3C and 3B jump height comparison.
3C (5AAA > j.AAA > j.A)

3B (5AAB > j.BB > j.B)

If you do not want to use 3B,
you can set it to off in Noel-Config.st.
Spoiler: 3B Attack Description (click to see content)
The biggest difference between
this moves and 3C is that the jump height is lower.
The purpose is to solve the problem of jumping
to the top of the screen when using
3C attack (the stage height is insufficient).
There is a boundhigh parameter
in the [Camera] group in the stage DEF file.
This parameter determines the upward
movement height of the stage's
camera (the larger the negative number, the higher it can go).
There are three parameters that affect the
height of the stage camera moving upward, namely
boundhigh, tensionhigh and verticalfollow.
boundhigh is the most important,
tensionhigh and verticalfollow are secondary.
If tensionhigh is specified verticalfollow will be ignored
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Compared with 3C, it has the following characteristics:
●Low jump height (Jump Restriction)
●Frames/ticks 5 to 19 are not affected by
air attacks (invincible to air during attacks)
●Damage is 70% of 3C
●Active early (hitbox is available in the sixth frame)
●No afterimage effect for pursuit jump
●No zoom effect