YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

**
Redben is Offline
Contact Redben:

Redben

User

Messages by Redben

    

Is it possible to make a move capable of being cancelled from any other move?

 December 30, 2023, 02:10:53 pm View in topic context
avatar  Posted by Redben  in Is it possible to make a move capable of being cancelled from any other move? (Started by Redben December 30, 2023, 02:10:53 pm
 Board: M.U.G.E.N Development Help

Hi,
I'm wondering if there is a way to make a move cancellable from any other move the player has -- with the power bar requirements in mind, in case the other move is a super... you get the point.
The only tutorial I could find about how to make a move cancellable was in here: https://mugenguild.com/forum/topics/cancel-mechanics-175041.0.html.
I haven't tried this yet, but it seems it would require the inclusion of all the moves I want to cancel from. Hence, I'm wondering if there is a way to make a move cancellable to all possible moves?
Thank you in advance.
    

How to prevent char from doing moves after P2 is K.Oed?

 April 15, 2023, 11:52:40 pm View in topic context
avatar  Posted by Redben  in How to prevent char from doing moves after P2 is K.Oed? (Started by Redben April 15, 2023, 11:52:40 pm
 Board: M.U.G.E.N Development Help

Hi.
Some chars use their supers after the opponent has already fallen, they usually do one and stop. It doesn't take away anything from their lifebar, but I still don't like it for it wastes time. Would you please be so kind as to tell me which specific part of their coding does it? Thanks!
    

How to make a char's AI avoid using a move against a specific character?

 April 15, 2023, 05:42:01 pm View in topic context
avatar  Posted by Redben  in How to make a char's AI avoid using a move against a specific character? (Started by Redben April 15, 2023, 05:42:01 pm
 Board: M.U.G.E.N Development Help

Hello.
I was wondering if there was a way to make an AI stop applying a certain move (or more) against one specific character (or more).
Thanks!
    

Re: What's wrong with this code?

 January 19, 2023, 12:51:17 am View in topic context
avatar  Posted by Redben  in What's wrong with this code? (Started by Redben January 18, 2023, 11:10:58 pm
 Board: M.U.G.E.N Development Help

[State -2, Combo]
type = VarAdd
trigger1 = projcontact(3305) = 1
var(54) = 1
ignorehitpause = 1

The "=1" from trigger1 = projcontact(3305) is white in my fighter factory and the game can't read it. What should I do?
Thanks

I've read it, I'm still confused, but thanks anyway, I'll do more reading I guess.
    

What's wrong with this code?

 January 18, 2023, 11:10:58 pm View in topic context
avatar  Posted by Redben  in What's wrong with this code? (Started by Redben January 18, 2023, 11:10:58 pm
 Board: M.U.G.E.N Development Help

[State -2, Combo]
type = VarAdd
trigger1 = projcontact(3305) = 1
var(54) = 1
ignorehitpause = 1

The "=1" from trigger1 = projcontact(3305) is white in my fighter factory and the game can't read it. What should I do?
Thanks
    

Re: Character still untouchable even after adding blue boxes and deleting NotHitBy s

 November 12, 2021, 02:32:06 pm View in topic context
avatar  Posted by Redben  in Character still untouchable even after adding blue boxes and deleting NotHitBy s (Started by Redben November 01, 2021, 01:02:15 pm
 Board: M.U.G.E.N Development Help

Well you don't want any nothitbys or hitbys in play at all. That said it sounds like the character has super armour as well and you've managed to break it.

If its using the helper style super armour... give up. Or recode it yourself from the sff and air file. Fixing that is almost as much as coding it anyway.

Yep, it indeed uses helper style super armor.
Giving up is the way to go.
    

