Hi All,
Giving this project a refresh!
Game Info:
Project Fighter is a 2D fighting game written in GML using GameMaker Studio 2.
The project was formerly known as MEPP which was being developed for Mugen.
Characters:
From left to right: Blazer, Rami, Axel, Yu, Eve, Rita, Prototype, Echo
Boss Character: Isabelle aka Izzy
Gameplay System:
-6 Buttons
-Throws
-Dashes
-Specials and Supers
-Highlight Reel Combo Mode
Highlight Reel Combo Mode:
Spoiler, click to toggle visibilty
Highlight Reel is a combo system that has two types of activation: Air and Ground
Air activation starts off with a unique launcher attack that sends the opponent into a juggle state. During the juggle state the gravity is set to very low in which the opponent descends to the ground slowly. Each hit increments gravity and the mode ends when the opponent hits the ground or if you cancel out of the mode with a Super Move.
Ground activation starts off with a unique attack that causes high stun and each hit after that also causes a higher % of stun. The mode ends when the special timer runs out or if cancelled out of by using a Super Move
The idea behind Highlight Reel is to give the player more freedom and creativity during a combo. Imagine a basic combo > Highlight Reel activation > large combo > finish with a super for a "Highlight Reel" finish! - see video at the bottom of the page
FAQ
Spoiler, click to toggle visibilty
Q - Why is the art style so basic
A - The art style was inspired by the old MFG Paint Project game. Back in the day we made our own version called MEPP - Mugen Evolution Paint Project. We like the non serious cartoony approach but recently added more shade to the character designs.
Q - Will you improve the art/sprites
A - Potentially yes, currently we have a small team and everyone has their hands full - ideally we would love to have new people on board to help out with this.
Q - Is that your final roster
A - No, we plan on adding more characters to the game.
Q - Will this game be online playable
A - Currently not this build, but there is plans for a second game (sequel) and that will definitely feature netplay.
Currently the engine has been re-programmed to add newer features but here is some old videos which include Mugen and the New engine, The last video is the most recent.
Videos
Spoiler, click to toggle visibilty
Mugen Engine - Highlight Reel Mode
https://www.youtube.com/watch?v=ktjWyyEOqF0Mugen Engine - Aqua MAX super update
https://www.youtube.com/watch?v=70HCtz7-A_wMugen Engine - Old gameplay video of various characters
https://www.youtube.com/watch?v=vowe-jcKiDI&t=42sNew Engine - Blazer development - movement and hit detection
https://www.youtube.com/watch?v=HYu4ZfDGpLUNew Engine - Izzy - improved hit detection
https://www.youtube.com/watch?v=_D6qiNqP4pQ
Note:
All animations and Sprite art will be fine tuned over time. All sounds, FX, and stage art are place holders and the game will feature everything 100% original.
If you are interested in the game I'll be happy to answer questions, also we currently require team members so if you think you can help out with any spriting/animation, stage art, music then we'll be happy to have you on board. If you specialize in spriting/animation you can have your character featured in the game