster!!!
Updates:
- Jotaro join into game roster with adjusted gameplay system.
- Command list has been updated on cvs_mugen_fighting_jam.txt file.
Enjoy... :)
yare yare daze! another guest character joins the battle!
-
Update 14 October 2020,
Blue Mary from Fatal Fury created by Infinite finally join into game roster!!!
Updates:
- Blue Mary into game roster with adjusted gameplay system.
- Command list has been updated on cvs_mugen_fighting_jam.txt file.
Enjoy... :)
-
Update 15 October 2020,
Cable from X-Men created by Infinite finally join into game roster!!!
Updates:
- Cable into game roster with adjusted gameplay system.
- Adjust Magneto's Magnetic Attraction and Magnetic Tempest super damage attack.
- Command list has been updated on cvs_mugen_fighting_jam.txt file.
Enjoy... :)
-
oh yeah my favorite one off character from marvel vs capcom 2 new age of heroes is here!
-
Update 17 October 2020,
Dr.Doom from Marvel Super Heroes created by Infinite finally join into game roster!!!
Updates:
- Dr.Doom into game roster with adjusted gameplay system.
- Adjust Magneto's Magnetic Shockwave and Magnetic Tempest super damage attack.
- Command list has been updated on cvs_mugen_fighting_jam.txt file.
Enjoy... :)
-
"Now you face Doom." as he joins this full game
also didn't you already adjusted Magneto's magnetic shockwave and magnetic tempest super damage attack before?
-
also didn't you already adjusted Magneto's magnetic shockwave and magnetic tempest super damage attack before?
I adjusted it again.
-
also didn't you already adjusted Magneto's magnetic shockwave and magnetic tempest super damage attack before?
I adjusted it again.
oh how come?
-
also didn't you already adjusted Magneto's magnetic shockwave and magnetic tempest super damage attack before?
I adjusted it again.
oh how come?
I adjusted it projectile super damage attack again because it was too high before to match other chars on this game.
-
also didn't you already adjusted Magneto's magnetic shockwave and magnetic tempest super damage attack before?
I adjusted it again.
oh how come?
I adjusted it projectile super damage attack again because it was too high before to match other chars on this game.
well that makes sense just wanna check and make for certain
-
Update 20 October 2020!!!
Billy Kane, Bonie Jenet, Wolfgang Krauser, and Kain R.Heinlein from Fatal Fury series created by Infinite join into game roster.
The updates:
- Billy, B.Jenet, Krauser, and Kain join into roster with adjusted gameplay system.
- Adjust damage attack super on Blue Mary and Leona.
- Update command input for half circle, 360, and 720 motion command for easier executed on keyboard on all characters.
- Command list has been update on cvs_mugen_fighting.txt file.
Enjoy... :)
-
Yo, you did it! You added one of my favorite fatal fury characters ever, Billy Kane! Awesome! I hope for more ninja characters to be added to the roster like eiji kisaragi.
edit: also thanks for putting easy commands for half circle, 360, and 720 motion commands, because there'll always be times where people will have trouble inputting it, I'm one of those people
-
Update 6 November 2020,
Ibuki from Street Fighter III and Ralf Jones from The King of Fighters created by Infinite have been joined into game roster!
The updates:
- Ibuki and Ralf join into game roster with adjusted gameplay system.
- Adjust damage attack of God Rugal ex special move Omega Wave.
- Fix Ironman guard and hit sounds.
- Command list has been updated on cvs_mugen_fighting_jam.txt file.
Enjoy... :)
-
now that leaves one last row for the snk characters, keep it up
-
Update 9 November 2020,
Taskmaster and Dormammu from Marvel created by Infinite have been joined into game roster.
Updates:
- Taskmaster and Dormammu joined with adjusted gameplay system.
- Command list has been updated on cvs_mugen_fighting_jam.txt file.