Re: Character still untouchable even after adding blue boxes and deleting NotHitBy s

 November 08, 2021, 05:09:38 pm View in topic context
avatar  Posted by Redben  in Character still untouchable even after adding blue boxes and deleting NotHitBy s (Started by Redben November 01, 2021, 01:02:15 pm
 Board: M.U.G.E.N Development Help

Press ctrl+c to turn on clsns. What colour are they? Are they actually there? Blue means you're missing. Teal means nothitby or hitby are in effect. No hitboxes means you havent hit the anim its using with your new hitboxes

Update:
 After filling all the values of HitBy and NotHitBy states the issue still persists: only that currenty the attacks of the opponents do connect but without applying any damage to the char in question nor putting them in a get hit state; as the latter never enters such a state but instead just continues as if nothing happenned; as if the attacks connect solely with the tael/blue boxes and the char animation itself is independent from said boxes.
    

Re: Character still untouchable even after adding blue boxes and deleting NotHitBy s

 November 07, 2021, 10:44:00 pm View in topic context
avatar  Posted by Redben  in Character still untouchable even after adding blue boxes and deleting NotHitBy s (Started by Redben November 01, 2021, 01:02:15 pm
 Board: M.U.G.E.N Development Help

Press ctrl+c to turn on clsns. What colour are they? Are they actually there? Blue means you're missing. Teal means nothitby or hitby are in effect. No hitboxes means you havent hit the anim its using with your new hitboxes

I manually added tael colored clsns to the animations. I've just noticed that many HitBy's values are empty (i.e: value =       ) which may be the source of the problem. I'll fill them up and see if the issue is solved.
    

Character still untouchable even after adding blue boxes and deleting NotHitBy s

 November 01, 2021, 01:02:15 pm View in topic context
avatar  Posted by Redben  in Character still untouchable even after adding blue boxes and deleting NotHitBy s (Started by Redben November 01, 2021, 01:02:15 pm
 Board: M.U.G.E.N Development Help

I've added Clsn2Default to all animations of the character and even deleted every single NotHitBy in all cns yet it still is untouchable.

When General attempts to grab the char, he simply grabs empty space and after he finishes the grab move animation he gets hit by the char's projectile. Which means there is a specific coding at play that prevents the char from being touched even if the opponent's move lands.

The char in question is Legend of The Golden Witch by "Aegis."
    

Re: How to modify hitsound volume if the value is from char's own snd? (e.g: s13,25)

 September 29, 2021, 01:30:35 pm View in topic context
avatar  Posted by Redben  in How to modify hitsound volume if the value is from char's own snd? (e.g: s13,25) (Started by Redben September 28, 2021, 12:39:43 pm
 Board: M.U.G.E.N Development Help

If its not a playsnd value. Export the sound. Increase or reduce the volume. Import the sound.

That's a lot of work if one intends to change many sounds in that situation. I wonder if it's possible to transform a hitsound into a playsnd and thus use the volumescale to alter it. I'll of course check it once I have some free time but I just thought of throwing it out here if someone can confirm it for the viewers in the meantime.
    

How to modify hitsound volume if the value is from char's own snd? (e.g: s13,25)

 September 28, 2021, 12:39:43 pm View in topic context
avatar  Posted by Redben  in How to modify hitsound volume if the value is from char's own snd? (e.g: s13,25) (Started by Redben September 28, 2021, 12:39:43 pm
 Board: M.U.G.E.N Development Help

How can I decrease or increase the volume of a hitsound that uses the char's own snd file? The hitsound is in the Hitdef.
    

Re: Coding for AI to implement two (or more) moves randomly and interchangeably.

 June 02, 2021, 09:30:23 am View in topic context
avatar  Posted by Redben  in Coding for AI to implement two (or more) moves randomly and interchangeably. (Started by Redben June 01, 2021, 10:54:11 pm
 Board: M.U.G.E.N Development Help

So, either 1200 or 200 with each one being 50% chance, right?

value = ifelse(random<500, 200, 1200)


Thanks a lot. So if I want to add 1100 with the same chance as the other two it would be like this:

value = ifelse(random<500, 200, 1200,1100)

 or should it be smth like this:

 value = ifelse(random<333, 200, 1200,1100) ?
    

Coding for AI to implement two (or more) moves randomly and interchangeably.

