YesNoOk
avatar

[April Fools] N.E.T.G.E.N || M.U.G.E.N Online! (Read 5526 times)

Started by PlasmoidThunder, April 02, 2019, 12:40:03 am
Share this topic:
[April Fools] N.E.T.G.E.N || M.U.G.E.N Online!
#1  April 02, 2019, 12:40:03 am
  • *****
  • Resident Tosspot
  • Pftheh
    • UK
    • plasmoidthunder.neocities.org
Haha, it's the one day of the year that I'm most likely to release anything on. Sure would be nice if I could make something other than a throwaway joke for once, wouldn't it?

If you're interested, I've written a little article on this that summarises what it does and how it does it.



Hey everyone, it's Uncle Plas here to rupture your anus with this massive cock of a release!

I've been working hard modifying the M.U.G.E.N 1.1 beta to allow for native online functionality without the use of Parsec or having to port everything over to I.K.E.M.E.N. It's in its early stages at the moment, so be aware that while it may crash (albeit very rarely), I'm still working on it and will likely fix those issues by the next release; additionally, the menu GUI is incredibly basic, a special version of Kung Fu Man is the only playable character, and Netplay is the only option at the moment.

Screenshots:
Spoiler, click to toggle visibilty

Because it's not possible to configure your controls in-game, the default controls are as follows:

Up = Up Arrow
Down = Down Arrow
Back = Left Arrow
Forward = Right Arrow
A = A
B = S
C = D
X = Q
Y = W
Z = E
Start = Tab

Please DO NOT attempt to add your own characters or stages as they will not work without EXTENSIVE modification; although I have implemented rudimentary countermeasures to prevent you from doing this, I imagine some of you will try to bypass it. Seriously DON'T do it.

I can't wait to see you guys online!

Download: https://mega.nz/#!zMMzBQTJ!6l0LFfLKBmswHUpP-SWaCAHMW7D91vCo1XO_oI3aHII

Oh, I want a diagram. I fucking love diagrams.
Last Edit: April 03, 2019, 03:05:58 am by PlasmoidThunder
Re: N.E.T.G.E.N || M.U.G.E.N Online!
#2  April 02, 2019, 12:50:12 am
  • *
  • YOU WILL BE UPGRADED
  • YOU WILL BE LIKE US
Great!! Now I can play against my pal Bass online!! Thanks!!
Re: N.E.T.G.E.N || M.U.G.E.N Online!
#3  April 02, 2019, 12:50:34 am
  • *
good one :neutral:
Re: N.E.T.G.E.N || M.U.G.E.N Online!
#4  April 02, 2019, 12:54:25 am
  • ****
  • I'm 100% Team OHMSBY now.
    • USA

  • Online
I can't get the program to work. Every time it connects to someone, the game crashes. And if it does, the animation is really slow and eventually crash. Is the program crashing supposed to be an April Fools joke?

If so, "r/whoosh" me.
I will still do detail and aesthetic feedback for the rest.
Re: N.E.T.G.E.N || M.U.G.E.N Online!
#5  April 02, 2019, 12:55:53 am
  • *****
  • Resident Tosspot
  • Pftheh
    • UK
    • plasmoidthunder.neocities.org
I'm still working the kinks out! The netcode isn't going to be great at the moment, but keep trying!!

Oh, I want a diagram. I fucking love diagrams.
Re: N.E.T.G.E.N || M.U.G.E.N Online!
#6  April 02, 2019, 01:02:15 am
  • ****
  • Every night fucks every day up
  • Every day patches the night up
    • Puerto Rico
I might have to port over my I.K.E.M.E.N games to this now! This works rather well over here, mind DMing me the source code?
Re: N.E.T.G.E.N || M.U.G.E.N Online!
#7  April 02, 2019, 01:08:34 am
  • **
  • R.I.P Mugen 1999-202X
    • USA
    • mugen.wikia.com/User:Jenngra505
Quite the fascinating proof of concept.
Feedback:
One of the crashes is caused by a ChangeAnim in NFM's intro state that has a chance of taking him to the crash animation that's only meant to trigger if you use debug keys in an online match. Accidental copypastes like that can really screw you over.
The netcode induced lag issues seem to be caused entirely by a few typos, I tested a modified build I made with my friend with good internet and it worked better than IKEMEN.
Hopefully someday I'll be able to make the little puffball on my profile pic.
(Sprite edited from Scrollboss' sprite)
Last Edit: April 02, 2019, 01:12:20 am by jenngra505
Re: N.E.T.G.E.N || M.U.G.E.N Online!
#8  April 02, 2019, 01:16:56 am
  • ***
  • Come On You Know LGx
  • biblical (yea)
    • USA
    • Skype - eddsworldtrash
    • remixsparta.wix.com/mugensdawn
What would happen if I took Net Fu Man and plopped him into my standard MUGEN? Would my roster ascend to unseen heights?
Re: N.E.T.G.E.N || M.U.G.E.N Online!
#9  April 02, 2019, 01:31:33 am
  • *****
  • Resident Tosspot
  • Pftheh
    • UK
    • plasmoidthunder.neocities.org
It's not recommended you do that since he's been extensively modified especially for N.E.T.G.E.N.