Enjoy... :)
-
yep hopefully the guest character roster will most likely consist of marvel characters, so far we got some x-men characters like wolverine and psylocke and cable, and even magneto, now we got other marvel characters like dormammu, taskmaster, and doctor doom
-
Update 11 November 2020,
Oni Inomura from Rage of The Dragon and Gouken from Street Fighter created by Infinite have been joined into game roster!
The updates:
- Oni and Gouken join into the the game with adjusted gameplay system.
- Gouken is added as new Boss.
- Command list has been updated on cvs_mugen_fighting_jam.txt file.
Enjoy... :)
-
the capcom lineup's almost full as the last line for snk lineup has started with earthquake joining in, keep it up I'm still hoping for jedah, hauzer, and pyron to be added soon
-
the capcom lineup's almost full as the last line for snk lineup has started with earthquake joining in, keep it up I'm still hoping for jedah, hauzer, and pyron to be added soon
Do you know who is the author/creator of them(jedah, hauzer, pyron)? Is it using Infinite pots char template too?
-
the capcom lineup's almost full as the last line for snk lineup has started with earthquake joining in, keep it up I'm still hoping for jedah, hauzer, and pyron to be added soon
Do you know who is the author/creator of them(jedah, hauzer, pyron)? Is it using Infinite pots char template too?
izumo did jedah here's the link: https://www.mediafire.com/download/c0zdesj4ynwmg0i/Jedah+%28Izumo%29.rar
gal129 did pyron: http://gal129.webcrow.jp/mugen/chars/chars.html
you can try wani's hauzer: https://onedrive.live.com/?authkey=%21AGGZ1tRsG6fs4Z8&id=1939EF1540CCE34D%218775&cid=1939EF1540CCE34D
if both the links for pyron and hauzer won't do anything for you then I did the best i could considering that nobody posts here anymore but me
-
the capcom lineup's almost full as the last line for snk lineup has started with earthquake joining in, keep it up I'm still hoping for jedah, hauzer, and pyron to be added soon
Do you know who is the author/creator of them(jedah, hauzer, pyron)? Is it using Infinite pots char template too?
izumo did jedah here's the link: https://www.mediafire.com/download/c0zdesj4ynwmg0i/Jedah+%28Izumo%29.rar
gal129 did pyron: http://gal129.webcrow.jp/mugen/chars/chars.html
you can try wani's hauzer: https://onedrive.live.com/?authkey=%21AGGZ1tRsG6fs4Z8&id=1939EF1540CCE34D%218775&cid=1939EF1540CCE34D
if both the links for pyron and hauzer won't do anything for you then I did the best i could considering that nobody posts here anymore but me
OK, thank you very much. I will check it.
-
the capcom lineup's almost full as the last line for snk lineup has started with earthquake joining in, keep it up I'm still hoping for jedah, hauzer, and pyron to be added soon
Do you know who is the author/creator of them(jedah, hauzer, pyron)? Is it using Infinite pots char template too?
izumo did jedah here's the link: https://www.mediafire.com/download/c0zdesj4ynwmg0i/Jedah+%28Izumo%29.rar
gal129 did pyron: http://gal129.webcrow.jp/mugen/chars/chars.html
you can try wani's hauzer: https://onedrive.live.com/?authkey=%21AGGZ1tRsG6fs4Z8&id=1939EF1540CCE34D%218775&cid=1939EF1540CCE34D
if both the links for pyron and hauzer won't do anything for you then I did the best i could considering that nobody posts here anymore but me
OK, thank you very much. I will check it.
no problem
-
Update 12 November 2020,
Earthquake from Samurai Shodown created by R@CE AKIR@ finally joined into the game.
- Earthquake join into game roster with adjusted gameplay system.
- Update command move on Tizoc for easier half circle command.
- Command list has been updated on cvs_mugen_fighting_jam.txt file.
