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Testing Your Storyboard (Story) (Read 2801 times)

Started by JustNoPoint, November 01, 2015, 04:31:40 pm
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Testing Your Storyboard (Story)
#1  November 01, 2015, 04:31:40 pm
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This section covers some tips for testing your storyboard.

You may find pausing and framestepping useful when you play back your storyboard. The pause and framestep buttons are Pause and Scroll Lock on your keyboard respectively. These key are enabled only if M.U.G.E.N is running in debug mode. You are not advised to use the pause function if your storyboard has animations synchronized to the music, as pausing may disrupt synchronization.

When you write a long storyboard with many scenes, you may like to skip over completed scenes to view your newer ones. To do this, add a line to your SceneDef group:

Code:
[SceneDef]
spr = sprite.sff       ;Filename of sprite file to use
startscene = 0         ;<-- line added
Change the 0 to whatever scene number you would like to start your storyboard at. For example, if you are working on the 10th scene, and you would like to skip the first 9 scenes during testing, enter the number 10. Note that skipping a scene will cause the music in that scene not to be played back.