Quite the fascinating proof of concept.
Feedback:
One of the crashes is caused by a ChangeAnim in NFM's intro state that has a chance of taking him to the crash animation that's only meant to trigger if you use debug keys in an online match. Accidental copypastes like that can really screw you over.
The netcode induced lag issues seem to be caused entirely by a few typos, I tested a modified build I made with my friend with good internet and it worked better than IKEMEN.

Thank you for your feedback! I'll try and amend these when I can! Please DM me your changes!

Oh, I want a diagram. I fucking love diagrams.
Re: N.E.T.G.E.N || M.U.G.E.N Online!
#10  April 02, 2019, 01:48:45 am
  • *****
  • Resident Tosspot
  • Pftheh
    • UK
    • plasmoidthunder.neocities.org
Minor bugfix, please redownload. Will address more serious issues at a later date.

Oh, I want a diagram. I fucking love diagrams.
Re: N.E.T.G.E.N || M.U.G.E.N Online!
#11  April 02, 2019, 02:51:58 am
  • ***
  • Come On You Know LGx
  • biblical (yea)
    • USA
    • Skype - eddsworldtrash
    • remixsparta.wix.com/mugensdawn
Re: N.E.T.G.E.N || M.U.G.E.N Online!
#12  April 02, 2019, 03:20:29 am
  • **
  • R.I.P Mugen 1999-202X
    • USA
    • mugen.wikia.com/User:Jenngra505
It's not recommended you do that since he's been extensively modified especially for N.E.T.G.E.N.

Can you give me a detailed list of side effects?


I'll give it to you, basically after you remove the non-existent Statedef elem types and open Mugen you have to navigate an invisible version of Netgen's character select whilst not being too quick as skipping the intro triggers the anti-debug key measures. because like that one Mortal Kombat full game it uses a character select screen built into the character which is partially based on system sprites, afterwards you have to press an input on Player 2's side to trick it into thinking another player has connected once that happens, you have to hope he doesn't crash in the intro. (The aforementioned copypaste issue will be fixed tomorrow) and after all that he's just normal KFM with a few extra frames of input lag and odd bugs.
Hopefully someday I'll be able to make the little puffball on my profile pic.
(Sprite edited from Scrollboss' sprite)
Last Edit: April 02, 2019, 03:28:14 am by jenngra505
Re: N.E.T.G.E.N || M.U.G.E.N Online!
#13  April 03, 2019, 01:43:23 am
  • ****
  • Hoping for the best, prepared for the worst.
  • 2D Fighting games forever!
    • Brazil
Sooo... is this a joke or nah!? Fuck man, I hate april's fool.
Lasagna
Re: N.E.T.G.E.N || M.U.G.E.N Online!
#14  April 03, 2019, 02:45:50 am
  • *****
  • Resident Tosspot
  • Pftheh
    • UK
    • plasmoidthunder.neocities.org
It's a very real and legitimate joke :P

Oh, I want a diagram. I fucking love diagrams.
Re: [April Fools] N.E.T.G.E.N || M.U.G.E.N Online!
#15  April 03, 2019, 04:41:14 am
  • ***
  • Non est hoc propter hoc sed propter est hoc
    • USA
    • doubletrend-zeta.neocities.org/
It had to be a joke because who the hell uses QWE and not ZXC
Re: [April Fools] N.E.T.G.E.N || M.U.G.E.N Online!
#16  April 03, 2019, 04:10:43 pm
  • *****
  • Resident Tosspot
  • Pftheh
    • UK
    • plasmoidthunder.neocities.org
I'm notorious for being weird.

Oh, I want a diagram. I fucking love diagrams.
Re: [April Fools] N.E.T.G.E.N || M.U.G.E.N Online!
#17  April 04, 2019, 01:18:46 am
  • ****
  • Cute Bounty Hunter