 June 01, 2021, 10:54:11 pm View in topic context
avatar  Posted by Redben  in Coding for AI to implement two (or more) moves randomly and interchangeably. (Started by Redben June 01, 2021, 10:54:11 pm
 Board: M.U.G.E.N Development Help

If I want the AI to apply for example move number 1200 and move number 200 interchangeably, what should I put in the "value" in the changestate of the two moves?

I'm pretty much looking for smth like this:

value = 1300+(Random%2=1)*50  <--- this is for move 1300 and 1350. I need smth similar but for moves that are further apart from each other and for them to be used randomly and interchandeably.
    

What is wrong with this coding?

 May 04, 2021, 11:31:06 pm View in topic context
avatar  Posted by Redben  in What is wrong with this coding? (Started by Redben May 04, 2021, 11:31:06 pm
 Board: M.U.G.E.N Development Help

The game dies parsing the following trigger:

trigger2=const(size.z.width)!=8901*GameTime+ID||!Anim

Can anyone think of a problem with this? Thank you.
    

Re: Zero Rugal by "ALLIES" cannot be modified

 May 02, 2021, 12:19:12 pm View in topic context
avatar  Posted by Redben  in Zero Rugal by "ALLIES" cannot be modified (Started by Redben May 02, 2021, 06:57:34 am
 Board: M.U.G.E.N Development Help

I have done what NotAGoodName suggested and it worked for power, life, attack and defense; for these superpause/explode codings cover all of them at the same time. Apart from that you can change anything else and it won't be a problem.
Thank you very much everyone.
    

Re: Zero Rugal by "ALLIES" cannot be modified

 May 02, 2021, 10:12:29 am View in topic context
avatar  Posted by Redben  in Zero Rugal by "ALLIES" cannot be modified (Started by Redben May 02, 2021, 06:57:34 am
 Board: M.U.G.E.N Development Help

Deleting the sprite doesn't do anything. The game is still stopped and slightly darkened but this time without the writing.

I tried to look for that writing in the animation section and use the number to find it in the cns and hope to figure out the source of it but to no avail; that writing does not exist in the animations.
    

Re: Zero Rugal by "ALLIES" cannot be modified

 May 02, 2021, 09:53:38 am View in topic context
avatar  Posted by Redben  in Zero Rugal by "ALLIES" cannot be modified (Started by Redben May 02, 2021, 06:57:34 am
 Board: M.U.G.E.N Development Help

Thank you guys for answering; all I edited was basic stuf such as def/attack values, guardflags...etc.
I will try deleting the sprite itself and see if it solves the problem.

I myself have never seen such a protection before and never knew they existed as well. It would've been fine if the character didn't have ridiculous defense and attack values.
    

Zero Rugal by "ALLIES" cannot be modified

 May 02, 2021, 06:57:34 am View in topic context
avatar  Posted by Redben  in Zero Rugal by "ALLIES" cannot be modified (Started by Redben May 02, 2021, 06:57:34 am
 Board: M.U.G.E.N Development Help

This is a peculiar problem. Any slight modification of any cns file of ZERO Rugal by "ALLIES" lead into this screen showing up whenever he is used:



The announcer still says "round 1 fight," and I am still capable of modifying the round by clicking on F2 and emptying P2 lifebar or clicking on "enter" to fill both lifebars and powerbars.. all while that same position with that same screenshot stays still and the game doesn't move forward.

PS: the warning more or less says "this char has been modified by bad intentions."
    

Re: Can someone read this Chinese screenshot plz? It's related to a MUGEN char

 May 02, 2021, 01:30:13 am View in topic context
avatar  Posted by Redben  in Can someone read this Chinese screenshot plz? It's related to a MUGEN char (Started by Redben May 02, 2021, 01:18:54 am
 Board: M.U.G.E.N Development Help

Your image links to a file on your local machine.  We cannot view that image.
You need to upload it somewhere online and link the image from there.

Done.
    

Can someone read this Chinese screenshot plz? It's related to a MUGEN char

 May 02, 2021, 01:18:54 am View in topic context
avatar  Posted by Redben  in Can someone read this Chinese screenshot plz? It's related to a MUGEN char (Started by Redben May 02, 2021, 01:18:54 am
 Board: M.U.G.E.N Development Help