Enjoy... :)
-
alright it's been awhile since R@CE AKIR@ characters were added, hoping for more in the future
-
Update 24 November 2020,
Laurence Blood from Fatal Fury and Batsu Ichimonji from Rival School created by R@CE AKIR@
- Laurence and Batsu joined with adjusted gameplay system.
- Command list has been updated on cvs_mugen_fighting_jam.txt file.
Enjoy... :)
-
yay, I wonder if there will be some character updates
-
Update 26 November 2020,
Khushnood Butt from Fatal Fury: Mark of The Wolves created by R@CE AKIR@
- Butt joined into game roster with adjusted gameplay system.
- Command list has been updated on cvs_mugen_fighting_jam.txt file.
Enjoy... :)
-
alright, another motw character joins in
-
Update 4 December 2020,
Heidern from The King of Fighters created by Falcon Rapper is joined into game roster now!
The updates:
- Heidern joined into game roster with adjusted gameplay system.
- Disable jump on corner stage bug on Heidern.
- Update slash sound of Heidern.
- Update fall bounce sound of Heidern and Butt.
- Fix slash hitspark on Oni, Laurence, and Earthquake.
- Fix disable counter effect of Butt.
- Command list has been updated on cvs_mugen_fighting_jam.txt file.
Enjoy... :)
-
alright, colonel heidern is here, now i wait for more of my favorites by falcon rapper
-
Update 7 December 2020,
Goro Daimon, Chin Gentsai, and Maxima from The King of Fighters created by Falcon Rapper joined into game roster.
The updates:
- Daimon, Chin, and Maxima joined with adjusted gameplay system.
- Fix Maxima's Vapor Canon bug.
- Adjust Daimon and Maxima damage attack.
- Add throw escape state on Chin and Maxima.
- Command list has been updated on cvs_mugen_fighting_jam.txt file.
Enjoy... :)
-
yo the snk roster is almost complete
-
- Fix Maxima's Vapor Canon bug.
which reminds me, Falcon rapper never managed to fix that bug at all for his own Maxima. He said he will, but its still there.
welp, better late than ever for yours :P
-
Update 30 January 2021,
Yashiro Nanakase from The King of Fighters series created by Falcon Rapper has been joined into game roster.
The updates :
- Yashiro join into the game with adjusted gameplay system.
- Adjust Yashiro's special move damage attack.
- Fix Maxima's wake up state.
- Fix bug on Kula's normal standing MP can't be executed when walking forward.
- Adjust Morrigan's special move damage attack.
- Command list has been updated on cvs_mugen_fighting_jam.txt file.
Enjoy... :)
-
alright good to see that the project is still going as we're nearing both the capcom and snk roster, we still have guest characters to come up with
-
Update 1 February 2021,
Chuzuru, Mr.Big, Brian, and Kasumi from The King of Fighters series created by Falcon Rapper have been joined into game roster.
The updates :
- Chuzuru, Mr.Big, Brian, and Kasumi join with adjusted gameplay system.
- Revert Morrigan's special damage attacks.
- Adjust special damage attack Moon Slasher on Leona and Heidern.
- Adjust Setsuna's special damage attacks.
- Command list has been updated on cvs_mugen_fighting_jam.txt file.
Enjoy... :)
-
and thus the snk lineup is indeed full, now the capcom lineup will be full next, so that means the guest character lineup will most likely be last to fill up
-
Update 2 February 2021,
K9999 from The King of Fighters series created by Falcon Rapper has been joined into game roster. Because there isn't slot anymore for SNK character, I put him on guest character slot. :P
The updates:
- K9999 joined into game roster with adjusted gameplay system.
- Remove normal attack launcher on Spiderman, Ironman, and Spiral for making them no more playing like Marvel VS game anymore.
- Command list has been updated on cvs_mugen_fighting_jam.txt file.
Enjoy... :)
-
yeah, let it be known as the slots for not only guests, but for any of the capcom (once the capcom lineup's full) and snk leftovers lineup
-
K9999 has a bug, he can't execute his QCF+P command.
