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Warden-San

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Messages by Warden-San

    

Re: Pokémon Sword and Pokémon Shield (Switch)

 July 09, 2019, 01:49:51 am View in topic context
 Posted by Warden-San  in Pokémon Sword and Pokémon Shield (Switch) (Started by Kirishima February 27, 2019, 03:08:36 pm
 Board: Gaming

You all do realize that Garbodor and Vanilluxe have been seen in the game. They in. I honestly don't get the hate for the likes of Garbodor, Electrode, and Vanilluxe because if anything it's kinda great how much personality they were able to put into such simple and silly concepts.
    

Re: Pokémon Sword and Pokémon Shield (Switch)

 July 08, 2019, 07:24:13 pm View in topic context
 Posted by Warden-San  in Pokémon Sword and Pokémon Shield (Switch) (Started by Kirishima February 27, 2019, 03:08:36 pm
 Board: Gaming

Person Man you're not being well behaved yourself :3c

Anyways Alcremie would be better if it turned into Illbleed's Cake From Hell. Also I love how they're replacing mega evolution with...mega evolution but for a few turns. *Shrug*
    

Re: New Samurai Spirits announced

 July 03, 2019, 04:47:45 pm View in topic context
 Posted by Warden-San  in New Samurai Spirits announced (Started by Roman55 September 10, 2018, 12:58:40 pm
 Board: Fighting Games

Opinions on the game have been pretty polarized so far, plenty love, but some others hate because it slow and lack fancy combos.
That's public opinion of the Samurai Shodown series always and forever.

Also holy cow. I know 11 is kinda big step down from MKX but that's still impressive.
    

Re: Pokémon Sword and Pokémon Shield (Switch)

 June 29, 2019, 07:15:14 pm View in topic context
 Posted by Warden-San  in Pokémon Sword and Pokémon Shield (Switch) (Started by Kirishima February 27, 2019, 03:08:36 pm
 Board: Gaming

Oh no don't get me wrong I'm not one of those "But they keep recycling the models they have no excuse people!" because there's nearly a thousand of these fuckers at this point. Every bit of new programming is a pain in the ass. Even minor new attack animations are very time consuming. I can actually see why incomplete compatibility is a thing but I can also see that give it another game or two and then all the Poke'mon will be completely reprogrammed for Switch engine so they're will be no point to not include all of them and then they'll throw out Poke'mon Finished Ultra Sword and Shield with full Poke'mon support as a selling point.

I'm simply under the opinion that gamefreak was not prepared for a project of this scale and I'm just gonna enjoy the fireworks while awaiting a switch Pokemon game that isn't a tech demo or a beta.
    

Re: Pokémon Sword and Pokémon Shield (Switch)

 June 29, 2019, 06:52:18 pm View in topic context
 Posted by Warden-San  in Pokémon Sword and Pokémon Shield (Switch) (Started by Kirishima February 27, 2019, 03:08:36 pm
 Board: Gaming

Watching both sides of Pokemon fanboys go at it with each other is already amusing as is but I feel the real fun hasn't even started. Like, I can't wait until people get into Sword and Shield's data. As the poke'mon programming and models in these games were made to be as recycle-able as possible I am fairly confident that all Poke'mon data will actually be in the game for various reasons and yet the internet will fucking break when that data is found. Bonus points if someone manages to hack in the untransferable Poke'mon to show them being largely intact save maybe for the model fucking up when dynamaxing or doing new moves.
    

Re: New Samurai Spirits announced

 June 26, 2019, 10:21:58 pm View in topic context
 Posted by Warden-San  in New Samurai Spirits announced (Started by Roman55 September 10, 2018, 12:58:40 pm
 Board: Fighting Games

    

Re: New Samurai Spirits announced

 June 26, 2019, 06:29:48 am View in topic context
 Posted by Warden-San  in New Samurai Spirits announced (Started by Roman55 September 10, 2018, 12:58:40 pm
 Board: Fighting Games

    

Re: Pokémon Sword and Pokémon Shield (Switch)

 June 14, 2019, 06:23:30 pm View in topic context
 Posted by Warden-San  in Pokémon Sword and Pokémon Shield (Switch) (Started by Kirishima February 27, 2019, 03:08:36 pm
 Board: Gaming

I'd actually take new megas long before Dynamax because when done right it gave us Beedrill and Charizard (God it sucks to be them come sword and shield) It's just Gamefreak, being Gamefreak, pushed some megas WAY too far and gave Megas to things that had no business having one such as Rayquaza, Mewtwo, and Salamence.

