The Mugen Fighters Guild
Help => M.U.G.E.N Development Help => Topic started by: pating on April 22, 2017, 03:01:50 pm
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I currently learning to do mugen character so my project will be for now will be using the template N64Mario's Hyper Street Fighter Alpha and some Sprites from Warusaki3. Now I will try my best to do it and from time to time hopefully I can make this one out it is been a long time since this template was in the net and I never took a chance to use it. I am now thinking how I can get through the guard gauge. technically if we can remember that the zero counter in street fighter zero 3 also requires guard gauge power to execute the zero counter. In N64Mario it seems he forget about it. So I am currently searching if I can find something to make functions like in street fighter zero 3. Hope if there's any suggestion feel free to reply to this post.
Thanks in advance.
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You need to look in the CMD file for the changestate that allows you to do the counter. Then you'd simply add
triggerall = power >= 500
Edit the 500 to what ever value works for you.
If you dont know what state the counter is, use Debug in mugen. CTRL+D
Do the move, and in the bottom left hand it'll say what animation and what state it uses. Then just look for that number in the CMD file.
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i meant it this one...
http://streetfighter.wikia.com/wiki/Guard_Power_Gauge
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What you'll need to do is make a helper with explods for the bar container and the bar itself. When an attack is guarded, you decrement it by a certain amount. When it reaches 0, then you make your character go into the "guard break" sta
If you're trying to get the actual gauge data from the game so you can make it accurately, you'll need to use CheatEngine to find and lookup the guard gauge max value, hit with various types of attacks, and find the formula for the life decrement.
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Thanks very techy indeed... I need to learn how to use cheat engine for now...