Oh ya, thank you for the report. I will fix it and deliver on the next update.
-
I have some minor feedback about cvs iori:
he still plays the normal intro when facing against both versions of cvsvega by warusaki3 whilst cvsvega is right beside him, where he should be over to the right when iori is both p1 and over to the left when he's p2
when iori goes second third or fourth in turns mode he doesn't play a special intro against cvskyo normal by warusaki3
that's all the feedback i could gather
-
I have some minor feedback about cvs iori:
he still plays the normal intro when facing against both versions of cvsvega by warusaki3 whilst cvsvega is right beside him, where he should be over to the right when iori is both p1 and over to the left when he's p2
when iori goes second third or fourth in turns mode he doesn't play a special intro against cvskyo normal by warusaki3
that's all the feedback i could gather
For special intro, that was dependent on H' as original char creator who had added it or not.
My task is only porting the character into the game.
-
I have some minor feedback about cvs iori:
he still plays the normal intro when facing against both versions of cvsvega by warusaki3 whilst cvsvega is right beside him, where he should be over to the right when iori is both p1 and over to the left when he's p2
when iori goes second third or fourth in turns mode he doesn't play a special intro against cvskyo normal by warusaki3
that's all the feedback i could gather
For special intro, that was dependent on H' as original char creator who had added it or not.
My task is only porting the character into the game.
I see, that's all I could do
-
Update 5 February 2021,
Choi Bounge from The King of Fighters series created by Falcon Rapper edited by RagingRowen has been joined into game roster.
The updates:
- Choi joined into the game with adjusted gameplay system.
- Fix on K9999 bug which can't execute Atti e Ittero! special move.
- Command list has been updated on cvs_mugen_fighting_jam.txt file.
Enjoy... :)
-
alright with choi being added on its own, that means chang will be there on its own as well
-
Update 6 February 2021,
Finally Akito created by Akito-sama, AVPboy6754, and Falcon Rapper has been joined into game roster.
The updates:
- Akito joined into game roster with adjusted gameplay system.
- Command list has been updated on cvs_mugen_fighting_jam.txt file.
Enjoy... :)
-
alright I forgot about akito, soon the guests and leftovers lineup will be full
-
This game looks nearly complete, I hope there will be each stage represent for each charater in the next version. This is the last step to make it feel like a complete game.
-
Update 7 February 2021,
Sol Badguy from Guilty Gear series created by ReixSeiryu edited by RagingRowen finally joined into game roster.
Vanessa from The King of Fighters series created by ReixSeiryu edited by RagingRowen is updated to new version.
The updates:
- Sol joined into game roster with adjusted gameplay system.
- Vanessa is updated to new version with adjusted gameplay system.
- Command list has been updated on cvs_mugen_fighting_jam.txt file.
Enjoy... :)
-
alright the main protagonist from the guilty gear series joins the guests and leftovers roster
-
Can you replace Chang with Chang by Falcon Reaper?
-
Can you replace Chang with Chang by Falcon Reaper?
I don't think it'll be necessary since he released choi by its own by falcon rapper, chang will be part of the guests and leftovers roster
-
any chance of raging rowen's edit of cruz's clark
-
I'm trying to add stages for all the charater in this game but it's very hard to do because the large number of charater and can't find the suitable stage for some charater.
-
I'm trying to add stages for all the charater in this game but it's very hard to do because the large number of charater and can't find the suitable stage for some charater.
It wasn't hard for me for some characters
-
I'm trying to add stages for all the charater in this game but it's very hard to do because the large number of charater and can't find the suitable stage for some charater.
It wasn't hard for me for some characters
Someone like Bluestreak, Yoko and Akito, I can't find the suitable stage and music. Can you help me find it?
-
I'm trying to add stages for all the charater in this game but it's very hard to do because the large number of charater and can't find the suitable stage for some charater.