Balance is a PR reason and if anything that's what annoys me more than anything else about Masuda's explanation because it actually feels like an attempt to throw us competitive folk under the bus. Like, I'm pretty sure they're aware of the competitive-casual divide and sorta hoped they could deflect some of the anger at us "Smogonfags". Aaaaaand since there's Let's Go Eevee and Pikachu data to recycle I bet almost all (If not all) of the 151 originals will be included with the hopeful side effect of deflecting anger at "Genwunners". So yeah, "for competitive balance" is what actually annoys me rather than makes me feel optimistic. Especially when we're gonna get some over-pushed broken piece of shit that will spawn more cynical twitter memes the moment smogon suspect tests it.

Knowing Gamefreak, the actual reason they professionally cannot admit is because they weren't prepared for a project of this scope so we're basically getting an elaborate beta for their new engine. It's like Diamond and Pearl but with something far more detrimental than SAVING A LOT OF DATA. Come the next main Pokemon game they're gonna be like "We have listened to our fans so now Poke'mon Gun will allow you to transfer ANY of your Poke'mon into it! You can continue your journey with all of your favorites isn't that great?! Everyone is here!"
    

Re: New Samurai Spirits announced

 June 13, 2019, 05:14:33 am View in topic context
 Posted by Warden-San  in New Samurai Spirits announced (Started by Roman55 September 10, 2018, 12:58:40 pm
 Board: Fighting Games

    

Re: Pokémon Sword and Pokémon Shield (Switch)

 June 13, 2019, 04:46:32 am View in topic context
 Posted by Warden-San  in Pokémon Sword and Pokémon Shield (Switch) (Started by Kirishima February 27, 2019, 03:08:36 pm
 Board: Gaming

    

Re: Pokémon Sword and Pokémon Shield (Switch)

 June 13, 2019, 02:19:15 am View in topic context
 Posted by Warden-San  in Pokémon Sword and Pokémon Shield (Switch) (Started by Kirishima February 27, 2019, 03:08:36 pm
 Board: Gaming

Oh don't worry Mega Rayquaza is no longer going to be a factor until Poke'mon Gun Version.
    

Re: Pokémon Sword and Pokémon Shield (Switch)

 June 13, 2019, 01:35:19 am View in topic context
 Posted by Warden-San  in Pokémon Sword and Pokémon Shield (Switch) (Started by Kirishima February 27, 2019, 03:08:36 pm
 Board: Gaming


Mega Salamence can't take a bit of snow on his nose and you say he is unbalanced? You must be joking.
Ho-Oh can't take rocks especially of the stealth variety and that thing is still hella not ok. Deoxys in most forms literally can't take anything and is still not even remotely ok. Trust us, Mega Salamence was not even remotely balanced in a non-vgc environment.

But yeah, I'm not freaking out because it's a matter of when rather than if. They're going to use "Poke'mon Gun Version now with a national poke'dex! You can journey with all of your favorite poke'mon now!" as a big selling point for a later product. Which is why I'm waiting for that later product than purchasing this upcoming one for the time being.
    

Re: New Samurai Spirits announced

 June 12, 2019, 03:15:21 pm View in topic context
 Posted by Warden-San  in New Samurai Spirits announced (Started by Roman55 September 10, 2018, 12:58:40 pm
 Board: Fighting Games

I was never a fan of the direction Yuki Enterprise took her but I'm glad to see her back. A Samurai Shodown line-up really does feel empty without her.
    

