Most people just add 1 or 5 to the closest basic attack. So if it's standing+direction+x, you could use 201 or 205. If it was an air medium kick, 641 or 645. My Ryu has multiple directional attacks. I have 250, 255, and 256 as three kicks. Ryu also has a dash kick and punch and those are 102 and 119. If you're worried about P2's AI responding properly, you'd just assign groups of numbers to respond to. something like [100,199] should cover all dash moves. Look in Mugen Class for a better list.
But shouldn't command moves be in the 800s, like the throws? I think I've seen it somewhere on the forums.
You're remembering it wrong. Elecbyte recommends putting them close to the respective basic normals.It's pretty subjective, so I'll just tell you how I usually do it:Medium punch: 210Close medium punch: 211Ryu's Collarbone Breaker: 215If for some reason I wanted more space between states, I'd probably do it this way:Medium punch: 210Close medium punch: 215Ryu's Collarbone Breaker: 310Odb718 said, July 23, 2022, 12:38:31 pmRyu also has a dash kick and punch and those are 102 and 119. I think those should go somewhere between 200 and 399 as well. In fact Elecbyte recommends 300-399.
Doesn't matter. Use it for whatever you want. There's no right or wrong way to use it. However, if you want to follow some standards, I recommend checking this thread:https://mugenguild.com/forum/topics/details-statedef-special-state-numbers-air-format-cns-169454.0.html
Like SteelHammers mentioned, it doesn't REALLY matter. It's just a tiny bit better for P2's AI. Like PotS said, my dash attacks could be better suited to be numbered 300-399. I made my code to check if I was in a dash state, including the attacks, by checking [100,120]. So that's all I care about. If P2's AI responds to dashes a certain way, my character(s) might mess it up. It's just a gamble we take. NikoPalad67140 said, July 23, 2022, 12:44:54 pmBut shouldn't command moves be in the 800s, like the throws? I think I've seen it somewhere on the forums. I wouldn't even suggest putting command grabs in between 800-999. If a character is going to check for a throw move, there's better ways than checking if "state = [800,999]" And a character's AI would respond better with the command grab in the thousands. A command grab at 850 wouldn't be a terrible thing. Like we've mentioned. It doesn't REALLY matter. It kinda does, but not really. But use the basic attack it's located nearest for ease of use. It'll help you create your own AI later. And probably allow you to code in combos easy too. Code: trigger2 = (stateno = [200,251]) && (movecontact)trigger3 = (stateno = [400,456]) && (movecontact) This could/would/should contain those command basics; Allowing specials to be coded easier than adding additional lines for 1 or 2 moves.