Did a poll a while back, and the winner was Batman. Cause of course it was lol Really humbling experience tbh. Think i might take a break from spriting to hammer in some traditional practice PS: Cheers Roach, means a lot comin from ya
Re: [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread
Been a while but back to some stuff Flipping was done a while back, and just finished Neutral jump. Not sure what i'll do now but hey, chipping away Will definitely touch these up later but for now they get the job done
Re: Beast by Gladiacloud, MotorRoach, and Kenshiro99
Mucked with Steamboys Oni sprite from a while back. Mainly just small touch ups and proper seperation Reckon this'd be a bit simpler to work with in conjunction with Inks method should anyone wanna mess with Borewoods Oni an shiz
Re: STREET FIGHTER III 4th Assault! Future of Fighting
I think the shader is neat, but tbh the sprites themselves are way too messy for SF3. They need a fair bit of manual adjustment. Maybe reduce colors the shader outputs, and then go in for touch ups? Or maybe render out the stuff at a higher resolution and use Inks method? Mega quick and dirty but i think even minor tweakes would go a long way to making it feel more authentic
Stopped putting this off an finished his Standing L;ight Punch. Like it well enough but may tweak it later. What's important is it's practically finished
Been a while, but Bardock ain't dead! Done a couple things. This intro frame edit by Nicotinefist, WIP Power Charge, getting up and work on his Cliff Portait. Slowly but surely
I know this thread will probably get updated by the devs at some point, but thought i'd put this here in the meantime As of 5.0, a bunch of new anims were added for compatability with certain attacks. Some are just custom anims you can apply using your own character sprites, but some require new sprites. Cheers to HB for making me aware of these --------------------------------------------------------------------------------------------------------------------- -----7611 (Hercules LVL3 custom state}-----
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Screenshot examples
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Anim example
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; Pics for Satan's Lvl3 [Begin Action 7611] 177,0, 0,0, 1, H 198,6, 0,0, 1 181,16, 0,0, 1, H -1,0, 0,0, -1
--------------------------------------------------------------------------------------------------------------------- -----5260 (reaction to Megaton Punch)----- NOTE: This anim is pretty freeform. As long as it ends with a frame with time -1, you can essentially do whatever
; Tien Bird;s eye [Begin Action 5220] 5220,0, 0,0, 10
--------------------------------------------------------------------------------------------------------------------- -----9000-9007 (SSJ Vegeta's Bingo Dance)----- It might be the most daunting, but it's actually not as bad as it looks. SSJ Vegeta uses 8 anims, 6 for pressing buttons during the minigame, one for not pressing anything, and one for if you win. The moves can be whatever you want, just mind they loop back to anim 9006 when they're done playing. Anims 9000-9002 are light to heavy punches, 9003-9005 light to heavy kicks. 9006 is idle, and 9007 is the win anim. All there really is to note is the win anim must end with time -1 Video example