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STREET FIGHTER III 4th Assault - Future of Fighting (Read 1839791 times)

Started by Mastertkof, January 07, 2017, 12:32:10 am
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Re: SF IV / III SAKURA
#281  December 09, 2020, 10:21:13 pm
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still improving the kof xii shader. come back to Sakura on next time i work on the pc




second try on chun li


final version


Athena develop



all girls test:


Last Edit: December 13, 2020, 12:35:57 am by Anderson Masters
Re: MAXY KOF XIII (Reworking on the tools)
#282  December 14, 2020, 12:08:04 am
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Last Edit: December 14, 2020, 02:42:22 am by Anderson Masters
Re: MAXY KOF XIII (Reworking on the tools)
#283  December 14, 2020, 10:22:51 am
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Re: SF IV / III SAKURA
#284  December 15, 2020, 02:17:57 am
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Re: SF IV / III SAKURA
#285  December 26, 2020, 03:24:27 am
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OLD

NEW

PAL 01
Last Edit: December 26, 2020, 04:50:23 am by Anderson Masters
Re: SF IV / III SAKURA
#286  December 26, 2020, 11:06:23 am
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Re: SF IV / III SAKURA
#287  December 26, 2020, 02:32:31 pm
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some are pretty OK.
I still prefered your other test, the one with smaller feets.

Also, some anims are pretty OK, but all the kicks are strange... (just my opinion)

like that?
 i'm trying to turn her at a size similar to Ryu. but still small
Last Edit: December 26, 2020, 10:37:03 pm by Anderson Masters
Re: SF IV / III SAKURA
#288  December 26, 2020, 04:09:30 pm
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Re: SF IV / III SAKURA
#289  December 26, 2020, 06:36:42 pm
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Better! Really!!

Also about the kicks animation, I don't know how to help you, I can only animate 2D.
I have no skills with 3D animation.

Thanks dude... also..
Sakura Tool is preety easiest thant mspaint or fighter factory
give a try if you want
pm me and i send the tool (18 mb only)
hard is to create the tool... use is fast and simple



As everyone has told you, your sprites looks awesome, but you need to tool your animations a bit better, compare these two:

new try to hadou


2.0 (Final version of SF3 SHADER) i will finish the char based on this style
sf3 cps3 hand made by capcom mmd shader

TEMPLATE                   PAL 01



Last Edit: December 28, 2020, 03:03:49 pm by Anderson Masters
Re: SF III SAKURA
#290  December 29, 2020, 10:19:58 pm
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the biggest rework and updates on all sprites of Sakura
Final Revamp

concept
TEMPLATE

PALS
Spoiler, click to toggle visibilty
STAND

NORMAL KICKS

NORMAL PUNCHS

SPECIALS

SUPERS
HURT
on Head


WALKS
Last Edit: December 30, 2020, 01:51:50 am by Anderson Masters
Re: SF III SAKURA
#291  December 30, 2020, 02:51:33 am
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Looks more like SVC:Chaos than SF3 to me.
Hopefully someday I'll be able to make the little puffball on my profile pic.
(Sprite edited from Scrollboss' sprite)
Re: SF III SAKURA
#292  December 30, 2020, 02:59:26 am
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It looks more like her own thing, very well done, to be honest.
Re: SF III SAKURA
#293  December 30, 2020, 03:00:36 am
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these are awesome!
Re: SF III SAKURA
#294  December 30, 2020, 10:56:27 pm
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Last Edit: January 02, 2021, 01:12:28 pm by Anderson Masters
Re: SF III SAKURA
#295  January 02, 2021, 02:35:54 pm
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Last Edit: January 02, 2021, 03:15:51 pm by Anderson Masters
Re: SF III SAKURA
#296  January 02, 2021, 05:01:21 pm
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Such amazing and hard work so far!
Re: SF III SAKURA
#297  January 02, 2021, 08:12:24 pm
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Last Edit: January 02, 2021, 09:53:38 pm by Anderson Masters
Re: SF III SAKURA
#298  January 02, 2021, 08:20:09 pm
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Well that is very fan-service-y lol
Re: SF III SAKURA
#299  January 03, 2021, 02:17:02 pm
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Well that is very fan-service-y lol
perhaps, but street fighter always had it

i can't tell exactly why. but i don't like this first try of walk frames, restarting this move:

try to alpha keyframes:
final keyframes, still will rework somethings

4th try
5th try

Final Frames:
Start:Walk foward

cycle animations is the hardest to create on this scheme
Last Edit: January 06, 2021, 03:39:21 am by Anderson Masters
Re: SF III SAKURA
#300  January 06, 2021, 03:04:31 am
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i kind of like the 4th try because the 5th one looks like she is in a beat em up game