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Air Fireball (Read 1393 times)

Started by Charles_2011, May 30, 2022, 03:54:37 am
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Air Fireball
#1  May 30, 2022, 03:54:37 am
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Hello.

How can I add Air Fireball like Dark Sakura or Gouki?





Could you help me, please? Is there a tutorial?
Re: Air Fireball
#2  May 30, 2022, 05:51:23 am
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    • mitia.pogorelov1@yandex.ru
It works the same as the basic Hadoken. The main differences are in:
-CMD code: StateType = A.
-You will have to code velocities, depending on how you want this move to behave, and a landing state, if you'll need to resort to physics = N.
-Projectile itself will use both X and Y in its velocities, and you'll need to code it hitting the ground too.
Those are the basic differences though, the details are up for you to work up.
Re: Air Fireball
#3  May 30, 2022, 06:00:08 am
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Hello Trololo.

First of all thank you for the answer. I want to import the air fireball of Gouki to Ryu, both of Warusaki3, I made some test but I didn´t get the result. Could give more tips, please?
Re: Air Fireball
#4  May 30, 2022, 06:41:54 am
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    • mitia.pogorelov1@yandex.ru
Well, describe me the problem at hand then, precisely. What exactly works not the way you extept it to?
Last Edit: May 30, 2022, 07:18:36 am by Trololo
Re: Air Fireball
#5  May 30, 2022, 08:46:15 am
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Thank you for your offer.

Well, I´ve copied the statedef 1800 of Sakura, I addapted the anim and I´ve pasted the codes of the CMD, but I don´t see any movement or effect.
Re: Air Fireball
#6  May 30, 2022, 09:51:05 am
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    • mitia.pogorelov1@yandex.ru
Can you PM me that Ryu you've got? I guess, it'll be better if I'll look into it myself, and then explain you, what and how to do.