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Jesuszilla

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Messages by Jesuszilla

    

Re: Need help with Parallax scrolling in a stage.

 June 22, 2018, 03:16:28 pm View in topic context
 Posted by Jesuszilla  in Need help with Parallax scrolling in a stage.  (Started by Odb718 June 12, 2018, 09:04:00 am
 Board: M.U.G.E.N Development Help

Indeed, this is REALLY handy information! I want to make a stage with parallax now just to see how it works.
    

Re: Editing an AI

 June 21, 2018, 10:38:13 pm View in topic context
 Posted by Jesuszilla  in Editing an AI (Started by Mysticus92 June 20, 2018, 10:06:02 am
 Board: M.U.G.E.N Configuration Help

None of them are worth a shit, though. You pretty much have to know how the character works so you can tell them what to do and when to do it. You may even require special variables so you can better keep track of situations.
    

Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)

 June 20, 2018, 09:49:05 pm View in topic context
 Posted by Jesuszilla  in Fighter Factory Studio 3.5.3 (UPDATED June, 16) (Started by VirtuallTek April 04, 2018, 02:43:30 pm
 Board: Your Releases, 1.0+

I doubt it’s either of those because I’ve replaced entire blocks with find/replace.
    

Re: Super Smash Bros Ultimate

 June 20, 2018, 05:52:06 pm View in topic context
 Posted by Jesuszilla  in Super Smash Bros Ultimate (Started by GTOAkira March 09, 2018, 12:23:32 am
 Board: Fighting Games

wat
    

Re: varo_hades released B.B.Hood (PotS style)

 June 20, 2018, 05:21:29 pm View in topic context
 Posted by Jesuszilla  in varo_hades released B.B.Hood (PotS style) (Started by Baby Bonnie Hood June 18, 2018, 01:21:50 am
 Board: Edits & Addons 1.0+

Please don’t.
    

Re: varo_hades released B.B.Hood (PotS style)

 June 20, 2018, 04:12:11 pm View in topic context
 Posted by Jesuszilla  in varo_hades released B.B.Hood (PotS style) (Started by Baby Bonnie Hood June 18, 2018, 01:21:50 am
 Board: Edits & Addons 1.0+

PxZ2 didn’t have English voices.
    

Re: Super Smash Bros Ultimate

 June 19, 2018, 09:13:42 pm View in topic context
 Posted by Jesuszilla  in Super Smash Bros Ultimate (Started by GTOAkira March 09, 2018, 12:23:32 am
 Board: Fighting Games

No, they’re doing it because they’re fucking memers who think they’re being funny.
    

Re: "Tiny Buffering" Update [Divinewolf] UPDATE: 18.06.18

 June 19, 2018, 07:16:42 pm View in topic context
 Posted by Jesuszilla  in "Tiny Buffering" Update [Divinewolf] UPDATE: 27.06.18 (Started by Cruz June 11, 2018, 09:15:46 am
 Board: Your Releases, 1.0+

20 should be plenty for that, though why the release on the first direction? Capcom always has that as a hold.
    

Re: "Tiny Buffering" Update [Divinewolf] UPDATE: 18.06.18

 June 19, 2018, 07:00:35 pm View in topic context
 Posted by Jesuszilla  in "Tiny Buffering" Update [Divinewolf] UPDATE: 27.06.18 (Started by Cruz June 11, 2018, 09:15:46 am
 Board: Your Releases, 1.0+

What’s the command time in the .cmd for that particular command set to? Post the entire command here.
    

Re: "Tiny Buffering" Update [Divinewolf] UPDATE: 18.06.18

 June 19, 2018, 03:34:22 pm View in topic context
 Posted by Jesuszilla  in "Tiny Buffering" Update [Divinewolf] UPDATE: 27.06.18 (Started by Cruz June 11, 2018, 09:15:46 am
 Board: Your Releases, 1.0+

Unless he updated Rugal after I released Alex, I doubt it uses Step 2 since that was something I came up with between Sagat and Alex.
    

Re: Your Least Favorite Style of Characters?