Re: Pokémon Sword and Pokémon Shield (Switch)

 June 12, 2019, 03:11:11 pm View in topic context
 Posted by Warden-San  in Pokémon Sword and Pokémon Shield (Switch) (Started by Kirishima February 27, 2019, 03:08:36 pm
 Board: Gaming

Let's be real here, Gamefreak can't balance. You can't design things like Aegislash and Mega Salamence and bring up battle balance. The prime reason is that there's nearly a thousand of these fuckers for them not just to render, but to also dynamax them too. The games after Sword and Shield are likely gonna allow us to have all of the Poke'mon but for now we get what they can bring us in time for the deadline.
    

Re: New Samurai Spirits announced

 May 04, 2019, 06:04:44 am View in topic context
 Posted by Warden-San  in New Samurai Spirits announced (Started by Roman55 September 10, 2018, 12:58:40 pm
 Board: Fighting Games

I'd love to see Basara get in as DLC. Apparently I'm not the only one judging by a recent poll.

I'm thinking though that character might be the boss? Like, that mural in charlotte's stage shows some weird winged thing.
    

Re: Susan Sarandon's WIP thread: Genjuro Kibagami

 May 03, 2019, 07:50:10 pm View in topic context
 Posted by Warden-San  in KarmaCharmeleon's WIP thread: Akira (Started by KarmaCharmeleon April 21, 2019, 02:40:00 am
 Board: Projects

I hope player 1's palette isn't one of the ideas you're hoping to see used :P
    

Re: Susan Sarandon's WIP thread: Genjuro Kibagami

 May 02, 2019, 06:31:26 pm View in topic context
 Posted by Warden-San  in KarmaCharmeleon's WIP thread: Akira (Started by KarmaCharmeleon April 21, 2019, 02:40:00 am
 Board: Projects

I meant excel. For whatever reason I was originally thinking of about how it was done in SVC Chaos and that leaked into my post. Like what you people have done. You instilled SVC Chaos into this poor Alpaca's brain.

Also yeah, the thing with original combos too is that POTS version is actually nerfed as well. Like, almost nobody really needs it as you're putting your meter to better use with super cancels.
    

Re: Susan Sarandon's WIP thread: Genjuro Kibagami

 May 02, 2019, 06:55:50 am View in topic context
 Posted by Warden-San  in KarmaCharmeleon's WIP thread: Akira (Started by KarmaCharmeleon April 21, 2019, 02:40:00 am
 Board: Projects

What do you mean don't get on your throat Divinewolf? I thought you liked erotic asphyxiation...
Anyways
* I see very noticeable issues with the slashing fx

should be layered behind him like



is a bit off sync from


* For the throw, the opponent should slide a bit before the kick as they're being pushed. As of right now it looks like Genjuro is aggressively making the opponent talk to the hand.

* In general Genjuro feels too weighted even by CVS standards. I feel more like I'm playing Samurai Shodown 3 all over again. Perhaps I'm spoiled by how light footed he can be in SS4-SS5sp.

My suggestions for how to handle Rage Explosion are as follows:

A) Instead of Exceed Combos, allow him to execute a Rage Explosion once per match. Its duration scales on how close you are to losing like in 4, the early 3D games, and the 2019 reboot (Current life total, if you lost a round). This also opens up Issen with the negative lifeadd scaling the same way.

B) What Warusaki did was make the Zetsumei Ougi and Issen share one level 3: It's that near invulnerable dash move but the Issen happens if it won't do enough damage to KO the opponent and the Zetsumei Ougi happens if the move is going to do enough damage to KO the opponent.
    

Re: M.U.G.E.N Screenshots V3

 April 29, 2019, 06:21:13 pm View in topic context
 Posted by Warden-San  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion


Me when I see prices for Sega Saturn games
    

Re: Mortal Kombat 11 : PS4/PC/XBoxOne/Switch (April 23 2019)

 April 29, 2019, 06:10:52 pm View in topic context
 Posted by Warden-San  in  Mortal Kombat 11 : PS4/PC/XBoxOne/Switch (April 23 2019) (Started by GTOAkira December 07, 2018, 05:29:54 am
 Board: Fighting Games

Fatalities are general not allowed in tournaments mainly for time reasons.