It wasn't hard for me for some characters
Someone like Bluestreak, Yoko and Akito, I can't find the suitable stage and music. Can you help me find it?
bluestreak can have any dark alley stage, yoko can have a gurren lagann stage over at kain's website, and akito has akito's tower
just search for them
-
Update 1 March 2021,
Dudley from Street Fighter III created by Dick Buckus & Mr.Ansatsuken has been joined into game roster.
The updates:
- Dudley joined into the game with adjusted gameplay system.
- Fix Dudley get up state.
- Fix Dudley dash forward state.
- Fix Dudley jump land state.
- Update Dudley portrait.
- Command list has been updated on cvs_mugen_fighting_jam.txt file.
Enjoy... :)
-
ok only 3 more capcom slots to go and whichever capcom character gets added after the capcom roster gets filled will be within the guests, capcom, and snk leftovers roster
-
Update 1 March 2021,
Dudley from Street Fighter III created by Dick Buckus & Mr.Ansatsuken has been joined into game roster.
The updates:
- Dudley joined into the game with adjusted gameplay system.
- Fix Dudley get up state.
- Fix Dudley dash forward state.
- Fix Dudley jump land state.
- Update Dudley portrait.
- Command list has been updated on cvs_mugen_fighting_jam.txt file.
Enjoy... :)
Nice, my man got in!
-
Update 3 March 2021,
Q from Street Fighter III created by Mr.Ansatsuken has been joined into game roster.
The updates:
- Q joined into the game with adjusted gameplay system.
- Adjust character size of all of chars from CPS3 arcade game.
- Adjust EX damage attack of Chunli, Dan, and Remy.
- Command list has been updated on cvs_mugen_fighting_jam.txt file.
Enjoy... :)
-
*breathes in and out like Q* that's awesome, only two more slots to go and the capcom roster is full
-
Update 5 March 2021,
Hugo from Street Fighter III created by GM and 2Dee4ever has been joined into game roster.
The updates:
- Hugo joined into the game with adjusted gameplay system.
- Add AI on Hugo.
- Change Tizoc's justice hurricane input command to 360 like its origin on Garou Mark of The Wolves game.
- Adjust Maxima's revenger super damage attack.
- Fix Maxima's close standing HK damage attack.
- Command list has been updated on cvs_mugen_fighting_jam.txt file.
Enjoy... :)
-
another sf3 character joins in just one more to go and the purple box will be fully filled last
-
Hugo have 2 problem. His qcb+P moves can't be canceled into super and 360&720 are very hard to pull off unlike Zangief and T.Hawk.
-
Hugo have 2 problem. His qcb+P moves can't be canceled into super and 360&720 are very hard to pull off unlike Zangief and T.Hawk.
Thank you for the feedback. I will check for it.
-
Update 8 March 2021,
Sonson created by NDSilva, Koopa901, varo_hades, and gui0007 has been joined into game roster.
Ruby Heart created by Buckus and gui0007 has been joined into game roster.
The updates:
- Sonson and Ruby Heart join into the game with adjusted gameplay system.
- Add AI on Ruby Heart.
- Fix Hugo difficult to execute 360 and 720 command input special and super moves.
- Update Hugo super cancel. Only Hammer Frenzy super move can be cancelled from Giant Palm Bomber special move.
Enjoy... :)
-
Update 8 March 2021,
Sonson created by NDSilva, Koopa901, varo_hades, and gui0007 has been joined into game roster.
Ruby Heart created by Buckus and gui0007 has been joined into game roster.
The updates:
- Sonson and Ruby Heart join into the game with adjusted gameplay system.
- Add AI on Ruby Heart.
- Fix Hugo difficult to execute 360 and 720 command input special and super moves.
- Update Hugo super cancel. Only Hammer Frenzy super move can be cancelled from Giant Palm Bomber special move.
Enjoy... :)
and with that the capcom roster is full
now that only leaves the guests, capcom, and snk leftover roster to fill up and then that's gonna be it
-
Hugo is still jumping 90% when perform a 360 or 720 command if U is the last input of it before the button. I have to change the command to hcb, f and hcbx2 to avoid the problem.
