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Super Buu Z2 [Project] (Read 613216 times)

Started by Barker, February 06, 2015, 02:22:19 AM
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Re: Super Buu Z2 [Project]
#881  July 30, 2016, 09:56:12 AM
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What could these be for?!


Whoooa, great !!!
I especially like the Saibuuman (who could have guessed that? XD )

A detail, but I have the feeling Buucolo is smaller than Buutenks. Seems kind of strange, since Piccolo is kind of a tall guy.

I don't recall Super Buu showing any kindness to Mr Satan in the anime while in his Super form.

Just after he transformed in Super Boo, he rushed on Mr Satan (and the dog) to kill them, but stopped suddenly and left, making Satan realize there was still some fat Buu's influence inside him.

Also, he accepted to give Piccolo some time at Kami's lookoot when he discovered Videl was indeed Satan's daughter ("she has the same smell than Satan" :D ).

Quote
Also this is a fighter where Goku can fight Goku, so I don't think there should be worries about this kind of stuff. :)

On that however, I agree ^^

I just realized; when new characters are added, wouldn't you need to re-work some new lines for existing characters?

Like, add some new dialogue for Goku when he goes up against/wins against Piccolo in the next build? Or rework Gohan's/Babidi's dialogue against Super Buu?

Sorry if this is kind of a stupid question.. ^^'

No, that's not a stupid question, in fact ;)

If most cases a "X vs Y" does not require specific dialogues, but it would be very surprising to have for example a Gohan vs Piccolo with the 2 characters speaking to each other as if they didn't share a special link or didn't even know each other.
Re: Super Buu Z2 [Project]
#882  July 30, 2016, 12:05:37 PM
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I just realized; when new characters are added, wouldn't you need to re-work some new lines for existing characters?

Like, add some new dialogue for Goku when he goes up against/wins against Piccolo in the next build? Or rework Gohan's/Babidi's dialogue against Super Buu?

Sorry if this is kind of a stupid question.. ^^'

While we had  some specific lines at t he beginning, if we create those then someone who is stuck in a fight in arcade mode is stuck always seeing the same intros and winposes against that character. That happened a lot with goku vs vegeta in the first build, so now we are trying to avoid doing a lot of those "specific" intros and winposes, also specific winquotes and etc.
Re: Super Buu Z2 [Project]
#883  July 30, 2016, 10:09:53 PM
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I just realized; when new characters are added, wouldn't you need to re-work some new lines for existing characters?

Like, add some new dialogue for Goku when he goes up against/wins against Piccolo in the next build? Or rework Gohan's/Babidi's dialogue against Super Buu?

Sorry if this is kind of a stupid question.. ^^'

While we had  some specific lines at t he beginning, if we create those then someone who is stuck in a fight in arcade mode is stuck always seeing the same intros and winposes against that character. That happened a lot with goku vs vegeta in the first build, so now we are trying to avoid doing a lot of those "specific" intros and winposes, also specific winquotes and etc.

If they are indeed stuck in an arcade fight, then wouldn't they be skipping the intros and winposes by then anyway?
Re: Super Buu Z2 [Project]
#884  July 30, 2016, 11:32:22 PM
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I don't know anything about the specific limitations of MUGEN, but wouldn't it be possible to have the use of character specific intros be randomly determined? I'm thinking something like:



      if enemyCharacter = specificCharacter
      {
         rnd = random number from 0 and 1
         if rnd > 0.6
         {
            characterSpecificIntroAnimation
            return
         }
      }
      randomIntroAnimation



I know MUGEN script is totally different, just wondering. If you could do something like this that randomly chooses between performing a character specific intro animation and a regular intro animation, wouldn't that still get the variety?
Re: Super Buu Z2 [Project]
#885  July 31, 2016, 10:26:16 AM
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Yes, it's possible, it's also really easy to do too.
Re: Super Buu Z2 [Project]
#886  July 31, 2016, 07:55:19 PM
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There aren't any character specific intros being planned for Buu. All of the voice work accounted for this.

