Posted by Resentone
in [Tornillo Thread]: Nero Claudius + Yamaneko Arthur Released (11/3/24) (Started by TornilloOxidado January 07, 2023, 12:52:31 am
Board: Your Releases, 1.0+
Board: Your Releases, 1.0+
Also, interesting to see you plan to do your own version of Hyde based on the Under Night In-Birth sequel. Hopefully he's built from the ground up instead and have completely different command normals that diverge from OHMSBY's Hyde from BBTAG. Otherwise, he'll probably just be an variant like Enigma Hyde.I'm doing it from the ground up of course. He will be much closer to UNI and can do something like these.
Changes:
06/09/2023
-Updated the Planned Characters section.
-Shizuo, Bullet, Gardevoir, and Shiki Tohno has received an updated.
Specific changes:
Shizuo:
- COME ON...! no longer being able to counter Ultra Burst and certain Distortion Drives.
- 66B is now an uppercut instead of looking similar to 5B
Bullet:
- Minor aesthetic fixes.
Gardevoir:
- Fixed some errors of her sprites on certain palettes (thanks to ZolidSone.)
- Fixed an infinite where one could spam Psychic endlessly.
- Fixed an error on Movelist.png.
Shiki Tohno:
- Reduced damage on some moves.
- Fixed some aesthetic errors.
13/08/2023
- Fixed a game breaking error where both Cross Slash - Divide and Blast Earth did not put the opponent into a custom state.
If they're not in the rip are they available anywhere else or is it simply a case by case scenario depending on who rips what?They're not available anywhere else. because no one rips them (most are just too lazy, others just can't follow simple instructions on melty cord.)
Oh one last thing, not to be a pessimist but, at the rate the game has been dying in everyone I know has unanimously agreed Len and Nanaya are probably teased for a Lumina 2 and not DLC. That or they're waiting for the Far Side to be released so they can also add Satsuki or something (let's just pray they don't add yet another FGO character there)Even if it is a new game, I feel like there's not gonna be any drastic changes. Just like the old Melty. and Melty is not really my main game, I discovered Fpan with UNIST back in 2018-19. So I can wait.
So basically what I'm saying is, while again please don't rush it and take it at your own pace, lining up your schedule with a company that took 2 decades to give us a remake and a decade for a mahoyo translation is just gonna get your bored.
07/08/2023
- Fixed an error where palette 10 is using an entirely different palette than the one from the palette folder.
- Gardevoir effects are now dark pink.
- The special move Energy Ball naming changed to Moonblast. Does not affect the move.
-He doesn't have a QCB_a motion, and he doesn't have a reversal.I don't think this styled characters necessarily need a reversal. My Hisui doesn't have one and I think she's pretty well balanced. As long as their core move set is good (like being able to counter aerial opponents) I guess it's fine. Though I kind of agree with the QCB/F motions, it's kinda weird not having the QCB_A and QCF_A/B being the exact same thing (Looking through his cmd input and they share the same state). but I guess it's intentional. reason to why I did not point it out in my earlier post.
I was surprised about this because i know in BBTAG every character has a reversal action, even the characters who originally doesn't have a "DP", in BBTAG they have it to make things balanced, same thing with the QCB/F motions, it feels like he is in a certain disadvantage, the parry is good but still i don't think it can really "replace" the reversal.
Hey if you need help with the testing, and AI coding for Herashi let me know. I might be able to help with you with that.
These are my next two edits. Angel Yuuki and Herashi Nezayu (EX variant of Ichida's Yuuki and custom variant of Resentone's Shiki Tohno respectively).
Yeah, I guess I just happened to played MBTL when the balance patch was fairly recent. Even though I never played the game at the time, I still kept up with the updates in case there was something new added to it and probably will get it once the support is done. I saw this stream when this was announced a week prior thinking there would be an announcement of new characters since it's already been a couple of months now (But turns out there wasn't):This was a weird stream, like there's no need for a stream if they only planned on showing patch notes. I asked around people from TL communities. they said that it's a balance patch for EVO. Though Kamone did say at the start of the stream that there will be no character announcement.
Don't know why that could've simply been released as a PNG like you shown instead of a dedicated stream for it. Guess that opportunity gave me a taste of what the balance changes were like so I never knew what the game was like before it. Usually when I test the characters by OHMSBY or Ichida, the game's support would've been done by then. I try my best to be accurate how each of the moves works and close to the aesthetics as possible.
It's fine. Had it not been that free weekend, it would've been mostly just about the Ultra Burst only and the list would've been much shorter. After the weekend ends, I probably won't get to play MBTL again for a very long time. So it's for the best that I try to get as much feedback out of it as much as possible, even if it delays of my own works. I put OHMSBY for last as he has a lot of characters to go though. My Gunvolt also has the problem too along with another character I'm working on and I'm getting that fixed along with some other bug fixes released soon hopefully. So you can rest easy after this.Alright. if you say so. and if you need help with testing those characters please let me know. I might be able to squeeze some of my free time for it.
It was mostly just going to be about the Ultra Burst being rapid cancelable since Ichida found that error on my behalf, so I wanted to test every character you, Ichida and OHMSBY made and report those who have it. But since Steam is having that free weekend, I might as well add that together. Yeah, I remembered it had a big major balance patch in the end of May, so there are going to be some differences when you played it before than when I did now. Since the free weekend only last for like 3 days, I did my best to try to squeeze as much of it as possible. I'm already finish with Ichida's, so I'm getting to OHMSBY's as we speak.You can still use fighting games for feedbacks. It's just that I don't think it's necessary to give one on an older character releases for a game that still receive updates. Because if I do take that approach and change the hit properties/states every time there's a balance patch, I will have to update 8 of my TL characters every time. Those patches range from minor changes to like complete overhaul of buffs / nerfs.
That's fine and my apologies. That'll be the last time I'll ever play a fighting game just for feedback and not for casual fun in a very short amount of time.
Although, I'm kinda disappointed that there were no character announcements at the time. But hopefully we'll see an announcement at EVO next week.They will probably announce Len. But personally. I'm wishing for Nanaya, Ryougi, or Hime
So with that amount of damage, it wouldn't need that follow up then. All I did was performing the specials just to make sure it looks right without following up anything.Yeah, I probably have to tune it down a little.
Yeah, I thought so too since I didn't own or played the source game until now. But turns out I was wrong.Let me say this again, If it rubs you off wrong way, I'm sorry.
When you don't own the source game, I am bound to make mistakes. But it's fine, it does look better without it after all. Same goes for regular Arcueid's throw too.
Hopefully that just covers up everything for them. I didn't find anything different on Hisui, Mash and Ushiwakamaru since the moves are still exactly works like the source. Overall, my experience with the game gave me a good idea how does an MBTL works in OHMSBY's style.Mash and Ushi was released pretty recently that's why they barely changed. As for Hisui, I remember applying most of the balance patches to her once and to Shiki, Warc, Arc when I transitioned to EXA. I guess Her changes were mostly miniscule after that balance patch.
Also, I forgot to mention that Byakuya also has that error the 6150 air dash effect is missing sprite (6150,12) as a frame. But he doesn't have that error where he could rapid cancel his Ultra Burst and probably why I skipped him. However that error was so minor, it just mostly in case you use his files as the base for any future UNIB characters (Most likely for Yuzuriha and Vatista). That way, it won't carry over to them. Plus, you used the new air dash effect for I'll Plant It Somewhere Over There anyway, so that fix makes it practically pointless for him.Ah thanks for letting me know, I'll still change it as a silent fix.
Shiki:-EX Flash Run - Six Fish doesn't have the follow up attack (Making it deal less damage than the B version).It's intended, it is based on his Moon Skill. You can jump cancel and extend combos so having it deal less damage is intended.
https://streamable.com/e6z2uh
Red Arcueid:-The projectiles on the ground versions of Alte Schule don't travel farther and stop at a certain distance unless the stronger versions were used.This is intended as the original game. if you stand for away with her and do the move. the projectile will disappear on a set distance.-The air version of Alte Schule B does less damage than the A version.It does more damage than the a version. What do you mean? A version did 85, B version dealt 119 if you do the follow up.-The colors of her effects are supposed to be aqua instead of red (Was this an intentional change?)It is intended, I mimic the way how MBAACC Warc did it. and Blue effects is kinda weird when her in game name is literally Red Arcueid.
Arcueid:-Her forward/backwards throw has a strong slash sound when the opponent is thrown.I remember you saying this was an error on Warc, so I removed the slash sound on her back then.
I didn't add this back in. I feel like the swish sound is enough since she's literally throwing the opponent away.-The first hit of Ready, Go! B doesn't cause knock down.I remember the first hit causing a knockdown/fall state back then. So I kept this as is.
Changes:
28/07/2023
-Gardevoir has been released, get her at the characters section.
-Everyone has been updated.
General changes:
-AI Scaling changed to OHMSBY code. (I know how to code it better using his. Now the AI fights back instead of doing moves at a random interval. I will improve the AI more later on so that certain AI level will have different combos. Do report if the AI behave strangely.)
-The AI will now use Roman Cancel on level 8.
-Added Ichida's name as part of the Readme's credit.
Specific changes:
Bullet:
- Command Grab Follow Up no longer need After Burner to be activated, and can now be used in combos.
- Dash will now be a short dash, using After Burner will make bullet dash further.
- English voice lines audio are now louder.
- After Burner will receive some significant changes:
+Cost 500 meter
+Reduced bonus damage.
+No longer expires when Bullet receive damage and when Bullet activate some certain moves.
+Active for 600 ticks.
+Have Meter Bar.
Arcueid Brunestud:
- Fixed a game breaking error where Ready, Set, Go! did not put the opponent on a custom state.
Ushiwakamaru:
- Fixed an error where Hoemaru - Spider Slayer did not receive Ultra Burst damage bonus.
Saber:
- Reverted the Vignette effect change.
- Changed Air Grab p2 custom state.
Rentaro:
- Terminal Horizon now have a meter bar.