-
Hugo is still jumping 90% when perform a 360 or 720 command if U is the last input of it before the button. I have to change the command to hcb, f and hcbx2 to avoid the problem.
Hmm... ya. It is a bit weird this is issue is only happened on Hugo. I had already searched the cause but still can't find it. :(
-
Update 9 March 2021,
Charlotte from Samurai Shodown series created by Antagonist and gui0007 has been joined into game roster.
The updates:
- Charlotte joined into the game with adjusted gameplay system.
- Fix bugs and update on Charlotte's special moves and supers.
- Change Charlotte's throw state.
- Change Charlotte's portrait.
- Fix Hugo's jump start animation which cause difficult to execute 360 and 760 command moves.
- Command list has been updated on cvs_mugen_fighting_jam.txt file.
Enjoy... :)
-
Hugo is still jumping 90% when perform a 360 or 720 command if U is the last input of it before the button. I have to change the command to hcb, f and hcbx2 to avoid the problem.
Already fixed now.
-
alright another samurai shodown character joins in, let's get that purple box filled fully the third row will soon start
two charlotte's victory pose doesn't have a voice, and i know it was intentional because the original creator antagonist didn't even bother to add voices to her victory poses
and that's all the feedback i could get from her
also i was gonna show you antagonist's website but it's dead
and as for feedback for the other characters, earthquake's ai likes to spam his fat burst special when the opponent's in the corner
-
alright another samurai shodown character joins in, let's get that purple box filled fully the third row will soon start
two charlotte's victory pose doesn't have a voice, and i know it was intentional because the original creator antagonist didn't even bother to add voices to her victory poses
and that's all the feedback i could get from her
also i was gonna show you antagonist's website but it's dead
and as for feedback for the other characters, earthquake's ai likes to spam his fat burst special when the opponent's in the corner
Ok thanks.
-
no problem
-
Update 21 March 2021,
Yuuki Konno from Dengeki Bunko Fighting Climax created by Sennou-Room has been joined into game roster.
The updates:
- Yuuki joined into game with adjusted gameplay system.
- Command list has been updated on cvs_mugen_fighting_jam.txt file.
Enjoy... :)
-
alright, a dbfc character joins this full game
-
Update 8 April 2021,
Asuna Yuuki and Kirito Kirigaya from Dengeki Bunko Fighting Climax created by Sennou-Room has been joined into game roster.
The updates:
- Asuna and Kirito joined into game with adjusted gameplay system.
- Command list has been updated on cvs_mugen_fighting_jam.txt file.
Enjoy... :)
-
a couple of sao characters joined in
-
Update 22 May 2021,
Shermie from The King of Fighters created by Falcon Rapper has been joined into game roster.
The updates:
- Shermie joined into game with adjusted gameplay system.
- Command list has been updated on cvs_mugen_fighting_jam.txt file.
Enjoy... :)
-
welcome back yudhiyou it's been about a month since you last released something for your full game
-
Update 20 June 2021,
Hikaru Otagi from Chaos Code series created by Infinite has been joined into game roster.
The updates:
- Hikaru joined into game with adjusted gameplay system.
- Command list has been updated on cvs_mugen_fighting_jam.txt file.
Enjoy... :)
-
alright chaos code joins in the full crossover game
-
It had been a while. :)
-
It had been a while. :)
indeed it has
-
It had been a while. :)
are we getting new update!?
-
Hello, it has been a while...
Sorry if there wasn't any update because of busy job. Also I am spending my times playing retro fighting games on Retroarch because amazed how cool its features are.
Today I just know about Ikemen Go and looked like it is amazing has many new features as new Mugen. Then I am thinking looked like this is the time for moving on to Ikemen Go. It will take times for me to learn Ikemen Go.
See ya, guys... :)