"You want to fight Majin Buu?"
"What Buu say, Buu do! Now you die!"

      - Obviously a reference to his fight with Gohan, but it works against every fighter.

"This is your final hour."
      - Reference to the fight in the Time Chamber, but it works in every situation.

"All you people do is talk!"
     - Direct from the anime/manga. Works against every fighter.

Basically, we want Buu to say cool stuff that can be applied to all situations. Maybe this isn't what people want, but that's the approach we're taking.
Last Edit: July 31, 2016, 08:00:21 PM by Barker
Re: Super Buu Z2 [Project]
#887  August 02, 2016, 01:47:22 AM
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I like what you guys are doing about having Buu intros be applied to all situations. I think it works out best for upcoming characters or whoever he fights.
Re: Super Buu Z2 [Project]
#888  August 04, 2016, 07:46:05 PM
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We're glad you are excited about Buu but it is very rude to come into a thread like this and try to turn it into a discussion about your work in progress. You should show your sprites in the Graphics board in their own topic.
Re: Super Buu Z2 [Project]
#889  August 04, 2016, 08:15:29 PM
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sorry to interrupt but how do i comment with a picture on this website? similar to what you do like pictures and stuff.
Re: Super Buu Z2 [Project]
#890  August 04, 2016, 08:27:54 PM
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@afrahbedo:  PM sent.
@Barker: I still havent forgotten about the little project I started for you.
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Re: Super Buu Z2 [Project]
#891  August 06, 2016, 01:50:10 AM
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We're glad you are excited about Buu but it is very rude to come into a thread like this and try to turn it into a discussion about your work in progress. You should show your sprites in the Graphics board in their own topic.

Wait, are you *Just No Point* addressing what I posted?
Re: Super Buu Z2 [Project]
#892  August 06, 2016, 01:52:33 AM
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When in doubt check the Recycle Bin my man
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Re: Super Buu Z2 [Project]
#893  August 06, 2016, 03:02:58 AM
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Yeah Reyriders, it was directed at someone that deleted their message.
Re: Super Buu Z2 [Project]
#894  August 11, 2016, 10:23:46 PM
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Oh, okay.
Re: Super Buu Z2 [Project]
#895  August 13, 2016, 11:46:19 AM
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This seems like a awesome addition to the roster.
When Buu beats Piccolo, Gotenks and Gohan, he should have a special animation where he absorbs them.
Also, as a special intro against Gohan, it could have the classic "You want to fight Majin Buu?" "Fight you? No, I wanna kill you" quote.
For Gotenks, maybe he can say that he won't fall for the Ghost Attack again or something. I don't really know.
Keep up the good work.
EDIT: Oh, and about the Kirby thing. That could work like Twelve's X.C.O.P.Y from 3rd Strike, but with a different startup. In X.C.O.P.Y, Twelve just jumps and turns into the character. Following how he absorbed people, this could work like throwing a projectile or something ( as he absorbs using parts of his body that completely cover the victim up ).
Last Edit: August 13, 2016, 07:00:45 PM by LightScarecrow

HQ

Re: Super Buu Z2 [Project]
#896  August 22, 2016, 01:52:17 AM
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Some behind the scenes stuff to show part of the sprite creating process.

Click Spoiler :)
Spoiler, click to toggle visibilty
Re: Super Buu Z2 [Project]
#897  August 22, 2016, 02:30:28 AM
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cool i didnt know that ps1 game. animtaion was killer
Re: Super Buu Z2 [Project]
#898  August 22, 2016, 04:44:19 AM
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THAT LOOKS AWESOME!
Damn, that looks amazing. I can't wait to play him.
Re: Super Buu Z2 [Project]
#899  August 22, 2016, 04:48:56 AM
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That's awesome, great work HQ, can't wait to see the finished version!
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Re: Super Buu Z2 [Project]
#900  September 07, 2016, 08:20:15 PM
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Been a while since I posted any new sprites, so here's one I finished this morning: