felineki said, June 11, 2017, 01:21:05 pmNot 100% sure on the recovery portion yet, but it's getting there.Despite at this point of progress, it looks more consistent (Magnet arms) and animates much more fluidly than my own take of his 5945.
Still working on stuff little by little in my free time. Here's some reworked blocking and guard cancel animations:Early attempt at air dash animations:
felineki said, November 18, 2017, 07:32:54 amFirst rough attempt at dodge animation:You're doing quite the work, Felineki.
felineki said, July 06, 2017, 08:20:34 amTweaked the parry animation a bit.Phobos version of flipping the bird. Lol. This looks good actually.
Revamped NW far s.HP, with extra frames and some pose tweaks. This is a case similar to his far s.MP where an animation that was originally fairly quick and with few frames in his DS1 boss form was given slower, more reasonable frame data in his NW incarnation but the amount of sprite frames stayed the same, thus looking a little jerky in comparison.