 June 18, 2018, 10:28:44 pm View in topic context
 Posted by Jesuszilla  in Your Least Favorite Style of Characters? (Started by AMultiverseAuthor June 18, 2018, 07:34:54 pm
 Board: M.U.G.E.N Discussion

lmfao you’re stupid
    

Re: Your Least Favorite Style of Characters?

 June 18, 2018, 09:28:31 pm View in topic context
 Posted by Jesuszilla  in Your Least Favorite Style of Characters? (Started by AMultiverseAuthor June 18, 2018, 07:34:54 pm
 Board: M.U.G.E.N Discussion

Oh the fucking irony.
    

Re: Feedback to Warnings/Decisions

 June 18, 2018, 04:49:04 pm View in topic context
 Posted by Jesuszilla  in Feedback to Warnings/Decisions (Started by Iced February 24, 2012, 09:43:26 pm
 Board: Feedback

I don’t care if a mod has already said no but I’m going to throw in my 2 cents anyway:

Hell no.
    

Re: varo_hades released B.B.Hood (PotS style)

 June 18, 2018, 04:47:15 pm View in topic context
 Posted by Jesuszilla  in varo_hades released B.B.Hood (PotS style) (Started by Baby Bonnie Hood June 18, 2018, 01:21:50 am
 Board: Edits & Addons 1.0+

Definitely should be, and that portrait is mine, too.
    

Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)

 June 17, 2018, 09:00:03 pm View in topic context
 Posted by Jesuszilla  in Fighter Factory Studio 3.5.3 (UPDATED June, 16) (Started by VirtuallTek April 04, 2018, 02:43:30 pm
 Board: Your Releases, 1.0+

Just got a freeze and crash when deleting states.
    

Re: Super Smash Bros Ultimate

 June 17, 2018, 03:26:36 am View in topic context
 Posted by Jesuszilla  in Super Smash Bros Ultimate (Started by GTOAkira March 09, 2018, 12:23:32 am
 Board: Fighting Games

Nah, most likely Yoko Shimomura decided to compose it because she really was proud of her work on that track.
    

Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)

 June 17, 2018, 12:40:22 am View in topic context
 Posted by Jesuszilla  in Fighter Factory Studio 3.5.3 (UPDATED June, 16) (Started by VirtuallTek April 04, 2018, 02:43:30 pm
 Board: Your Releases, 1.0+

I imported my configuration from 3.5.2 and I swapped Ctrl+S and Ctrl+Shift+S (honestly, they all should be the other way around since I rarely want to save all files at once), yet for some reason Ctrl+S doesn't save anything. I checked the macros menu and it's there so IDK what's happening.
    

Re: Mask or Window effect (workaround)

 June 16, 2018, 06:06:06 pm View in topic context
 Posted by Jesuszilla  in Mask or Window effect (workaround) possible in MUGEN (Started by inktrebuchet June 16, 2018, 06:31:27 am
 Board: Development

Because you’re adding color, which in 8-bit RGB, goes from 0 (darkest) to 255 (brightest) for each component. It’s basic addition on the individual components.
    

Re: Mask or Window effect (workaround)

 June 16, 2018, 06:00:45 pm View in topic context
 Posted by Jesuszilla  in Mask or Window effect (workaround) possible in MUGEN (Started by inktrebuchet June 16, 2018, 06:31:27 am
 Board: Development

You got it working in one case, with a red effect, on a stage with mostly blue. Of course those values are going to behave nicely in a RGB color space. Try it on a background with more color variation and it won’t work as you expect, especially since as I said, you’re always adding color and never subtracting (though I also mentioned why subtracting isn’t going to exactly work, either).
    

Re: Mask or Window effect (workaround)

 June 16, 2018, 05:45:30 pm View in topic context
 Posted by Jesuszilla  in Mask or Window effect (workaround) possible in MUGEN (Started by inktrebuchet June 16, 2018, 06:31:27 am
 Board: Development

I think you completely misunderstood Byakko’s post.

What he meant was have one layer use subtractive transparency (the bottom) and the top use regular additive.

What you do does nothing but add, which will never work.

Even Byakko’s suggestion wouldn’t be perfect. Say you have a background with a red of 64. Your effect has a red of 72. When you subtract, you’ll get 0 because colors can’t be negative values. So when you add it back, you’ll get 72 rather than 64.